mirror of
https://github.com/simon987/Much-Assembly-Required-Frontend.git
synced 2025-12-15 23:59:04 +00:00
Initial commit
This commit is contained in:
101
mar/old/Game.js
Normal file
101
mar/old/Game.js
Normal file
@@ -0,0 +1,101 @@
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||||
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fullscreen = false;
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||||
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||||
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function gameLoop() {
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requestAnimationFrame(gameLoop);
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for(var i in game.world.objects){
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if(game.world.objects[i]){
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game.world.objects[i].update();
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}
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}
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game.worldLayer.children.sort(depthCompare);
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game.renderer.render(game.rootContainer);
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}
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function Game(){
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var world;
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var worldX;
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var worldY;
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var self = this;
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this.calculateBounds = function(){
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if (fullscreen) {
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self.RENDERER_WIDTH = window.innerWidth - 4;
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self.RENDERER_HEIGHT = window.innerHeight - 4;
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} else {
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self.RENDERER_WIDTH = document.getElementById("game").clientWidth;
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self.RENDERER_HEIGHT = (window.innerHeight / 1.25);
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}
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};
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//Setup renderer
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this.calculateBounds();
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this.renderer = PIXI.autoDetectRenderer(256, 256);
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document.getElementById("game").appendChild(this.renderer.view);
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this.rootContainer = new PIXI.Container();
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this.renderer.backgroundColor = 0x282828;
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this.renderer.resize(this.RENDERER_WIDTH, this.RENDERER_HEIGHT);
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window.onresize = function () {
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self.calculateBounds();
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self.renderer.resize(self.RENDERER_WIDTH, self.RENDERER_HEIGHT);
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};
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//SETUP BACKGROUND LAYER & PANNING
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this.bgLayer = new PIXI.Container();
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this.rootContainer.addChildAt(this.bgLayer, 0);
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this.bg = new PIXI.Sprite();
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this.bg.interactive = true;
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this.bg.hitArea = new PIXI.Rectangle(0, 0, this.RENDERER_WIDTH, this.RENDERER_HEIGHT);
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this.bg.on("pointerdown", function (e) {
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self.pointerdown = true;
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self.pointerFirstClick = e.data.getLocalPosition(self.rootContainer);
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});
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this.bg.on("pointerup", function () {
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self.pointerdown = false;
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self.pointerLastDrag = null;
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});
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this.bg.on("pointerupoutside", function () {
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self.pointerdown = false;
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self.pointerLastDrag = null;
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});
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this.bg.on("pointermove", function (e) {
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if (self.pointerdown === true) {
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//Dragging
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var currentMouse = e.data.getLocalPosition(self.rootContainer);
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if (self.pointerLastDrag !== null) {
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self.worldLayer.position.x += currentMouse.x - self.pointerLastDrag.x;
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self.worldLayer.position.y += currentMouse.y - self.pointerLastDrag.y;
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} else {
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self.worldLayer.position.x += currentMouse.x - self.pointerFirstClick.x;
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self.worldLayer.position.y += currentMouse.y - self.pointerFirstClick.y;
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}
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self.pointerLastDrag = currentMouse;
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}
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});
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this.bgLayer.addChild(this.bg);
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//------------------------------------
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}
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274
mar/old/GameClient.js
Normal file
274
mar/old/GameClient.js
Normal file
@@ -0,0 +1,274 @@
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/**
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* Listens for authentications responses from the server
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*/
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function authListener(message){
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if(message.t === "auth"){
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if(message.m === "ok"){
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console.log("Auth successful");
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client.requestUserInfo();
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} else {
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console.log("Auth failed");
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}
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}
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}
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/**
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* Listens for user info responses from the server
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*/
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function userInfoListener(message){
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if(message.t === "userInfo"){
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game = new Game();
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game.worldX = message.worldX;
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game.worldY = message.worldY;
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client.requestTerrain();
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}
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}
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function formattedKeyBuffer(kbBuffer) {
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var str = "Keyboard: ";
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for(var i = 0; i < 16; i++){
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if(kbBuffer[i] !== undefined) {
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str += "0x" + kbBuffer[i].toString(16) + " ";
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} else {
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str += "____ ";
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}
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}
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return str;
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}
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function terrainListener(message){
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if(message.t === "terrain"){
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if(game.world !== undefined){
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game.world.update(message.terrain);
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} else {
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game.world = new Word(message.terrain);
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//Setup keyboard buffer display
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game.textLayer = new PIXI.Container();
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game.rootContainer.addChild(game.textLayer);
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game.kbBuffer = [];
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game.keyboardBuffer = new PIXI.Text(formattedKeyBuffer([]), {fontSize: 16, fontFamily: "fixedsys", fill: "white"});
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game.textLayer.addChild(game.keyboardBuffer);
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//Handle keypresses
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window.addEventListener('keydown', function(event) {
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if(game.kbBuffer.length <= 16) {
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client.sendKeypress(event.keyCode);
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//Locally update the buffer
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game.kbBuffer.push(event.keyCode);
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game.keyboardBuffer.text = formattedKeyBuffer(game.kbBuffer);
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if(event.keyCode >= 37 && event.keyCode <= 40){
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event.preventDefault();
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}
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}
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});
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console.log("Gameloop started");
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gameLoop();
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}
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}
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}
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function tickListener(message){
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if(message.t === "tick"){
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//Request objects
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client.socket.send(JSON.stringify({t: "object", x: game.worldX, y: game.worldY}));
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//Update key buffer display
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if(game.textLayer){
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if(message.keys !== undefined){
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console.log(message.keys);
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game.kbBuffer = message.keys;
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game.keyboardBuffer.text = formattedKeyBuffer(game.kbBuffer);
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}
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}
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}
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}
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function objectListener(message){
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if(message.t === "object"){
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game.world.updateObjects(message.objects);
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}
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}
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function codeListener(message){
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if(message.t === "code"){
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ace.edit("editor").setValue(message.code);
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}
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}
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function GameClient(callback) {
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var self = this;
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var listeners = [];
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var xhr = new XMLHttpRequest();
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xhr.open("GET", "./getServerInfo.php", true);
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xhr.onreadystatechange = function () {
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if (xhr.readyState === 4 && xhr.status === 200) {
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console.log("Received server info " + xhr.responseText);
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setTimeout(function(){
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var info = JSON.parse(xhr.responseText);
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self.socket = new WebSocket(info.address);
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self.username = info.username;
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self.tickLength = info.tickLength;
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self.serverName = info.serverName;
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self.socket.onopen = function () {
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//Send auth request
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self.socket.send(info.token);
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//Setup event managers
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listeners.push(authListener);
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listeners.push(userInfoListener);
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listeners.push(terrainListener);
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listeners.push(tickListener);
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listeners.push(objectListener);
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listeners.push(codeListener);
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client.socket.onmessage = function(e){
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//console.log("Received " + e.data);
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var message = JSON.parse(e.data);
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for(var i = 0; i < listeners.length ; i++){
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listeners[i](message);
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}
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};
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self.reloadCode();
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if(callback !== undefined){
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callback();
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}
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}
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}, 100);
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}
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};
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xhr.send(null);
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this.requestUserInfo = function(){
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this.socket.send(JSON.stringify({t: "userInfo"}));
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};
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this.requestTerrain = function(){
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this.socket.send(JSON.stringify({t: "terrain", x: game.worldX, y: game.worldY}));
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};
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this.uploadCode = function(code){
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console.log("Uploaded code");
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this.socket.send(JSON.stringify({t: "uploadCode", code: code}))
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};
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this.reloadCode = function(){
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this.socket.send(JSON.stringify({t: "codeRequest"}))
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};
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this.sendKeypress = function(key){
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if(key !== 0){
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this.socket.send(JSON.stringify({t:"k", k:key}));
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}
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};
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}
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// Change an object's location and initialise the move animation
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function moveObject(newX, newY, gameObject) {
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//Resync object
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for(clip in gameObject.clips){
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gameObject.clips[clip].x = (gameObject.x - gameObject.y) * 64;
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gameObject.clips[clip].y = ((gameObject.x + gameObject.y) * 32) - 16;
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}
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var tiledx = newX - gameObject.x;
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var tiledy = newY - gameObject.y;
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gameObject.dx = 0;
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gameObject.dy = 0;
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//Recalculate position
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gameObject.x = newX;
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gameObject.y = newY;
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if (tiledx === 1) {
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//We need to move 128px to the right and the minimum tick length is 1s.
