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	Added support for portals
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				@ -1,5 +1,7 @@
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					import Game = Phaser.Game;
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enum ObjectType {
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					enum ObjectType {
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    CUBOT = 1,
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					    CUBOT = 1,
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    BIOMASS = 2,
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					    BIOMASS = 2,
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@ -8,7 +10,8 @@ enum ObjectType {
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    RADIO_TOWER = 4,
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					    RADIO_TOWER = 4,
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    VAULT_DOOR = 5,
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					    VAULT_DOOR = 5,
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    OBSTACLE = 6,
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					    OBSTACLE = 6,
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    ELECTRIC_BOX = 7
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					    ELECTRIC_BOX = 7,
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					    PORTAL = 8
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}
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					}
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enum ItemType {
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					enum ItemType {
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@ -24,7 +27,8 @@ enum Action {
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    WITHDRAWING,
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					    WITHDRAWING,
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    DEPOSITING,
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					    DEPOSITING,
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    LISTENING,
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					    LISTENING,
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    JUMPING
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					    JUMPING,
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					    ATTACKING
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}
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					}
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abstract class GameObject extends Phaser.Plugin.Isometric.IsoSprite {
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					abstract class GameObject extends Phaser.Plugin.Isometric.IsoSprite {
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@ -73,6 +77,8 @@ abstract class GameObject extends Phaser.Plugin.Isometric.IsoSprite {
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                return null;
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					                return null;
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            case ObjectType.ELECTRIC_BOX:
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					            case ObjectType.ELECTRIC_BOX:
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                return new ElectricBox(json);
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					                return new ElectricBox(json);
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					            case ObjectType.PORTAL:
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					                return new Portal(json);
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            default:
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					            default:
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                return null;
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					                return null;
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@ -113,6 +119,7 @@ enum HologramMode {
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}
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					}
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class Cubot extends GameObject {
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					class Cubot extends GameObject {
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					    laserEmitter: Phaser.Particles.Arcade.Emitter;
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    username: string;
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					    username: string;
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    heldItem: ItemType;
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					    heldItem: ItemType;
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@ -160,6 +167,13 @@ class Cubot extends GameObject {
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        this.updateDirection();
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					        this.updateDirection();
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        this.tint = this.getTint();
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					        this.tint = this.getTint();
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					        //Laser particles
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					        this.laserEmitter = mar.game.make.emitter(0, 20, 100);
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					        this.addChild(this.laserEmitter);
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					        this.laserEmitter.makeParticles("sheet", ["effects/beam"], 100);
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					        this.laserEmitter.gravity = new Phaser.Point(0, 0);
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    }
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					    }
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    onTileHover(): void {
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					    onTileHover(): void {
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@ -190,6 +204,35 @@ class Cubot extends GameObject {
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    }
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					    }
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					    public makeLaserAttack() {
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					        let dX, dY, angle;
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					        switch (this.direction) {
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					            case Direction.NORTH:
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					                angle = 333.4;
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					                break;
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					            case Direction.SOUTH:
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					                angle = 153.4;
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					                break;
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					            case Direction.WEST:
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					                angle = 206.6;
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					                break;
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					            case Direction.EAST:
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					                angle = 26.6;
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					                break;
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					        }
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					        this.laserEmitter.minParticleSpeed.setTo(1000, 1000);
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					        this.laserEmitter.maxParticleSpeed.setTo(1700, 1700);
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					        this.laserEmitter.minAngle = angle;
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					        this.laserEmitter.maxAngle = angle;