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//This means that we have maximum 60 frames to do the animation
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gameObject.dx = 64 / 58;
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gameObject.dy = 32 / 58;
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gameObject.walking = 58;
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//Recalculate Z order immediately
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gameObject.sprite.z = gameObject.y + gameObject.x + 0.1;
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} else if (tiledx === -1) {
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gameObject.dx = -64 / 58;
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gameObject.dy = -32 / 58;
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gameObject.walking = 58;
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//The Z order needs to be recalculated when the movement ends
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gameObject.recalculateZAfter = true;
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} else if (tiledy === 1) {
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gameObject.dx = -64 / 58;
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gameObject.dy = 32 / 58;
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gameObject.walking = 58;
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//Recalculate Z order immediately
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gameObject.sprite.z = gameObject.y + gameObject.x + 0.1;
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} else if (tiledy === -1) {
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gameObject.dx = 64 / 58;
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gameObject.dy = -32 / 58;
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gameObject.walking = 58;
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//The Z order needs to be recalculated when the movement ends
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gameObject.recalculateZAfter = true;
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}
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game.worldLayer.children.sort(depthCompare);
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}
|
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363
mar/old/GameObject.js
Normal file
363
mar/old/GameObject.js
Normal file
@@ -0,0 +1,363 @@
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OBJ_CUBOT = 1;
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OBJ_PLANT = 2;
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OBJ_KILN = 3;
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OBJ_DIGESTER = 4;
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OBJ_ROCKET = 5;
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|
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DIR_NORTH = 0;
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DIR_EAST = 1;
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DIR_SOUTH = 2;
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DIR_WEST = 3;
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ACTION_WALK =2;
|
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|
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function getItemTexture(item){
|
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return PIXI.Texture.fromFrame("objects/plant1_s");
|
||||
|
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}
|
||||
|
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function getCubotAnimatedSprites(){
|
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|
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var walk_e = [];
|
||||
var walk_n = [];
|
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var walk_s = [];
|
||||
var walk_w = [];
|
||||
var i;
|
||||
|
||||
for(i = 1; i <= 30; i++){
|
||||
walk_e.push(PIXI.Texture.fromFrame("cubot/walk_e/" + ("0000" + i).slice(-4)))
|
||||
}
|
||||
for(i = 1; i <= 30; i++){
|
||||
walk_n.push(PIXI.Texture.fromFrame("cubot/walk_n/" + ("0000" + i).slice(-4)))
|
||||
}
|
||||
for(i = 1; i <= 30; i++){
|
||||
walk_s.push(PIXI.Texture.fromFrame("cubot/walk_s/" + ("0000" + i).slice(-4)))
|
||||
}
|
||||
for(i = 1; i <= 30; i++){
|
||||
walk_w.push(PIXI.Texture.fromFrame("cubot/walk_w/" + ("0000" + i).slice(-4)))
|
||||
}
|
||||
|
||||
var clip_wal_e = new PIXI.extras.AnimatedSprite(walk_e);
|
||||
clip_wal_e.animationSpeed = 0.5;
|
||||
clip_wal_e.onFrameChange = function(){
|
||||
if(this.currentFrame === 29){
|
||||
this.gotoAndPlay(10);
|
||||
}
|
||||
};
|
||||
|
||||
var clip_wal_n = new PIXI.extras.AnimatedSprite(walk_n);
|
||||
clip_wal_n.animationSpeed = 0.5;
|
||||
clip_wal_n.onFrameChange = function(){
|
||||
if(this.currentFrame === 29){
|
||||
this.gotoAndPlay(10);
|
||||
}
|
||||
};
|
||||
var clip_wal_s = new PIXI.extras.AnimatedSprite(walk_s);
|
||||
clip_wal_s.animationSpeed = 0.5;
|
||||
clip_wal_s.onFrameChange = function(){
|
||||
if(this.currentFrame === 29){
|
||||
this.gotoAndPlay(10);
|
||||
}
|
||||
};
|
||||
var clip_wal_w = new PIXI.extras.AnimatedSprite(walk_w);
|
||||
clip_wal_w.animationSpeed = 0.5;
|
||||
clip_wal_w.onFrameChange = function(){
|
||||
if(this.currentFrame === 29){
|
||||
this.gotoAndPlay(10);
|
||||
}
|
||||
};
|
||||
|
||||
var clips = {"walk_e": clip_wal_e,
|
||||
"walk_n":clip_wal_n,
|
||||
"walk_s":clip_wal_s,
|
||||
"walk_w":clip_wal_w};
|
||||
|
||||
return clips;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
function getObjectTexture(obj, selected){
|
||||
|
||||
switch(obj.type){
|
||||
|
||||
case OBJ_CUBOT:
|
||||
//Tortoise
|
||||
if(selected){
|
||||
|
||||
return PIXI.Texture.fromFrame("cubot/walk_w/0001");
|
||||
|
||||
} else {
|
||||
|
||||
switch (obj.direction){
|
||||
case DIR_NORTH:
|
||||
return PIXI.Texture.fromFrame("cubot/walk_n/0001");
|
||||
case DIR_EAST:
|
||||
return PIXI.Texture.fromFrame("cubot/walk_e/0001");
|
||||
case DIR_SOUTH:
|
||||
return PIXI.Texture.fromFrame("cubot/walk_s/0001");
|
||||
case DIR_WEST:
|
||||
return PIXI.Texture.fromFrame("cubot/walk_w/0001");
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case OBJ_PLANT:
|
||||
//Plant
|
||||
if(selected){
|
||||
return PIXI.Texture.fromFrame("objects/plant1_s");
|
||||
} else {
|
||||
return PIXI.Texture.fromFrame("objects/plant1");
|
||||
}
|
||||
case OBJ_KILN:
|
||||
//Kiln
|
||||
if(selected){
|
||||
return PIXI.Texture.fromFrame("objects/kiln_s");
|
||||
} else {
|
||||
return PIXI.Texture.fromFrame("objects/kiln");
|
||||
}
|
||||
case OBJ_DIGESTER:
|
||||
//Digester
|
||||
return PIXI.Texture.fromFrame("objects/digester");
|
||||
case OBJ_ROCKET:
|
||||
//Rocket
|
||||
return PIXI.Texture.fromFrame("objects/rocket");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function getZPosition(type, x, y) {
|
||||
|
||||
switch (type){
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
return x + y + 0.1;
|
||||
case 5:
|
||||
return x + y + + 11.1;
|
||||
}
|
||||
}
|
||||
|
||||
function getXPosition(type, x, y) {
|
||||
|
||||
switch (type){
|
||||
case OBJ_CUBOT:
|
||||
return (x - y) * 64;
|
||||
case OBJ_PLANT:
|
||||
return (x - y) * 64 + 32;
|
||||
case OBJ_KILN:
|
||||
return (x - y) * 64;
|
||||
case OBJ_DIGESTER:
|
||||
return ((x - y) * 64) - 64;
|
||||
case OBJ_ROCKET:
|
||||
return (x - y) * 64;
|
||||
}
|
||||
}
|
||||
|
||||
function getYPosition(type, x, y) {
|
||||
|
||||
switch (type){
|
||||
case OBJ_CUBOT:
|
||||
return ((x + y) * 32) - 8;
|
||||
case OBJ_PLANT:
|
||||
return ((x + y) * 32) - 26;
|
||||
case OBJ_KILN:
|
||||
return ((x + y) * 32) - 58;
|
||||
case OBJ_DIGESTER:
|
||||
return ((x + y) * 32) - 64;
|
||||
case OBJ_ROCKET:
|
||||
return ((x + y) * 32) - 128;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Object an object with the new instance from the server
|
||||
* @param object
|
||||
* @param responseObj
|
||||
*/
|
||||
function updateGameObject(object, responseObj){
|
||||
|
||||
//Update location
|
||||
if (object.x !== responseObj.x || object.y !== responseObj.y) {
|
||||
//location changed
|
||||
moveObject(responseObj.x, responseObj.y, object);
|
||||
}
|
||||
|
||||
//Overwrite object fields
|
||||
for(var key in responseObj){
|
||||
object[key] = responseObj[key];
|
||||
}
|
||||
|
||||
if(object.type === OBJ_CUBOT){
|
||||
|
||||
// object.sprite.x = getXPosition(object.type, object.x, object.y);
|
||||
// object.sprite.y = getYPosition(object.type, object.x, object.y);
|
||||
// object.sprite.z = getZPosition(object.type, object.x, object.y);
|
||||
|
||||
if(object.action === ACTION_WALK){
|
||||
|
||||
//Walking
|
||||
switch (object.direction){
|
||||
case DIR_NORTH:
|
||||
|
||||
object.clips.walk_n.x = object.sprite.x;
|
||||
object.clips.walk_n.y = object.sprite.y;
|
||||
object.clips.walk_n.z = object.sprite.z;
|
||||
|
||||
if(!object.clips.walk_n.visible) {
|
||||
|
||||
object.clips.walk_n.visible = true;
|
||||
object.clips.walk_n.play();
|
||||
object.clips.walk_e.visible = false;
|
||||
object.clips.walk_s.visible = false;
|
||||
object.clips.walk_w.visible = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
break;
|
||||
|
||||
case DIR_EAST:
|
||||
|
||||
object.clips.walk_e.x = object.sprite.x;
|
||||
object.clips.walk_e.y = object.sprite.y;
|
||||
object.clips.walk_e.z = object.sprite.z;
|
||||
|
||||
if(!object.clips.walk_e.visible){
|
||||
|
||||
object.clips.walk_n.visible = false;
|
||||
object.clips.walk_e.visible = true;
|
||||
object.clips.walk_e.play();
|
||||
object.clips.walk_s.visible = false;
|
||||
object.clips.walk_w.visible = false;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case DIR_SOUTH:
|
||||
|
||||
object.clips.walk_s.x = object.sprite.x;
|
||||
object.clips.walk_s.y = object.sprite.y;
|
||||
object.clips.walk_s.z = object.sprite.z;
|
||||
|
||||
if(!object.clips.walk_s.visible){
|
||||
|
||||
object.clips.walk_n.visible = false;
|
||||
object.clips.walk_e.visible = false;
|
||||
object.clips.walk_s.visible = true;
|
||||
object.clips.walk_s.play();
|
||||
object.clips.walk_w.visible = false;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case DIR_WEST:
|
||||
object.clips.walk_w.x = object.sprite.x;
|
||||
object.clips.walk_w.y = object.sprite.y;
|
||||
object.clips.walk_w.z = object.sprite.z;
|
||||
|
||||
if(!object.clips.walk_s.visible){
|
||||
|
||||
object.clips.walk_n.visible = false;
|
||||
object.clips.walk_e.visible = false;
|
||||
object.clips.walk_s.visible = false;
|
||||
object.clips.walk_w.visible = true;
|
||||
object.clips.walk_w.play();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called each frame
|
||||
*/
|
||||
function update(){
|
||||
|
||||
if (this.walking === undefined) {
|
||||
|
||||
this.walking = 0;
|
||||
} else if (this.walking > 0) {
|
||||
//The object has more walking frames to do
|
||||
for(clip in this.clips){
|
||||
this.clips[clip].x += this.dx;
|
||||
this.clips[clip].y += this.dy;
|
||||
}
|
||||
|
||||
this.walking--;
|
||||
|
||||
if (this.walking === 0 && this.recalculateZAfter) {
|
||||
//Finished walking cycle
|
||||
for(clip in this.clips){
|
||||
this.clips[clip].z = this.y + this.x + 0.1;
|
||||
}
|
||||
this.recalculateZAfter = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
function createGameObject(objData){
|
||||
|
||||
console.log(objData);
|
||||
|
||||
objData.sprite = new PIXI.Sprite(getObjectTexture(objData));
|
||||
objData.sprite.x = getXPosition(objData.type, objData.x, objData.y);
|
||||
objData.sprite.y = getYPosition(objData.type, objData.x, objData.y);
|
||||
objData.sprite.z = getZPosition(objData.type, objData.x, objData.y);
|
||||
|
||||
objData.sprite.interactive = true;
|
||||
objData.sprite.buttonMode = true;
|
||||
|
||||
objData.sprite.on("click", function(){
|
||||
console.log(objData);
|
||||
});
|
||||
|
||||
objData.sprite.on("pointerover", function(){
|
||||
objData.sprite.texture = getObjectTexture(objData, true);
|
||||
});
|
||||
|
||||
objData.sprite.on("pointerout", function(){
|
||||
objData.sprite.texture = getObjectTexture(objData, false);
|
||||
});
|
||||
|
||||
//Setup Inventory
|
||||
// createInventory(objData);
|
||||
|
||||
objData.update = update;
|
||||
|
||||
if(objData.type === OBJ_CUBOT){
|
||||
objData.clips = getCubotAnimatedSprites();
|
||||
objData.clips.walk_e.visible = false;
|
||||
objData.clips.walk_n.visible = false;
|
||||
objData.clips.walk_s.visible = false;
|
||||
objData.clips.walk_w.visible = false;
|
||||
game.worldLayer.addChild(objData.clips.walk_e);
|
||||
game.worldLayer.addChild(objData.clips.walk_n);
|
||||
game.worldLayer.addChild(objData.clips.walk_s);
|
||||
game.worldLayer.addChild(objData.clips.walk_w);
|
||||
|
||||
} else {
|
||||
game.worldLayer.addChild(objData.sprite);
|
||||
}
|
||||
|
||||
|
||||
|
||||
return objData;
|
||||
|
||||
}
|
||||
92
mar/old/Tile.js
Normal file
92
mar/old/Tile.js
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
|
||||
TILE_PLAIN = 0;
|
||||
TILE_WALL = 1;
|
||||
TILE_IRON = 2;
|
||||
TILE_COPPER = 3;
|
||||
|
||||
getTileYOffset = function(terrainType) {
|
||||
|
||||
if (terrainType === TILE_WALL) {
|
||||
return -40;
|
||||
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
|
||||
};
|
||||
getTileXOffset = function(terrainType) {
|
||||
return 0;
|
||||
};
|
||||
|
||||
getTileHitBox = function(terrainType) {
|
||||
if (terrainType === TILE_PLAIN) {
|
||||
return new PIXI.Polygon(
|
||||
new PIXI.Point(64, 0),
|
||||
new PIXI.Point(128, 32),
|
||||
new PIXI.Point(64, 64),
|
||||
new PIXI.Point(0, 32)
|
||||
)
|
||||
} else if(terrainType === TILE_WALL) {
|
||||
return new PIXI.Polygon(
|
||||
new PIXI.Point(64, 0),
|
||||
new PIXI.Point(128, 32),
|
||||
new PIXI.Point(128, 72),
|
||||
new PIXI.Point(64, 103),
|
||||
new PIXI.Point(0, 72),
|
||||
new PIXI.Point(0, 32)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
TILE_TEXTURE = function(terrainType, selected) {
|
||||
|
||||
switch (terrainType){
|
||||
case TILE_PLAIN:
|
||||
return selected ? PIXI.Texture.fromFrame("tiles/plain_s") : PIXI.Texture.fromFrame("tiles/plain");
|
||||
case TILE_WALL:
|
||||
return selected ? PIXI.Texture.fromFrame("tiles/wall_s") : PIXI.Texture.fromFrame("tiles/wall");
|
||||
case TILE_IRON:
|
||||
return selected ? PIXI.Texture.fromFrame("tiles/iron") : PIXI.Texture.fromFrame("tiles/iron");
|
||||
case TILE_COPPER:
|
||||
return selected ? PIXI.Texture.fromFrame("tiles/copper") : PIXI.Texture.fromFrame("tiles/copper");
|
||||
}
|
||||
};
|
||||
|
||||
function Tile(terrainType) {
|
||||
|
||||
|
||||
this.sprite = new PIXI.Sprite(TILE_TEXTURE(terrainType, false));
|
||||
this.sprite.hitArea = getTileHitBox(terrainType);
|
||||
this.sprite.terrainType = terrainType;
|
||||
|
||||
//Setup Events
|
||||
//todo: We are assigning an event to each tile (256), is it efficient?
|
||||
this.sprite.interactive = true;
|
||||
|
||||
this.sprite.on("pointerover", function() {
|
||||
this.texture = TILE_TEXTURE(this.terrainType, true);
|
||||
|
||||
//TODO Show tooltip / debug info here
|
||||
});
|
||||
|
||||
this.sprite.on("pointerout", function() {
|
||||
this.texture = TILE_TEXTURE(this.terrainType, false);
|
||||
});
|
||||
|
||||
//Behave like background when clicked
|
||||
this.sprite.on("pointerdown", pointerDown);
|
||||
this.sprite.on("pointerup", bgPointerUp);
|
||||
this.sprite.on("pointerupoutside", bgPointerUp);
|
||||
|
||||
}
|
||||
|
||||
function pointerDown(e) {
|
||||
game.pointerdown = true;
|
||||
game.pointerFirstClick = e.data.getLocalPosition(game.rootContainer);
|
||||
}
|
||||
|
||||
function bgPointerUp() {
|
||||
game.pointerdown = false;
|
||||
game.pointerLastDrag = null;
|
||||
}
|
||||
240
mar/old/World.js
Normal file
240
mar/old/World.js
Normal file
@@ -0,0 +1,240 @@
|
||||
|
||||
|
||||
WORLD_WIDTH = 16;
|
||||
WORLD_HEIGHT = 16;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @param terrain
|
||||
* @constructor
|
||||
*/
|
||||
function Word(terrain) {
|
||||
|
||||
setupWorldLayer(this);
|
||||
// game.worldLayer = new PIXI.Container();
|
||||
|
||||
this.tiles = {};
|
||||
this.objects = [];
|
||||
|
||||
var self = this;
|
||||
|
||||
for (var x = 0; x < WORLD_HEIGHT; x++) {
|
||||
for (var y = 0; y < WORLD_HEIGHT; y++) {
|
||||
|
||||
var terrainType = terrain[y * WORLD_WIDTH + x];
|
||||
|
||||
var tile = new Tile(terrainType);
|
||||
|
||||
tile.sprite.x = (x - y) * 64 + getTileXOffset(terrainType);
|
||||
tile.sprite.y = (x + y) * 32 + getTileYOffset(terrainType);
|
||||
tile.sprite.z = y + x;
|
||||
|
||||
this.tiles[x + ',' + y] = tile;
|
||||
|
||||
game.worldLayer.addChild(tile.sprite);
|
||||
game.rootContainer.addChild(game.worldLayer);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
game.worldLayer.children.sort(depthCompare);
|
||||
|
||||
/**
|
||||
* Update object from parsed JSON string sent from the server
|
||||
* @param response parsed JSON string sent from the server
|
||||
*/
|
||||
this.updateObjects = function(response) {
|
||||
|
||||
|
||||
//Mark objects as not updated
|
||||
for(var i = 0; i < self.objects.length ; i++){
|
||||
self.objects[i].updated = false;
|
||||
}
|
||||
|
||||
|
||||
for(var i = 0; i < response.length ; i++){
|
||||
|
||||
response[i].updated = true;
|
||||
|
||||
//Update/Create the object
|
||||
|
||||
var existingObject = self.getObject(response[i].id);
|
||||
if(existingObject !== null){
|
||||
//Object already exists
|
||||
existingObject = updateGameObject(existingObject, response[i]);
|
||||
|
||||
} else {
|
||||
|
||||
//Object is new
|
||||
var newObj = createGameObject(response[i]);
|
||||
self.addObject(newObj);
|
||||
}
|
||||
}
|
||||
|
||||
//Delete not updated objects (see above comments)
|
||||
for (var i = 0; i < self.objects.length; i++) {
|
||||
if (!self.objects[i].updated) {
|
||||
console.log("DEBUG: removed " + self.objects[i].id);
|
||||
game.worldLayer.removeChild(self.objects[i].sprite);
|
||||
self.objects.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
game.worldLayer.children.sort(depthCompare);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Add an object the the 'current' objects
|
||||
* @param object
|
||||
*/
|
||||
this.addObject = function(object) {
|
||||
|
||||
self.objects.push(object);
|
||||
};
|
||||
|
||||
/**
|
||||
* Get object from the list of 'current' objects (Objects shown on the screen)
|
||||
* @param id objectId of the object
|
||||
*/
|
||||
this.getObject = function(id) {
|
||||
|
||||
for(var i = 0; i < self.objects.length; i++) {
|
||||
if (self.objects[i].id === id) {
|
||||
return self.objects[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
this.update = function(terrain){
|
||||
|
||||
for (key in this.tiles) {
|
||||
game.worldLayer.removeChild(this.tiles[key].sprite);
|
||||
}
|
||||
|
||||
for (var j = 0; j < this.objects.length; j++) {
|
||||
game.worldLayer.removeChild(this.objects[j].sprite);
|
||||
}
|
||||
|
||||
this.tiles = {};
|
||||
this.objects = [];
|
||||
|
||||
for (var x = 0; x < WORLD_HEIGHT; x++) {
|
||||
for (var y = 0; y < WORLD_HEIGHT; y++) {
|
||||
|
||||
var terrainType = terrain[y * WORLD_WIDTH + x];
|
||||
|
||||
var tile = new Tile(terrainType);
|
||||
|
||||
tile.sprite.x = (x - y) * 64 + getTileXOffset(terrainType);
|
||||
tile.sprite.y = (x + y) * 32 + getTileYOffset(terrainType);
|
||||
tile.sprite.z = y + x;
|
||||
|
||||
this.tiles[x + ',' + y] = tile;
|
||||
|
||||
game.worldLayer.addChild(tile.sprite);
|
||||