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					        this.laserEmitter.maxRotation = 0;
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					        this.laserEmitter.start(true, 1000, null, 100);
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					    }
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    public getTint(): number {
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					    public getTint(): number {
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        if (!this.hovered) {
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					        if (!this.hovered) {
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            if (this.energy <= config.lowEnergy) {
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					            if (this.energy <= config.lowEnergy) {
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@ -250,6 +293,10 @@ class Cubot extends GameObject {
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                    this.animations.play("dig_w", 60);
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					                    this.animations.play("dig_w", 60);
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                    break;
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					                    break;
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            }
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					            }
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					        } else if (this.action == Action.ATTACKING) {
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					            this.makeLaserAttack()
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        }
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					        }
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        this.updateDirection();
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					        this.updateDirection();
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@ -695,7 +742,7 @@ class ElectricBox extends GameObject {
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    public makeSparks(self: ElectricBox) {
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					    public makeSparks(self: ElectricBox) {
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        self.sparkEmitter.start(true, 450, null, 10);
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					        self.sparkEmitter.start(true, 450, null, 10);
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        window.setTimeout(self.makeSparks, mar.game.rnd.between(2000, 10000) , self)
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					        window.setTimeout(self.makeSparks, mar.game.rnd.between(5000, 25000) , self)
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    }
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					    }
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    public updateObject(json) {
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					    public updateObject(json) {
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@ -713,17 +760,55 @@ class ElectricBox extends GameObject {
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        this.tileX = json.x;
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					        this.tileX = json.x;
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        this.tileY = json.y;
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					        this.tileY = json.y;
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        this.sparkEmitter = mar.game.add.emitter(this.x, this.y, 10);
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					        //Spark particles
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					        this.sparkEmitter = mar.game.make.emitter(0, 0, 10);
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					        this.addChild(this.sparkEmitter);
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        this.sparkEmitter.makeParticles("sheet", ["effects/spark"], 10);
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					        this.sparkEmitter.makeParticles("sheet", ["effects/spark"], 10);
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        this.sparkEmitter.minParticleSpeed.setTo(-250, -200;
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					        this.sparkEmitter.minParticleSpeed.setTo(-250, -200);
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        this.sparkEmitter.maxParticleSpeed.setTo(250, 0);
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					        this.sparkEmitter.maxParticleSpeed.setTo(250, 0);
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        this.sparkEmitter.gravity = new Phaser.Point(0, 500);
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					        this.sparkEmitter.gravity = new Phaser.Point(0, 500);
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        window.setTimeout(this.makeSparks, mar.game.rnd.between(2000, 10000), this)
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					        window.setTimeout(this.makeSparks, mar.game.rnd.between(5000, 25000), this)
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					    }
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					}
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					class Portal extends GameObject {
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					    public onTileHover() {
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					        mar.game.tweens.removeFrom(this);
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					        mar.game.add.tween(this).to({isoZ: 25}, 200, Phaser.Easing.Quadratic.InOut, true);
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					        mar.game.add.tween(this.scale).to({x: 1.06, y: 1.06}, 200, Phaser.Easing.Linear.None, true);
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					        this.tint = config.cubotHoverTint;
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					        this.text.visible = true;
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					    }
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					    public onTileExit() {
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					        mar.game.tweens.removeFrom(this);
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					        mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
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					        mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
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					        this.tint = config.portalTint;
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					        this.text.visible = false;
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					    }
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					    public updateObject(json) {
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					        //No op
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					    }
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					    constructor(json) {
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					        super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/Portal");
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					        this.anchor.set(0.5, 0.3);
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					        this.tint = config.portalTint;
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					        this.setText("Portal");
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					        this.text.visible = false;
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					        this.id = json.i;
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					        this.tileX = json.x;
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					        this.tileY = json.y;
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    }
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					    }
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					 | 
				