game.rootContainer.addChild(game.worldLayer);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
game.worldLayer.children.sort(depthCompare);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function setupWorldLayer(world) {
|
||||
game.worldLayer = new PIXI.Container();
|
||||
game.worldLayer.x = 736;
|
||||
game.worldLayer.y = -32;
|
||||
game.rootContainer.addChild(game.worldLayer);
|
||||
|
||||
//NORTH
|
||||
var arrow_north = new PIXI.Sprite(PIXI.Texture.fromFrame("ui/arrow_north"));
|
||||
arrow_north.x = 528;
|
||||
arrow_north.y = 224;
|
||||
arrow_north.interactive = true;
|
||||
arrow_north.buttonMode = true;
|
||||
arrow_north.on("pointerover", function () {
|
||||
arrow_north.texture = PIXI.Texture.fromFrame("ui/arrow_north_s");
|
||||
});
|
||||
arrow_north.on("pointerout", function () {
|
||||
arrow_north.texture = PIXI.Texture.fromFrame("ui/arrow_north");
|
||||
});
|
||||
arrow_north.on("pointerdown", function () {
|
||||
game.worldY--;
|
||||
client.requestTerrain()
|
||||
});
|
||||
game.worldLayer.addChild(arrow_north);
|
||||
|
||||
//EAST
|
||||
var arrow_east = new PIXI.Sprite(PIXI.Texture.fromFrame("ui/arrow_east"));
|
||||
arrow_east.x = 528;
|
||||
arrow_east.y = 750;
|
||||
arrow_east.interactive = true;
|
||||
arrow_east.buttonMode = true;
|
||||
arrow_east.on("pointerover", function () {
|
||||
arrow_east.texture = PIXI.Texture.fromFrame("ui/arrow_east_s");
|
||||
});
|
||||
arrow_east.on("pointerout", function () {
|
||||
arrow_east.texture = PIXI.Texture.fromFrame("ui/arrow_east");
|
||||
});
|
||||
arrow_east.on("pointerdown", function () {
|
||||
game.worldX++;
|
||||
client.requestTerrain();
|
||||
});
|
||||
game.worldLayer.addChild(arrow_east);
|
||||
|
||||
//SOUTH
|
||||
var arrow_south = new PIXI.Sprite(PIXI.Texture.fromFrame("ui/arrow_south"));
|
||||
arrow_south.x = -496;
|
||||
arrow_south.y = 750;
|
||||
arrow_south.interactive = true;
|
||||
arrow_south.buttonMode = true;
|
||||
arrow_south.on("pointerover", function () {
|
||||
arrow_south.texture = PIXI.Texture.fromFrame("ui/arrow_south_s");
|
||||
});
|
||||
arrow_south.on("pointerout", function () {
|
||||
arrow_south.texture = PIXI.Texture.fromFrame("ui/arrow_south");
|
||||
});
|
||||
arrow_south.on("pointerdown", function () {
|
||||
game.worldY++;
|
||||
client.requestTerrain();
|
||||
});
|
||||
game.worldLayer.addChild(arrow_south);
|
||||
|
||||
//WEST
|
||||
var arrow_west = new PIXI.Sprite(PIXI.Texture.fromFrame("ui/arrow_west"));
|
||||
arrow_west.x = -496;
|
||||
arrow_west.y = 224;
|
||||
arrow_west.interactive = true;
|
||||
arrow_west.buttonMode = true;
|
||||
arrow_west.on("pointerover", function () {
|
||||
arrow_west.texture = PIXI.Texture.fromFrame("ui/arrow_west_s");
|
||||
});
|
||||
arrow_west.on("pointerout", function () {
|
||||
arrow_west.texture = PIXI.Texture.fromFrame("ui/arrow_west");
|
||||
});
|
||||
arrow_west.on("pointerdown", function () {
|
||||
game.worldX--;
|
||||
client.requestTerrain();
|
||||
});
|
||||
game.worldLayer.addChild(arrow_west)
|
||||
}
|
||||
|
||||
/**
|
||||
* Compare depth of two sprites based on their z property
|
||||
*/
|
||||
function depthCompare(a, b) {
|
||||
if (a.z < b.z) {
|
||||
return -1;
|
||||
}
|
||||
if (a.z > b.z) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
311
mar/old/game-olf.js
Normal file
311
mar/old/game-olf.js
Normal file
@@ -0,0 +1,311 @@
|
||||
"use strict";
|
||||
console.log("hello")
|
||||
// --------------------------
|
||||
// MAR loop
|
||||
function gameLoop() {
|
||||
requestAnimationFrame(gameLoop);
|
||||
|
||||
//UPDATE EFFECTS
|
||||
for (var i = 0; i < MAR.effects.length; i++) {
|
||||
MAR.effects[i].update();
|
||||
}
|
||||
//Update objects
|
||||
for (var j = 0; j < MAR.objects.length; j++) {
|
||||
|
||||
if (MAR.objects[j].objectType === 1) {-
|
||||
MAR.objects[j].update();
|
||||
}
|
||||
}
|
||||
|
||||
MAR.renderer.render(MAR.rootContainer);
|
||||
}
|
||||
|
||||
var setupCallback = function () {
|
||||
getWorldTerrain();
|
||||
gameLoop();
|
||||
};
|
||||
|
||||
function tick() {
|
||||
getGameEffects();
|
||||
getGameObjects();
|
||||
|
||||
//Update indicators
|
||||
for (var i = 0; i < MAR.objects.length; i++) {
|
||||
if (MAR.objects[i].indicator !== undefined) {
|
||||
MAR.objects[i].indicator.updateIcon();
|
||||
}
|
||||
}
|
||||
|
||||
//Update debug text
|
||||
MAR.timeText.text = "gameTime: " + MAR.time;
|
||||
}
|
||||
|
||||
function getGameObjects() {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open("GET", "./mar/objects.php?x=" + MAR.currentLocX + "&y=" + MAR.currentLocY, true);
|
||||
xhr.onreadystatechange = function () {
|
||||
if (xhr.readyState === 4 && xhr.status === 200) {
|
||||
var jsonResponse = JSON.parse(xhr.responseText);
|
||||
|
||||
for (var i = 0; i < MAR.objects.length; i++) {
|
||||
MAR.objects[i].updated = false;
|
||||
}
|
||||
|
||||
for (var i = 0; i < jsonResponse.length; i++) {
|
||||
var obj = getObject(jsonResponse[i].i);
|
||||
|
||||
if (obj !== null) {
|
||||
//OBJECT already exist, update
|
||||
obj.updated = true;
|
||||
|
||||
if (obj.objectType === 1) {
|
||||
//Update direction
|
||||
obj.direction = jsonResponse[i].d;
|
||||
|
||||
//Update location
|
||||
if (obj.x !== jsonResponse[i].x || obj.y !== jsonResponse[i].y) {
|
||||
//location changed
|
||||
moveObject(jsonResponse[i].x, jsonResponse[i].y, obj);
|
||||
}
|
||||
|
||||
//update held item
|
||||
obj.heldItem = jsonResponse[i].h;
|
||||
//Update action
|
||||
obj.action = jsonResponse[i].a;
|
||||
} else if (obj.objectType === 3) {
|
||||
//Kiln object already exists, update
|
||||
obj.qi = jsonResponse[i].qi; //Queued Iron
|
||||
obj.qc = jsonResponse[i].qc; //Queued Copper
|
||||
obj.ci = jsonResponse[i].ci; //Cooked Iron
|
||||
obj.cc = jsonResponse[i].cc; //Cooked Copper
|
||||
obj.f = jsonResponse[i].f; //Fuel
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
var newObj = new GameObject(jsonResponse[i]);
|
||||
newObj.updated = true;
|
||||
MAR.worldLayer.addChild(newObj.sprite);
|
||||
MAR.objects.push(newObj);
|
||||
|
||||
console.log("DEBUG: added " + newObj.id);
|
||||
}
|
||||
}
|
||||
|
||||
//Delete not updated objects (see above comments)
|
||||
for (var i = 0; i < MAR.objects.length; i++) {
|
||||
if (!MAR.objects[i].updated) {
|
||||
console.log("DEBUG: removed " + MAR.objects[i].id);
|
||||
MAR.worldLayer.removeChild(MAR.objects[i].sprite);
|
||||
MAR.objects.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
MAR.worldLayer.children.sort(depthCompare);
|
||||
}
|
||||
};
|
||||
xhr.send(null);
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// Display a single effect
|
||||
function displayEffect(effect) {
|
||||
if (effect.t === "ERROR") {
|
||||
var newEffect = new IconEffect(effect.x, effect.y, "err_icon");
|
||||
MAR.effects.push(newEffect);
|
||||
addToWorldLayer(newEffect.sprite);
|
||||
}
|
||||
if (effect.t === "WARNING") {
|
||||
var newEffect = new IconEffect(effect.x, effect.y, "warn_icon");
|
||||
MAR.effects.push(newEffect);
|
||||
addToWorldLayer(newEffect.sprite);
|
||||
}
|
||||
if (effect.t === "A_EMOTE") {
|
||||
var newEffect = new IconEffect(effect.x, effect.y, "A_icon");
|
||||
MAR.effects.push(newEffect);
|
||||
addToWorldLayer(newEffect.sprite);
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// Query the MAR API to get the MAR effects
|
||||
function getGameEffects() {
|
||||
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open("GET", "./mar/effects.php?x=" + MAR.currentLocX + "&y=" + MAR.currentLocY, true);
|
||||
xhr.onreadystatechange = function () {
|
||||
if (xhr.readyState === 4 && xhr.status === 200) {
|
||||
var effects = JSON.parse(xhr.responseText);
|
||||
|
||||
for (var i = 0; i < effects.length; i++) {
|
||||
displayEffect(effects[i]);
|
||||
}
|
||||
MAR.worldLayer.children.sort(depthCompare);
|
||||
}
|
||||
};
|
||||
xhr.send(null);
|
||||
}
|
||||
|
||||
function getWorldTerrain() {
|
||||
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open("GET", "./mar/terrain.php?x=" + MAR.currentLocX + "&y=" + MAR.currentLocY, true);
|
||||
xhr.onreadystatechange = function () {
|
||||
if (xhr.readyState === 4 && xhr.status === 200) {
|
||||
var currentTerrain = JSON.parse(xhr.responseText);
|
||||
|
||||
//Calculate wall height
|
||||
//First pass, set wall height to 2 for each wall tile with 3+ adjacent wall tile (diagonals don't count)
|
||||
for (var y = 0; y < 16; y++) {
|
||||
for (var x = 0; x < 16; x++) {
|
||||
var tile = new Tile(currentTerrain[x * 16 + y]);
|
||||
|
||||
|
||||
//Calculate neighbors
|
||||
var neighbors = 0;
|
||||
if (currentTerrain[x * 16 + y] === 1) {
|
||||
if (currentTerrain[x * 16 + y - 16] === 1 ||
|
||||
(currentTerrain[x * 16 + y - 16] !== undefined && currentTerrain[x * 16 + y - 16].wallHeight >= 1)) {
|
||||
neighbors++;
|
||||
} else {
|
||||
|
||||
}
|
||||
if (currentTerrain[x * 16 + y + 16] === 1 ||
|
||||
(currentTerrain[x * 16 + y + 16] !== undefined && currentTerrain[x * 16 + y + 16].wallHeight >= 1)) {
|
||||
neighbors++;
|
||||
}
|
||||
if (currentTerrain[x * 16 + y + 1] === 1 ||
|
||||
(currentTerrain[x * 16 + y + 1] !== undefined && currentTerrain[x * 16 + y + 1].wallHeight >= 1)) {
|
||||
neighbors++;
|
||||
}
|
||||
if (currentTerrain[x * 16 + y - 1] === 1 ||
|
||||
(currentTerrain[x * 16 + y - 1] !== undefined && currentTerrain[x * 16 + y - 1].wallHeight >= 1)) {
|
||||
neighbors++;
|
||||
}
|
||||
|
||||
if (neighbors >= 4) {
|
||||
tile.wallHeight++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tile.sprite.tileX = x;
|
||||
tile.sprite.tileY = y;
|
||||
|
||||
tile.sprite.x += (x - y) * 64;
|
||||
tile.sprite.y += (x + y) * 32;
|
||||
tile.sprite.z += y + x;
|
||||
|
||||
//A bit hacky but it'll work for now...