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}
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					}
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			|||||||
							
								
								
									
										149
									
								
								mar/app.js
									
									
									
									
									
								
							
							
						
						
									
										149
									
								
								mar/app.js
									
									
									
									
									
								
							@ -8,7 +8,7 @@ var __extends = (this && this.__extends) || (function () {
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        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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					        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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    };
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					    };
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})();
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					})();
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var MarGame = (function () {
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					var MarGame = /** @class */ (function () {
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    function MarGame() {
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					    function MarGame() {
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        this.cursorPos = new Phaser.Plugin.Isometric.Point3();
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					        this.cursorPos = new Phaser.Plugin.Isometric.Point3();
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        this.debugMessages = [];
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					        this.debugMessages = [];
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@ -220,7 +220,7 @@ var MarGame = (function () {
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    };
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					    };
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    return MarGame;
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					    return MarGame;
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}());
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					}());
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var DebugMessage = (function () {
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					var DebugMessage = /** @class */ (function () {
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    function DebugMessage(x, y) {
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					    function DebugMessage(x, y) {
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        this.x = x;
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					        this.x = x;
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        this.y = y;
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					        this.y = y;
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@ -230,7 +230,7 @@ var DebugMessage = (function () {
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/**
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					/**
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 * Indicates hovered tile
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					 * Indicates hovered tile
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 */
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					 */
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var TileIndicator = (function (_super) {
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					var TileIndicator = /** @class */ (function (_super) {
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    __extends(TileIndicator, _super);
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					    __extends(TileIndicator, _super);
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    function TileIndicator() {
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					    function TileIndicator() {
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        return _super !== null && _super.apply(this, arguments) || this;
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					        return _super !== null && _super.apply(this, arguments) || this;
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@ -248,7 +248,7 @@ var TileIndicator = (function (_super) {
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/**
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					/**
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 * Indicates current World
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					 * Indicates current World
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 */
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					 */
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var WorldIndicator = (function (_super) {
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					var WorldIndicator = /** @class */ (function (_super) {
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    __extends(WorldIndicator, _super);
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					    __extends(WorldIndicator, _super);
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    function WorldIndicator() {
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					    function WorldIndicator() {
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        return _super !== null && _super.apply(this, arguments) || this;
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					        return _super !== null && _super.apply(this, arguments) || this;
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@ -269,6 +269,7 @@ var RENDERER_WIDTH = document.getElementById("game").clientWidth * window.device
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var RENDERER_HEIGHT = (window.innerHeight / 1.40) * window.devicePixelRatio;
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					var RENDERER_HEIGHT = (window.innerHeight / 1.40) * window.devicePixelRatio;
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var DEBUG = true;
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					var DEBUG = true;
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var config = {
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					var config = {
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					    portalTint: 0xff43c8,
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    tileTint: 0xFFFFFF,
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					    tileTint: 0xFFFFFF,
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    wallTint: 0xDDDDDD,
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					    wallTint: 0xDDDDDD,
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    vaultWallTint: 0x3f1c1c,
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					    vaultWallTint: 0x3f1c1c,
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@ -318,7 +319,7 @@ var config = {
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    otherCubotAlpha: 0.6,
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					    otherCubotAlpha: 0.6,
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    defaultWorldSize: 16 //Will fallback to this when server does not provide world width
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					    defaultWorldSize: 16 //Will fallback to this when server does not provide world width
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			||||||
};
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					};
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var Util = (function () {
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					var Util = /** @class */ (function () {
 | 
				
			||||||
    function Util() {
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					    function Util() {
 | 
				
			||||||
    }
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					    }
 | 
				
			||||||
    //todo: find a more elegant way of doing this. Maybe this is related: https://github.com/lewster32/phaser-plugin-isometric/issues/7
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					    //todo: find a more elegant way of doing this. Maybe this is related: https://github.com/lewster32/phaser-plugin-isometric/issues/7
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			||||||
@ -362,7 +363,7 @@ var Util = (function () {
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			|||||||
    };
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					    };
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			||||||
    return Util;
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					    return Util;
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			||||||
}());
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					}());
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			||||||
var Debug = (function () {
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					var Debug = /** @class */ (function () {
 | 
				
			||||||
    function Debug() {
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					    function Debug() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    Debug.setTileAt = function (x, y, newTile) {
 | 
					    Debug.setTileAt = function (x, y, newTile) {
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			||||||
@ -426,7 +427,7 @@ var mar = new MarGame();
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			|||||||
/**
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					/**
 | 
				
			||||||
 * Client-side keyboard buffer. It is overwritten by the server at the end of tick.
 | 
					 * Client-side keyboard buffer. It is overwritten by the server at the end of tick.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
var KeyboardBuffer = (function (_super) {
 | 
					var KeyboardBuffer = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(KeyboardBuffer, _super);
 | 
					    __extends(KeyboardBuffer, _super);
 | 
				
			||||||
    function KeyboardBuffer() {
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					    function KeyboardBuffer() {
 | 
				
			||||||
        var _this = _super !== null && _super.apply(this, arguments) || this;
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					        var _this = _super !== null && _super.apply(this, arguments) || this;
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			||||||
@ -457,7 +458,7 @@ var KeyboardBuffer = (function (_super) {
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			|||||||
/**
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					/**
 | 
				
			||||||
 * Listens for object list
 | 
					 * Listens for object list
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
var ObjectsListener = (function () {
 | 
					var ObjectsListener = /** @class */ (function () {
 | 
				
			||||||
    function ObjectsListener() {
 | 
					    function ObjectsListener() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    ObjectsListener.prototype.getListenedMessageType = function () {
 | 
					    ObjectsListener.prototype.getListenedMessageType = function () {
 | 
				
			||||||
@ -473,7 +474,7 @@ var ObjectsListener = (function () {
 | 
				
			|||||||
    };
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					    };
 | 
				
			||||||
    return ObjectsListener;
 | 
					    return ObjectsListener;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var TickListener = (function () {
 | 
					var TickListener = /** @class */ (function () {
 | 
				
			||||||
    function TickListener() {
 | 
					    function TickListener() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    TickListener.prototype.getListenedMessageType = function () {
 | 
					    TickListener.prototype.getListenedMessageType = function () {
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			||||||
@ -495,7 +496,7 @@ var TickListener = (function () {
 | 
				
			|||||||
    };
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					    };
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			||||||
    return TickListener;
 | 
					    return TickListener;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var UserInfoListener = (function () {
 | 
					var UserInfoListener = /** @class */ (function () {
 | 
				
			||||||
    function UserInfoListener() {
 | 
					    function UserInfoListener() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    UserInfoListener.prototype.getListenedMessageType = function () {
 | 
					    UserInfoListener.prototype.getListenedMessageType = function () {
 | 
				
			||||||
@ -514,7 +515,7 @@ var UserInfoListener = (function () {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return UserInfoListener;
 | 
					    return UserInfoListener;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var AuthListener = (function () {
 | 
					var AuthListener = /** @class */ (function () {
 | 
				
			||||||
    function AuthListener() {
 | 
					    function AuthListener() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    AuthListener.prototype.getListenedMessageType = function () {
 | 
					    AuthListener.prototype.getListenedMessageType = function () {
 | 
				
			||||||
@ -536,7 +537,7 @@ var AuthListener = (function () {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return AuthListener;
 | 
					    return AuthListener;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var TerrainListener = (function () {
 | 
					var TerrainListener = /** @class */ (function () {
 | 
				
			||||||
    function TerrainListener() {
 | 
					    function TerrainListener() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    TerrainListener.prototype.getListenedMessageType = function () {
 | 
					    TerrainListener.prototype.getListenedMessageType = function () {
 | 
				
			||||||
@ -593,7 +594,7 @@ var TerrainListener = (function () {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return TerrainListener;
 | 
					    return TerrainListener;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var CodeListener = (function () {
 | 
					var CodeListener = /** @class */ (function () {
 | 
				
			||||||
    function CodeListener() {
 | 
					    function CodeListener() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    CodeListener.prototype.getListenedMessageType = function () {
 | 
					    CodeListener.prototype.getListenedMessageType = function () {
 | 
				
			||||||
@ -604,7 +605,7 @@ var CodeListener = (function () {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return CodeListener;
 | 
					    return CodeListener;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var CodeResponseListener = (function () {
 | 
					var CodeResponseListener = /** @class */ (function () {
 | 
				
			||||||
    function CodeResponseListener() {
 | 
					    function CodeResponseListener() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    CodeResponseListener.prototype.getListenedMessageType = function () {
 | 
					    CodeResponseListener.prototype.getListenedMessageType = function () {
 | 
				
			||||||
@ -615,7 +616,7 @@ var CodeResponseListener = (function () {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return CodeResponseListener;
 | 
					    return CodeResponseListener;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var DebugResponseListener = (function () {
 | 
					var DebugResponseListener = /** @class */ (function () {
 | 
				
			||||||
    function DebugResponseListener() {
 | 
					    function DebugResponseListener() {
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    DebugResponseListener.prototype.getListenedMessageType = function () {
 | 
					    DebugResponseListener.prototype.getListenedMessageType = function () {
 | 
				