|
||||
currentTerrain[x * 16 + y] = tile;
|
||||
}
|
||||
}
|
||||
//currentTerrain is no longer an array of ints but an array of Tile objects
|
||||
//Add tiles to world layer
|
||||
for (var i = 0; i < currentTerrain.length; i++) {
|
||||
|
||||
|
||||
if (currentTerrain[i].sprite.tileId === 1) {
|
||||
if (currentTerrain[i].wallHeight === 1) {
|
||||
MAR.worldLayer.addChild(currentTerrain[i].sprite);
|
||||
} else if (currentTerrain[i].wallHeight === 2) {
|
||||
|
||||
MAR.worldLayer.addChild(currentTerrain[i].sprite);
|
||||
//Add duplicate sprite on top (63 px up)
|
||||
var topTile = new Tile(1);
|
||||
topTile.sprite.tileX = currentTerrain[i].sprite.tileX;
|
||||
topTile.sprite.tileY = currentTerrain[i].sprite.tileY;
|
||||
topTile.sprite.tileId = 1;
|
||||
|
||||
topTile.sprite.x = currentTerrain[i].sprite.x;
|
||||
topTile.sprite.y = currentTerrain[i].sprite.y - 40;
|
||||
topTile.sprite.z = currentTerrain[i].sprite.z + 1.1;
|
||||
MAR.worldLayer.addChild(topTile.sprite);
|
||||
MAR.tiles.push(topTile);
|
||||
}
|
||||
|
||||
} else {
|
||||
MAR.worldLayer.addChild(currentTerrain[i].sprite);
|
||||
}
|
||||
|
||||
MAR.tiles.push(currentTerrain[i]);
|
||||
}
|
||||
|
||||
|
||||
MAR.worldLayer.children.sort(depthCompare);
|
||||
}
|
||||
|
||||
};
|
||||
xhr.send(null);
|
||||
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// Query the MAR API to get MAR time
|
||||
function getGameTime() {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open("GET", "./mar/time.php", true);
|
||||
xhr.onreadystatechange = function () {
|
||||
if (xhr.readyState === 4 && xhr.status === 200) {
|
||||
|
||||
if (MAR.time !== xhr.responseText) {
|
||||
MAR.timeChanged = true;
|
||||
MAR.time = xhr.responseText;
|
||||
} else {
|
||||
MAR.timeChanged = false;
|
||||
}
|
||||
}
|
||||
};
|
||||
xhr.send(null);
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// Change an object's location and initialise the move animation
|
||||
function moveObject(newX, newY, gameObject) {
|
||||
|
||||
//Resync object
|
||||
gameObject.sprite.x = (gameObject.x - gameObject.y) * 64;
|
||||
gameObject.sprite.y = ((gameObject.x + gameObject.y) * 32) - 16;
|
||||
|
||||
var tiledx = newX - gameObject.x;
|
||||
var tiledy = newY - gameObject.y;
|
||||
|
||||
gameObject.dx = 0;
|
||||
gameObject.dy = 0;
|
||||
|
||||
//Recalculate position
|
||||
gameObject.x = newX;
|
||||
gameObject.y = newY;
|
||||
|
||||
if (tiledx === 1) {
|
||||
//We need to move 128px to the right and the minimum tick length is 1s.
|
||||
//This means that we have maximum 60 frames to do the animation
|
||||
gameObject.dx = 64 / 58;
|
||||
gameObject.dy = 32 / 58;
|
||||
gameObject.walking = 58;
|
||||
//Recalculate Z order immediately
|
||||
gameObject.sprite.z = gameObject.y + gameObject.x + 0.1;
|
||||
} else if (tiledx === -1) {
|
||||
gameObject.dx = -64 / 58;
|
||||
gameObject.dy = -32 / 58;
|
||||
gameObject.walking = 58;
|
||||
|
||||
//The Z order needs to be recalculated when the movement ends
|
||||
gameObject.recalculateZAfter = true;
|
||||
} else if (tiledy === 1) {
|
||||
gameObject.dx = -64 / 58;
|
||||
gameObject.dy = 32 / 58;
|
||||
gameObject.walking = 58;
|
||||
//Recalculate Z order immediately
|
||||
gameObject.sprite.z = gameObject.y + gameObject.x + 0.1;
|
||||
} else if (tiledy === -1) {
|
||||
gameObject.dx = 64 / 58;
|
||||
gameObject.dy = -32 / 58;
|
||||
gameObject.walking = 58;
|
||||
//The Z order needs to be recalculated when the movement ends
|
||||
gameObject.recalculateZAfter = true;
|
||||
}
|
||||
|
||||
MAR.worldLayer.children.sort(depthCompare);
|
||||
|
||||
}
|
||||
42271
mar/old/pixi.js
Executable file
42271
mar/old/pixi.js
Executable file
File diff suppressed because it is too large
Load Diff
21
mar/old/pixi.min.js
vendored
Executable file
21
mar/old/pixi.min.js
vendored
Executable file
File diff suppressed because one or more lines are too long
826
mar/old/setup.js
Normal file
826
mar/old/setup.js
Normal file
@@ -0,0 +1,826 @@
|
||||
"use strict";
|
||||
|
||||
|
||||
var MAR = {
|
||||
|
||||
RENDERER_BG: 0x282828,
|
||||
currentLocX: 0,
|
||||
currentLocY: 0,
|
||||
effects: [],
|
||||
tiles: [],
|
||||
objects: []
|
||||
};
|
||||
|
||||
if (fullscreen) {
|
||||
MAR.RENDERER_WIDTH = window.innerWidth - 4;
|
||||
MAR.RENDERER_HEIGHT = window.innerHeight - 4;
|
||||
} else {
|
||||
MAR.RENDERER_WIDTH = document.getElementById("game").clientWidth;
|
||||
MAR.RENDERER_HEIGHT = (window.innerHeight / 1.25);
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// Load Sprites
|
||||
PIXI.loader
|
||||
.add("./mar/sprites/cubot.json")
|
||||
.add("biomass", "./mar/sprites/biomass.png")
|
||||
.add("rocket", "./mar/sprites/rocket.png")
|
||||
.add("kiln", "./mar/sprites/kiln.png")
|
||||
.add("digester", "./mar/sprites/digester.png")
|
||||
.add("arrow_north", "./mar/sprites/arrow_north.png")
|
||||
.add("arrow_north_s", "./mar/sprites/arrow_north_s.png")
|
||||
.add("arrow_west", "./mar/sprites/arrow_west.png")
|
||||
.add("arrow_west_s", "./mar/sprites/arrow_west_s.png")
|
||||
.add("arrow_south", "./mar/sprites/arrow_south.png")
|
||||
.add("arrow_south_s", "./mar/sprites/arrow_south_s.png")
|
||||
.add("arrow_east", "./mar/sprites/arrow_east.png")
|
||||
.add("arrow_east_s", "./mar/sprites/arrow_east_s.png")
|
||||
.add("plain", "./mar/sprites/sample.png")
|
||||
.add("tile_iron", "./mar/sprites/tile_iron.png")
|
||||
.add("tile_copper", "./mar/sprites/tile_copper.png")
|
||||
.add("plain_s", "./mar/sprites/Tile_iso_selected.png")
|
||||
.add("wall", "./mar/sprites/Tile_iso _wall.png")
|
||||
.add("wall_s", "./mar/sprites/Tile_iso _wall_s.png")
|
||||
|
||||
.add("GOURD_PLANT", "./mar/sprites/GOURD_PLANT.png")
|
||||
.add("GOURD_PLANT_s", "./mar/sprites/GOURD_PLANT_s.png")
|
||||
.add("LETTUCE_PLANT", "./mar/sprites/LETTUCE_PLANT.png")
|
||||
.add("LETTUCE_PLANT_s", "./mar/sprites/LETTUCE_PLANT_s.png")
|
||||
.add("OAK_TREE", "./mar/sprites/OAK_TREE.png")
|
||||
.add("egg", "./mar/sprites/egg.png")
|
||||
|
||||
.add("plant1", "./mar/sprites/plant1.png")
|
||||
|
||||
.add("err_icon", "./mar/sprites/err_icon.png")
|
||||
.add("warn_icon", "./mar/sprites/warn_icon.png")
|
||||
.add("A_icon", "./mar/sprites/A_icon.png");
|
||||
|
||||
PIXI.loader
|
||||
.on("progress", progressHandler)
|
||||
.load(loaderCallback);
|
||||
|
||||
|
||||
// --------------------------
|
||||
// Handle progress change event
|
||||
function progressHandler(loader, resource) {
|
||||
//TODO - implement loading bar
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// Loader callback (Setup)
|
||||
function loaderCallback() {
|
||||
setupRenderer();
|
||||
setupBackground();
|
||||
// setupKeyBoard();
|
||||
setupWorldLayer();
|
||||
setupAutoUpdate();
|
||||
setupDebugText();
|
||||
|
||||
|
||||
setupCallback();
|
||||
}
|
||||
|
||||
function addToWorldLayer(sprite) {
|
||||
MAR.worldLayer.addChild(sprite);
|
||||
MAR.worldLayer.children.sort(depthCompare);
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// Compare depth of two sprites based on their z property
|
||||
function depthCompare(a, b) {
|
||||
if (a.z < b.z) {
|
||||
return -1;
|
||||
}
|
||||
if (a.z > b.z) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
function setupDebugText() {
|
||||
MAR.textLayer = new PIXI.Container();
|
||||
MAR.rootContainer.addChild(MAR.textLayer);
|
||||
|
||||
//Debug text
|
||||
MAR.currentTileText = new PIXI.Text("", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});
|
||||
MAR.currentTileText.position.x = MAR.RENDERER_WIDTH - 100;
|
||||
MAR.currentTileText.position.y = 10;
|
||||
MAR.textLayer.addChild(MAR.currentTileText);
|
||||
|
||||
MAR.currentWorldText = new PIXI.Text("World 0,0", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});
|
||||
MAR.currentWorldText.position.x = MAR.RENDERER_WIDTH - 150;
|
||||
MAR.currentWorldText.position.y = 100;
|
||||
MAR.textLayer.addChild(MAR.currentWorldText);
|
||||
|
||||
MAR.timeText = new PIXI.Text("gameTime: 0", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});
|
||||
MAR.timeText.position.x = MAR.RENDERER_WIDTH - 200;
|
||||
MAR.timeText.position.y = 70;
|
||||
MAR.textLayer.addChild(MAR.timeText);
|
||||
|
||||
// Watermark
|
||||
MAR.watermark = new PIXI.Text("Much Assembly Required V3.0", {fontSize: 20, fontFamily: "c64_mono", fill: "grey"});
|
||||
MAR.watermark.position.x = MAR.RENDERER_WIDTH - 450;
|
||||
MAR.watermark.position.y = MAR.RENDERER_HEIGHT - 30;
|
||||
MAR.textLayer.addChild(MAR.watermark)
|
||||
}
|
||||
|
||||
function setupAutoUpdate() {
|
||||
window.setInterval(function () {
|
||||
getGameTime();
|
||||
|
||||
if (MAR.timeChanged) {
|
||||
tick();
|
||||
}
|
||||
}, 334);
|
||||
}
|
||||
|
||||
function setupWorldLayer() {
|
||||
MAR.worldLayer = new PIXI.Container();
|
||||
MAR.worldLayer.x = 736;
|
||||
MAR.worldLayer.y = -32;
|
||||
MAR.rootContainer.addChild(MAR.worldLayer);
|
||||
|
||||
//NORTH
|
||||
var arrow_north = new PIXI.Sprite(PIXI.loader.resources["arrow_north"].texture);
|
||||
arrow_north.x = 528;
|
||||
arrow_north.y = 224;
|
||||
arrow_north.interactive = true;
|
||||
arrow_north.buttonMode = true;
|
||||
arrow_north.on("pointerover", function () {
|
||||
arrow_north.texture = PIXI.loader.resources["arrow_north_s"].texture;
|
||||
});
|
||||
arrow_north.on("pointerout", function () {
|
||||
arrow_north.texture = PIXI.loader.resources["arrow_north"].texture;
|
||||
});
|
||||
arrow_north.on("pointerdown", function () {
|
||||
clearWorldLayer();
|
||||
MAR.currentLocY--;
|
||||
getWorldTerrain();
|
||||
getGameObjects();
|
||||
updateCurrentWorldText();
|
||||
});
|
||||
MAR.worldLayer.addChild(arrow_north);
|
||||
|
||||
//EAST
|
||||
var arrow_east = new PIXI.Sprite(PIXI.loader.resources["arrow_east"].texture);
|
||||
arrow_east.x = 528;
|
||||
arrow_east.y = 750;
|
||||
arrow_east.interactive = true;
|
||||
arrow_east.buttonMode = true;
|
||||
arrow_east.on("pointerover", function () {
|
||||
arrow_east.texture = PIXI.loader.resources["arrow_east_s"].texture;
|
||||
});
|
||||
arrow_east.on("pointerout", function () {
|
||||
arrow_east.texture = PIXI.loader.resources["arrow_east"].texture;
|
||||
});
|
||||
arrow_east.on("pointerdown", function () {
|
||||
clearWorldLayer();
|
||||
MAR.currentLocX++;
|
||||
getWorldTerrain();
|
||||
getGameObjects();
|
||||
updateCurrentWorldText();
|
||||
});
|
||||
MAR.worldLayer.addChild(arrow_east);
|
||||
|
||||
//SOUTH
|
||||
var arrow_south = new PIXI.Sprite(PIXI.loader.resources["arrow_south"].texture);
|
||||
arrow_south.x = -496;
|
||||
arrow_south.y = 750;
|
||||
arrow_south.interactive = true;
|
||||
arrow_south.buttonMode = true;
|
||||
arrow_south.on("pointerover", function () {
|
||||
arrow_south.texture = PIXI.loader.resources["arrow_south_s"].texture;
|
||||
});
|
||||
arrow_south.on("pointerout", function () {
|
||||
arrow_south.texture = PIXI.loader.resources["arrow_south"].texture;
|
||||
});
|
||||
arrow_south.on("pointerdown", function () {
|
||||
clearWorldLayer();
|
||||
MAR.currentLocY++;
|
||||
getWorldTerrain();
|
||||
getGameObjects();
|
||||
updateCurrentWorldText();
|
||||
});
|
||||
MAR.worldLayer.addChild(arrow_south);
|
||||
|
||||
//WEST
|
||||
var arrow_west = new PIXI.Sprite(PIXI.loader.resources["arrow_west"].texture);
|
||||
arrow_west.x = -496;
|
||||
arrow_west.y = 224;
|
||||
arrow_west.interactive = true;
|
||||
arrow_west.buttonMode = true;
|
||||
arrow_west.on("pointerover", function () {
|
||||
arrow_west.texture = PIXI.loader.resources["arrow_west_s"].texture;
|
||||
});
|
||||
arrow_west.on("pointerout", function () {
|
||||
arrow_west.texture = PIXI.loader.resources["arrow_west"].texture;
|
||||
});
|
||||
arrow_west.on("pointerdown", function () {
|
||||
clearWorldLayer();
|
||||
MAR.currentLocX--;
|
||||
getWorldTerrain();
|
||||
getGameObjects();
|
||||
updateCurrentWorldText();
|
||||
});
|
||||
MAR.worldLayer.addChild(arrow_west)
|
||||
}
|
||||
|
||||
function clearWorldLayer() {
|
||||
for (var i = 0; i < MAR.tiles.length; i++) {
|
||||
MAR.worldLayer.removeChild(MAR.tiles[i].sprite);
|
||||
}
|
||||
|
||||
for (var j = 0; j < MAR.objects.length; j++) {
|
||||
MAR.worldLayer.removeChild(MAR.objects[j].sprite);
|
||||
|
||||
if (MAR.objects[j].indicator !== undefined) {
|
||||
MAR.worldLayer.removeChild(MAR.objects[j].indicator.sprite);
|
||||
}
|
||||
//todo Remove inv indicator as well
|
||||
}
|
||||
|
||||
MAR.objects = [];
|
||||
MAR.tiles = [];
|
||||
}
|
||||
|
||||
function updateCurrentWorldText() {
|
||||
MAR.currentWorldText.text = MAR.currentLocX + "," + MAR.currentLocY;
|
||||
}
|
||||
|
||||
function setupKeyBoard() {
|
||||
//SETUP KEYBOARD LISTENERS
|
||||
// var leftArrow = keyboard(37);
|
||||
// var rightArrow = keyboard(39);
|
||||
var downArrow = keyboard(40);
|
||||
var upArrow = keyboard(38);
|
||||
|
||||
downArrow.press = function () {
|
||||
|
||||
MAR.worldLayer.scale.x -= 0.1;
|
||||
MAR.worldLayer.scale.y -= 0.1;
|
||||
|
||||
};
|
||||
|
||||
upArrow.press = function () {
|
||||
|
||||
MAR.worldLayer.scale.x += 0.1;
|
||||
MAR.worldLayer.scale.y += 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
function setupBackground() {
|
||||
//SETUP BACKGROUND LAYER & PANNING
|
||||
MAR.bgLayer = new PIXI.Container();
|
||||
MAR.rootContainer.addChild(MAR.bgLayer);
|
||||
MAR.bg = new PIXI.Sprite();
|
||||
MAR.bg.interactive = true;
|
||||
MAR.bg.hitArea = new PIXI.Rectangle(0, 0, MAR.RENDERER_WIDTH, MAR.RENDERER_HEIGHT);
|
||||
MAR.bg.on("pointerover", function () {
|
||||
MAR.currentTileText.text = "-";
|
||||
});
|
||||
MAR.bg.on("pointerdown", function (e) {
|
||||
MAR.pointerdown = true;
|
||||
MAR.pointerFirstClick = e.data.getLocalPosition(MAR.rootContainer);
|
||||
});
|
||||
MAR.bg.on("pointerup", function () {
|
||||
MAR.pointerdown = false;
|
||||
MAR.pointerLastDrag = null;
|
||||
});
|
||||
MAR.bg.on("pointerupoutside", function () {
|
||||
MAR.pointerdown = false;
|
||||
MAR.pointerLastDrag = null;
|
||||
});
|
||||
MAR.bg.on("pointermove", function (e) {
|
||||
if (MAR.pointerdown === true) {
|
||||
|
||||
var currentMouse = e.data.getLocalPosition(MAR.rootContainer);
|
||||
|
||||
if (MAR.pointerLastDrag != null) {
|
||||
MAR.worldLayer.position.x += currentMouse.x - MAR.pointerLastDrag.x;
|
||||
MAR.worldLayer.position.y += currentMouse.y - MAR.pointerLastDrag.y;
|
||||
} else {
|
||||
MAR.worldLayer.position.x += currentMouse.x - MAR.pointerFirstClick.x;
|
||||
MAR.worldLayer.position.y += currentMouse.y - MAR.pointerFirstClick.y;
|
||||
}
|
||||
|
||||
MAR.pointerLastDrag = currentMouse;
|
||||
}
|
||||
});
|
||||
MAR.bgLayer.addChild(MAR.bg);
|
||||
}
|
||||
|
||||
function setupRenderer() {
|
||||
MAR.renderer = PIXI.autoDetectRenderer(256, 256);
|
||||
document.getElementById("game").appendChild(MAR.renderer.view);
|
||||
MAR.rootContainer = new PIXI.Container();
|
||||
MAR.renderer.backgroundColor = MAR.RENDERER_BG;
|
||||
MAR.renderer.resize(MAR.RENDERER_WIDTH, MAR.RENDERER_HEIGHT);
|
||||
|
||||
|
||||
window.onresize = function (event) {
|
||||
if (fullscreen) {
|
||||
MAR.RENDERER_WIDTH = window.innerWidth - 4;
|
||||
MAR.RENDERER_HEIGHT = window.innerHeight - 4;
|
||||
} else {
|
||||
MAR.RENDERER_WIDTH = document.getElementById("game").clientWidth;
|
||||
MAR.RENDERER_HEIGHT = (window.innerHeight / 1.25);
|
||||
}
|
||||
|
||||
MAR.renderer.resize(MAR.RENDERER_WIDTH, MAR.RENDERER_HEIGHT);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