			||||||
@ -626,7 +627,7 @@ var DebugResponseListener = (function () {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return DebugResponseListener;
 | 
					    return DebugResponseListener;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var GameClient = (function () {
 | 
					var GameClient = /** @class */ (function () {
 | 
				
			||||||
    function GameClient() {
 | 
					    function GameClient() {
 | 
				
			||||||
        this.listeners = [];
 | 
					        this.listeners = [];
 | 
				
			||||||
        this.getServerInfo();
 | 
					        this.getServerInfo();
 | 
				
			||||||
@ -809,6 +810,7 @@ var GameClient = (function () {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return GameClient;
 | 
					    return GameClient;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
 | 
					var Game = Phaser.Game;
 | 
				
			||||||
var ObjectType;
 | 
					var ObjectType;
 | 
				
			||||||
(function (ObjectType) {
 | 
					(function (ObjectType) {
 | 
				
			||||||
    ObjectType[ObjectType["CUBOT"] = 1] = "CUBOT";
 | 
					    ObjectType[ObjectType["CUBOT"] = 1] = "CUBOT";
 | 
				
			||||||
@ -819,6 +821,7 @@ var ObjectType;
 | 
				
			|||||||
    ObjectType[ObjectType["VAULT_DOOR"] = 5] = "VAULT_DOOR";
 | 
					    ObjectType[ObjectType["VAULT_DOOR"] = 5] = "VAULT_DOOR";
 | 
				
			||||||
    ObjectType[ObjectType["OBSTACLE"] = 6] = "OBSTACLE";
 | 
					    ObjectType[ObjectType["OBSTACLE"] = 6] = "OBSTACLE";
 | 
				
			||||||
    ObjectType[ObjectType["ELECTRIC_BOX"] = 7] = "ELECTRIC_BOX";
 | 
					    ObjectType[ObjectType["ELECTRIC_BOX"] = 7] = "ELECTRIC_BOX";
 | 
				
			||||||
 | 
					    ObjectType[ObjectType["PORTAL"] = 8] = "PORTAL";
 | 
				
			||||||
})(ObjectType || (ObjectType = {}));
 | 
					})(ObjectType || (ObjectType = {}));
 | 
				
			||||||
var ItemType;
 | 
					var ItemType;
 | 
				
			||||||
(function (ItemType) {
 | 
					(function (ItemType) {
 | 
				
			||||||
@ -835,8 +838,9 @@ var Action;
 | 
				
			|||||||
    Action[Action["DEPOSITING"] = 4] = "DEPOSITING";
 | 
					    Action[Action["DEPOSITING"] = 4] = "DEPOSITING";
 | 
				
			||||||
    Action[Action["LISTENING"] = 5] = "LISTENING";
 | 
					    Action[Action["LISTENING"] = 5] = "LISTENING";
 | 
				
			||||||
    Action[Action["JUMPING"] = 6] = "JUMPING";
 | 
					    Action[Action["JUMPING"] = 6] = "JUMPING";
 | 
				
			||||||
 | 
					    Action[Action["ATTACKING"] = 7] = "ATTACKING";
 | 
				
			||||||
})(Action || (Action = {}));
 | 
					})(Action || (Action = {}));
 | 
				
			||||||
var GameObject = (function (_super) {
 | 
					var GameObject = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(GameObject, _super);
 | 
					    __extends(GameObject, _super);
 | 
				
			||||||
    function GameObject(x, y, z, key, frame) {
 | 
					    function GameObject(x, y, z, key, frame) {
 | 
				
			||||||
        return _super.call(this, mar.game, x, y, z, key, frame) || this;
 | 
					        return _super.call(this, mar.game, x, y, z, key, frame) || this;
 | 
				
			||||||
@ -862,6 +866,8 @@ var GameObject = (function (_super) {
 | 
				
			|||||||
                return null;
 | 
					                return null;
 | 
				
			||||||
            case ObjectType.ELECTRIC_BOX:
 | 
					            case ObjectType.ELECTRIC_BOX:
 | 
				
			||||||
                return new ElectricBox(json);
 | 
					                return new ElectricBox(json);
 | 
				