//From https://github.com/kittykatattack/learningPixi#keyboard
|
||||
function keyboard(keyCode) {
|
||||
var key = {};
|
||||
key.code = keyCode;
|
||||
key.isDown = false;
|
||||
key.isUp = true;
|
||||
key.press = undefined;
|
||||
key.release = undefined;
|
||||
|
||||
//The downHandler
|
||||
key.downHandler = function (event) {
|
||||
if (event.keyCode === key.code) {
|
||||
if (key.isUp && key.press) key.press();
|
||||
key.isDown = true;
|
||||
key.isUp = false;
|
||||
}
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
//The upHandler
|
||||
key.upHandler = function (event) {
|
||||
if (event.keyCode === key.code) {
|
||||
if (key.isDown && key.release) key.release();
|
||||
key.isDown = false;
|
||||
key.isUp = true;
|
||||
}
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
//Attach event listeners
|
||||
window.addEventListener(
|
||||
"keydown", key.downHandler.bind(key), false
|
||||
);
|
||||
window.addEventListener(
|
||||
"keyup", key.upHandler.bind(key), false
|
||||
);
|
||||
return key;
|
||||
}
|
||||
|
||||
|
||||
// --------------------------
|
||||
// Classes
|
||||
|
||||
// Particle effect
|
||||
function ParticleEffect(x, y, bp) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.bluePrint = bp;
|
||||
this.framesLeft = bp.framesCount;
|
||||
|
||||
}
|
||||
|
||||
ParticleEffect.prototype.graphics = new PIXI.Graphics();
|
||||
ParticleEffect.prototype.particles = [];
|
||||
ParticleEffect.prototype.update = function () {
|
||||
|
||||
this.graphics.clear();
|
||||
this.framesLeft--;
|
||||
|
||||
//Add new particles
|
||||
while (this.particles.length < this.bluePrint.particleCount && this.framesLeft > 0) {
|
||||
this.particles.push(this.bluePrint.createParticle(this.x, this.y));
|
||||
}
|
||||
|
||||
//Draw & update particles
|
||||
for (var i = 0; i < this.particles.length; i++) {
|
||||
|
||||
var p = this.particles[i];
|
||||
|
||||
var g = this.graphics;
|
||||
|
||||
g.beginFill(p.color);
|
||||
g.drawRect(p.x, p.y, p.size, p.size);
|
||||
g.endFill();
|
||||
|
||||
p.y += p.dy;
|
||||
p.x += p.dx;
|
||||
p.ttl--;
|
||||
}
|
||||
//Delete dead particles
|
||||
var particles_ = this.particles.slice(); //Copy array
|
||||
for (var j = 0; j < particles_.length; j++) {
|
||||
|
||||
if (particles_[j].ttl <= 0) {
|
||||
this.particles.splice(j, 1);
|
||||
}
|
||||
}
|
||||
//Delete effect
|
||||
if (this.particles.length <= 0) {
|
||||
MAR.rootContainer.removeChild(this.graphics);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//Icon effect
|
||||
function IconEffect(x, y, resourceName) {
|
||||
this.framesLeft = 55;
|
||||
this.sprite = new PIXI.Sprite(PIXI.loader.resources[resourceName].texture);
|
||||
|
||||
this.sprite.alpha = 0.9;
|
||||
|
||||
this.sprite.x = ((x - y) * 64) + 40;
|
||||
this.sprite.y = ((x + y) * 32) - 45;
|
||||
this.sprite.z = y + x + 0.2;
|
||||
|
||||
}
|
||||
|
||||
IconEffect.prototype.update = function () {
|
||||
|
||||
if (this.framesLeft < 30) {
|
||||
this.sprite.alpha = (this.framesLeft / 40);
|
||||
|
||||
//Remove itself
|
||||
if (this.framesLeft === 0) {
|
||||
MAR.rootContainer.removeChild(this.sprite);
|
||||
}
|
||||
}
|
||||
|
||||
this.framesLeft--;
|
||||
};
|
||||
|
||||
//Game object
|
||||
function GameObject(objData) {
|
||||
|
||||
this.objectType = objData.t;
|
||||
this.x = objData.x;
|
||||
this.y = objData.y;
|
||||
this.direction = objData.d;
|
||||
this.id = objData.i;
|
||||
this.animSpeed = 1;
|
||||
this.waitTicks = this.animSpeed;
|
||||
|
||||
|
||||
//Create sprite
|
||||
if (this.objectType === 1) {
|
||||
|
||||
this.heldItem = objData.h;
|
||||
this.action = objData.a;
|
||||
|
||||
//Tortoise
|
||||
var sprite = null;
|
||||
if (this.direction === 0) {
|
||||
//North
|
||||
sprite = new PIXI.Sprite(PIXI.Texture.fromFrame("walk_n/0001"));
|
||||
} else if (this.direction === 1) {
|
||||
//East
|
||||
sprite = new PIXI.Sprite(PIXI.Texture.fromFrame("walk_n/0001"));
|
||||
} else if (this.direction === 2) {
|
||||
//South
|
||||
sprite = new PIXI.Sprite(PIXI.Texture.fromFrame("walk_n/0001"));
|
||||
} else if (this.direction === 3) {
|
||||
//West
|
||||
sprite = new PIXI.Sprite(PIXI.Texture.fromFrame("walk_n/0001"));
|
||||
}
|
||||
sprite.y = ((this.x + this.y) * 32) - 8;
|
||||
sprite.x = (this.x - this.y) * 64;
|
||||
sprite.z = this.y + this.x + 0.1;
|
||||
this.sprite = sprite;
|
||||
|
||||
//Add inventory indicator
|
||||
this.indicator = new InventoryIndicator(this);
|
||||
this.indicator.sprite = new PIXI.Text("", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});//Will be replace by a texture
|
||||
this.indicator.updateIcon = function () {
|
||||
if (this.parentObj.heldItem === 1) {
|
||||
this.sprite.text = "Biomass";
|
||||
} else if (this.parentObj.heldItem === 2) {
|
||||
this.sprite.text = "CH3OH";
|
||||
} else if (this.parentObj.heldItem === 3) {
|
||||
this.sprite.text = "Fe";
|
||||
} else if (this.parentObj.heldItem === 4) {
|
||||
this.sprite.text = "Cu";
|
||||
} else if (this.parentObj.heldItem === 5) {
|
||||
this.sprite.text = "Fe pl8";
|
||||
} else if (this.parentObj.heldItem === 6) {
|
||||
this.sprite.text = "Cu pl8";
|
||||
} else {
|
||||
this.sprite.text = "";
|
||||
}
|
||||
|
||||
};
|
||||
this.indicator.updateIcon();
|
||||
this.indicator.updatePos();
|
||||
addToWorldLayer(this.indicator.sprite);
|
||||
|
||||
} else if (this.objectType === 2) {
|
||||
//Plant
|
||||
var sprite = new PIXI.Sprite(PIXI.loader.resources["plant1"].texture); //Todo handle different plant styles
|
||||
sprite.x = (this.x - this.y) * 64 + 32;
|
||||
sprite.y = ((this.x + this.y) * 32) - 26;
|
||||
sprite.z = this.y + this.x + 0.1;
|
||||
this.sprite = sprite;
|
||||
|
||||
//todo life bar thingy indicator
|
||||
} else if (this.objectType === 3) {
|
||||
//Kiln
|
||||
this.qi = objData.qi; //Queued Iron
|
||||
this.qc = objData.qc; //Queued Copper
|
||||
this.ci = objData.ci; //Cooked Iron
|
||||
this.cc = objData.cc; //Cooked Copper
|
||||
this.f = objData.f; //fuel
|
||||
|
||||
var sprite = new PIXI.Sprite(PIXI.loader.resources["kiln"].texture);
|
||||
sprite.x = ((this.x - this.y) * 64);
|
||||
sprite.y = ((this.x + this.y) * 32) - 58;
|
||||
sprite.z = this.y + this.x + 0.1;
|
||||
this.sprite = sprite;
|
||||
|
||||
//Add inventory indicator
|
||||
this.indicator = new InventoryIndicator(this);
|
||||
this.indicator.sprite = new PIXI.Text("", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});//Will be replace by a texture
|
||||
this.indicator.updateIcon = function () {
|
||||
this.sprite.text = this.parentObj.qc + ":" + this.parentObj.qi + "\n" +
|
||||
this.parentObj.cc + ":" + this.parentObj.ci + "\nf:" + this.parentObj.f;
|
||||
};
|
||||
this.indicator.updateIcon();
|
||||
this.indicator.updatePos();
|
||||
addToWorldLayer(this.indicator.sprite);
|
||||
|
||||
//todo life bar thingy indicator
|
||||
} else if (this.objectType === 4) {
|
||||
//Digester
|
||||
var sprite = new PIXI.Sprite(PIXI.loader.resources["digester"].texture);
|
||||
sprite.x = ((this.x - this.y) * 64) - 64;
|
||||
sprite.y = ((this.x + this.y) * 32) - 64;
|
||||
sprite.z = this.y + this.x + 11.1;
|
||||
this.sprite = sprite;
|
||||
|
||||
//todo life bar thingy indicator
|
||||
//todo inventory indicator
|
||||
} else if (this.objectType === 5) {
|
||||
//Rocket
|
||||
var sprite = new PIXI.Sprite(PIXI.loader.resources["rocket"].texture);
|
||||
sprite.x = (this.x - this.y) * 64;
|
||||
sprite.y = ((this.x + this.y) * 32) - 128;
|
||||
sprite.z = this.y + this.x + 0.1;
|
||||
this.sprite = sprite;
|
||||
|
||||
//todo life bar thingy indicator
|
||||
//todo progress indicator
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
GameObject.prototype.update = function () {
|
||||
|
||||
|
||||
if (this.walking === undefined) {
|
||||
|
||||
this.walking = 0;
|
||||
} else if (this.walking > 0) {
|
||||
//The object has more walking frames to do
|
||||
this.sprite.x += this.dx;
|
||||
this.sprite.y += this.dy;
|
||||
|
||||
this.walking--;
|
||||
|
||||
if (this.walking === 0) {
|
||||
//Finished walking cycle
|
||||
if (this.recalculateZAfter) {
|
||||
this.sprite.z = this.y + this.x + 0.1;
|
||||
this.recalculateZAfter = false;
|
||||
}
|
||||
} else {
|
||||
//Play 10 first frames then loop frames 10-30
|
||||
if (this.frame === undefined) {
|
||||
this.frame = 1;
|
||||
} else if (this.frame === 30) {
|
||||
this.frame = 10;
|
||||
} else {
|
||||
if (this.waitTicks === 0) {
|
||||
this.frame++;
|
||||
this.waitTicks = this.animSpeed;
|
||||
} else {
|
||||
this.waitTicks--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ((this.digging === undefined || isNaN(this.digging)) && this.action === 1) {
|
||||
//Just started digging animation
|
||||
console.log("started digging");
|
||||
this.digging = 1;
|
||||
this.action = 0;
|
||||
} else {
|
||||
//Continue digging animation
|
||||
this.digging++;
|
||||
|
||||
if (this.digging === 41) {
|
||||
//Reached end of animation
|
||||
this.digging = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.direction === 0) {
|
||||
//North
|
||||
if (this.walking !== 0) {
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("walk_n/" + ("0000" + this.frame).slice(-4));
|
||||
} else if (this.digging > 0) {
|
||||
//Digging
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("dig_n/" + ("0000" + this.digging).slice(-4));
|
||||
|
||||
} else {
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("walk_n/0001");
|
||||
}
|
||||
|
||||
} else if (this.direction === 1) {
|
||||
//East
|
||||
if (this.walking !== 0) {
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("walk_e/" + ("0000" + this.frame).slice(-4));
|
||||
} else if (this.digging > 0) {
|
||||
//Digging
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("dig_e/" + ("0000" + this.digging).slice(-4));
|
||||
|
||||
} else {
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("walk_e/0001");
|
||||
}
|
||||
} else if (this.direction === 2) {
|
||||
//South
|
||||
if (this.walking !== 0) {
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("walk_s/" + ("0000" + this.frame).slice(-4));
|
||||
} else if (this.digging > 0) {
|
||||
//Digging
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("dig_s/" + ("0000" + this.digging).slice(-4));
|
||||
|
||||
} else {
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("walk_s/0001");
|
||||
}
|
||||
|
||||
} else if (this.direction === 3) {
|
||||
//West
|
||||
if (this.walking !== 0) {
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("walk_w/" + ("0000" + this.frame).slice(-4));
|
||||
} else if (this.digging > 0) {
|
||||
//Digging
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("dig_w/" + ("0000" + this.digging).slice(-4));
|
||||
|
||||
} else {
|
||||
this.sprite.texture = PIXI.Texture.fromFrame("walk_w/0001");
|
||||
}
|
||||
}
|
||||
|
||||
//Sync indicator icon location and z order
|
||||
this.indicator.sprite.x = this.sprite.x;
|
||||
this.indicator.sprite.y = this.sprite.y;
|
||||
this.indicator.sprite.z = this.sprite.z + 0.1;
|
||||
|
||||
MAR.worldLayer.children.sort(depthCompare);
|
||||
};
|
||||
|
||||
|
||||
//Tile
|
||||
function Tile(terrainType) {
|
||||
|
||||
if (terrainType === 0) {
|
||||
this.sprite = new PIXI.Sprite(PIXI.loader.resources["plain"].texture);
|
||||
this.sprite.x = 0;
|
||||
this.sprite.y = 0;
|
||||
this.sprite.z = 0;
|
||||
|
||||
this.sprite.hitArea = new PIXI.Polygon(
|
||||
new PIXI.Point(64, 0),
|
||||
new PIXI.Point(128, 32),
|
||||
new PIXI.Point(64, 64),
|
||||
new PIXI.Point(0, 32)
|
||||
);
|
||||
|
||||
} else if (terrainType === 1) {
|
||||
this.sprite = new PIXI.Sprite(PIXI.loader.resources["wall"].texture);
|
||||
this.sprite.x = 0;
|
||||
this.sprite.y = -40;
|
||||
this.sprite.z = 0;
|
||||
|
||||
this.sprite.hitArea = new PIXI.Polygon(
|
||||
new PIXI.Point(64, 0),
|
||||
new PIXI.Point(128, 32),
|
||||
new PIXI.Point(128, 72),
|
||||
new PIXI.Point(64, 103),
|
||||
new PIXI.Point(0, 72),
|
||||
new PIXI.Point(0, 32)
|
||||
);
|
||||
|
||||
this.wallHeight = 1;
|
||||
} else if (terrainType === 2) {
|
||||
|
||||
this.sprite = new PIXI.Sprite(PIXI.loader.resources["tile_iron"].texture);
|
||||
this.sprite.x = 0;
|
||||
this.sprite.y = 0;
|
||||
this.sprite.z = 0;
|
||||
|
||||
this.sprite.hitArea = new PIXI.Polygon(
|
||||
new PIXI.Point(64, 0),
|
||||
new PIXI.Point(128, 32),
|
||||
new PIXI.Point(64, 64),
|
||||
new PIXI.Point(0, 32)
|
||||
);
|
||||
} else if (terrainType === 3) {
|
||||
this.sprite = new PIXI.Sprite(PIXI.loader.resources["tile_copper"].texture);
|
||||
this.sprite.x = 0;
|
||||
this.sprite.y = 0;
|
||||
this.sprite.z = 0;
|
||||
|
||||
this.sprite.hitArea = new PIXI.Polygon(
|
||||
new PIXI.Point(64, 0),
|
||||
new PIXI.Point(128, 32),
|
||||
new PIXI.Point(64, 64),
|
||||
new PIXI.Point(0, 32)
|
||||
);
|
||||
}
|
||||
this.sprite.tileId = terrainType;
|
||||
|
||||
//Assigning event to each tile inefficient?
|
||||
this.sprite.interactive = true;
|
||||
|
||||
this.sprite.on("pointerover", function () {
|
||||
var tileName = "null";
|
||||
//Change tile texture to indicate hover state
|
||||
if (this.tileId === 0) {
|
||||
this.texture = PIXI.loader.resources["plain_s"].texture;
|
||||
tileName = "plain";
|
||||
} else if (this.tileId === 1) {
|
||||
this.texture = PIXI.loader.resources["wall_s"].texture;
|
||||
tileName = "wall";
|
||||
}//todo add other tiles
|
||||
|
||||
//Change info text
|
||||
//todo make this better
|
||||
MAR.currentTileText.text = "(" + this.tileX + "," + this.tileY + "," + this.z + ")\n" + tileName;
|
||||
});
|
||||
|
||||
this.sprite.on("pointerout", function () {
|
||||
//Change tile texture to indicate hover state
|
||||
if (this.tileId === 0) {
|
||||
this.texture = PIXI.loader.resources["plain"].texture;
|
||||
} else if (this.tileId === 1) {
|
||||
this.texture = PIXI.loader.resources["wall"].texture;
|
||||
}
|
||||
});
|
||||
//Behave like background when clicked
|
||||
this.sprite.on("pointerdown", pointerDown);
|
||||
this.sprite.on("pointerup", bgPointerUp);
|
||||
this.sprite.on("pointerupoutside", bgPointerUp);
|
||||
|
||||
}
|
||||
|
||||
function pointerDown(e) {
|
||||
MAR.pointerdown = true;
|
||||
MAR.pointerFirstClick = e.data.getLocalPosition(MAR.rootContainer);
|
||||
}
|
||||
|
||||
function bgPointerUp() {
|
||||
MAR.pointerdown = false;
|
||||
MAR.pointerLastDrag = null;
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// Get an object from the current World's object list
|
||||
function getObject(id) {
|
||||
|
||||
for (var i = 0; i < MAR.objects.length; i++) {
|
||||
if (MAR.objects[i].id === id) {
|
||||
return MAR.objects[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
//Integer distance between 2 tiles
|
||||
function distance(x1, y1, x2, y2) {
|
||||
return Math.abs(x1 - x2) + Math.abs(y1 - y2)
|
||||
}
|
||||
|
||||
//Inventory indicator
|
||||
function InventoryIndicator(parentObj, sprite) {
|
||||
this.parentObj = parentObj;
|
||||
this.sprite = sprite;
|
||||
}
|
||||
|
||||
InventoryIndicator.prototype.updatePos = function () {
|
||||
this.sprite.x = this.parentObj.sprite.x; //todo add offSetX property
|
||||
this.sprite.y = this.parentObj.sprite.y;
|
||||
this.sprite.z = this.parentObj.sprite.z + 0.1;
|
||||
};
|
||||
|
||||
InventoryIndicator.prototype.updateIcon = function () {
|
||||
console.log("FIXME: forgot to define updateIcon");
|
||||
};
|
||||
Reference in New Issue
Block a user