			||||||
 | 
					            case ObjectType.PORTAL:
 | 
				
			||||||
 | 
					                return new Portal(json);
 | 
				
			||||||
            default:
 | 
					            default:
 | 
				
			||||||
                return null;
 | 
					                return null;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@ -895,7 +901,7 @@ var HologramMode;
 | 
				
			|||||||
    HologramMode[HologramMode["STRING"] = 2] = "STRING";
 | 
					    HologramMode[HologramMode["STRING"] = 2] = "STRING";
 | 
				
			||||||
    HologramMode[HologramMode["DEC"] = 3] = "DEC";
 | 
					    HologramMode[HologramMode["DEC"] = 3] = "DEC";
 | 
				
			||||||
})(HologramMode || (HologramMode = {}));
 | 
					})(HologramMode || (HologramMode = {}));
 | 
				
			||||||
var Cubot = (function (_super) {
 | 
					var Cubot = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(Cubot, _super);
 | 
					    __extends(Cubot, _super);
 | 
				
			||||||
    function Cubot(json) {
 | 
					    function Cubot(json) {
 | 
				
			||||||
        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", null) || this;
 | 
					        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", null) || this;
 | 
				
			||||||
@ -927,6 +933,11 @@ var Cubot = (function (_super) {
 | 
				
			|||||||
        _this.createUsername();
 | 
					        _this.createUsername();
 | 
				
			||||||
        _this.updateDirection();
 | 
					        _this.updateDirection();
 | 
				
			||||||
        _this.tint = _this.getTint();
 | 
					        _this.tint = _this.getTint();
 | 
				
			||||||
 | 
					        //Laser particles
 | 
				
			||||||
 | 
					        _this.laserEmitter = mar.game.make.emitter(0, 20, 100);
 | 
				
			||||||
 | 
					        _this.addChild(_this.laserEmitter);
 | 
				
			||||||
 | 
					        _this.laserEmitter.makeParticles("sheet", ["effects/beam"], 100);
 | 
				
			||||||
 | 
					        _this.laserEmitter.gravity = new Phaser.Point(0, 0);
 | 
				
			||||||
        return _this;
 | 
					        return _this;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    Cubot.prototype.onTileHover = function () {
 | 
					    Cubot.prototype.onTileHover = function () {
 | 
				
			||||||
@ -947,6 +958,29 @@ var Cubot = (function (_super) {
 | 
				
			|||||||
        this.hovered = false;
 | 
					        this.hovered = false;
 | 
				
			||||||
        this.tint = this.getTint();
 | 
					        this.tint = this.getTint();
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					    Cubot.prototype.makeLaserAttack = function () {
 | 
				
			||||||
 | 
					        var dX, dY, angle;
 | 
				
			||||||
 | 
					        switch (this.direction) {
 | 
				
			||||||
 | 
					            case Direction.NORTH:
 | 
				
			||||||
 | 
					                angle = 333.4;
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            case Direction.SOUTH:
 | 
				
			||||||
 | 
					                angle = 153.4;
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            case Direction.WEST:
 | 
				
			||||||
 | 
					                angle = 206.6;
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					            case Direction.EAST:
 | 
				
			||||||
 | 
					                angle = 26.6;
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        this.laserEmitter.minParticleSpeed.setTo(1000, 1000);
 | 
				
			||||||
 | 
					        this.laserEmitter.maxParticleSpeed.setTo(1700, 1700);
 | 
				
			||||||
 | 
					        this.laserEmitter.minAngle = angle;
 | 
				
			||||||
 | 
					        this.laserEmitter.maxAngle = angle;
 | 
				
			||||||
 | 
					        this.laserEmitter.maxRotation = 0;
 | 
				
			||||||
 | 
					        this.laserEmitter.start(true, 1000, null, 100);
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
    Cubot.prototype.getTint = function () {
 | 
					    Cubot.prototype.getTint = function () {
 | 
				
			||||||
        if (!this.hovered) {
 | 
					        if (!this.hovered) {
 | 
				
			||||||
            if (this.energy <= config.lowEnergy) {
 | 
					            if (this.energy <= config.lowEnergy) {
 | 
				
			||||||
@ -1001,6 +1035,9 @@ var Cubot = (function (_super) {
 | 
				
			|||||||
                    break;
 | 
					                    break;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        else if (this.action == Action.ATTACKING) {
 | 
				
			||||||
 | 
					            this.makeLaserAttack();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        this.updateDirection();
 | 
					        this.updateDirection();
 | 
				
			||||||
        this.updateHologram(json.holoMode, json.holoC, json.holo, json.holoStr);
 | 
					        this.updateHologram(json.holoMode, json.holoC, json.holo, json.holoStr);
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
@ -1151,7 +1188,7 @@ var Cubot = (function (_super) {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return Cubot;
 | 
					    return Cubot;
 | 
				
			||||||
}(GameObject));
 | 
					}(GameObject));
 | 
				
			||||||
var HarvesterNPC = (function (_super) {
 | 
					var HarvesterNPC = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(HarvesterNPC, _super);
 | 
					    __extends(HarvesterNPC, _super);
 | 
				
			||||||
    function HarvesterNPC(json) {
 | 
					    function HarvesterNPC(json) {
 | 
				
			||||||
        var _this = _super.call(this, json) || this;
 | 
					        var _this = _super.call(this, json) || this;
 | 
				
			||||||
@ -1211,7 +1248,7 @@ var HarvesterNPC = (function (_super) {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return HarvesterNPC;
 | 
					    return HarvesterNPC;
 | 
				
			||||||
}(Cubot));
 | 
					}(Cubot));
 | 
				
			||||||
var BiomassBlob = (function (_super) {
 | 
					var BiomassBlob = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(BiomassBlob, _super);
 | 
					    __extends(BiomassBlob, _super);
 | 
				
			||||||
    function BiomassBlob(json) {
 | 
					    function BiomassBlob(json) {
 | 
				
			||||||
        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 10, "sheet", 1) || this;
 | 
					        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 10, "sheet", 1) || this;
 | 
				
			||||||
@ -1250,7 +1287,7 @@ var BiomassBlob = (function (_super) {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return BiomassBlob;
 | 
					    return BiomassBlob;
 | 
				
			||||||
}(GameObject));
 | 
					}(GameObject));
 | 
				
			||||||
var Factory = (function (_super) {
 | 
					var Factory = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(Factory, _super);
 | 
					    __extends(Factory, _super);
 | 
				
			||||||
    function Factory(json) {
 | 
					    function Factory(json) {
 | 
				
			||||||
        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/factory") || this;
 | 
					        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/factory") || this;
 | 
				
			||||||
@ -1286,7 +1323,7 @@ var Factory = (function (_super) {
 | 
				
			|||||||
    ;
 | 
					    ;
 | 
				
			||||||
    return Factory;
 | 
					    return Factory;
 | 
				
			||||||
}(GameObject));
 | 
					}(GameObject));
 | 
				
			||||||
var RadioTower = (function (_super) {
 | 
					var RadioTower = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(RadioTower, _super);
 | 
					    __extends(RadioTower, _super);
 | 
				
			||||||
    function RadioTower(json) {
 | 
					    function RadioTower(json) {
 | 
				
			||||||
        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/RadioTower") || this;
 | 
					        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/RadioTower") || this;
 | 
				
			||||||
@ -1317,7 +1354,7 @@ var RadioTower = (function (_super) {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return RadioTower;
 | 
					    return RadioTower;
 | 
				
			||||||
}(GameObject));
 | 
					}(GameObject));
 | 
				
			||||||
var VaultDoor = (function (_super) {
 | 
					var VaultDoor = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(VaultDoor, _super);
 | 
					    __extends(VaultDoor, _super);
 | 
				
			||||||
    function VaultDoor(json) {
 | 
					    function VaultDoor(json) {
 | 
				
			||||||
        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/biomass/idle/0001") || this;
 | 
					        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/biomass/idle/0001") || this;
 | 
				
			||||||
@ -1349,7 +1386,7 @@ var VaultDoor = (function (_super) {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return VaultDoor;
 | 
					    return VaultDoor;
 | 
				
			||||||
}(GameObject));
 | 
					}(GameObject));
 | 
				
			||||||
var ElectricBox = (function (_super) {
 | 
					var ElectricBox = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(ElectricBox, _super);
 | 
					    __extends(ElectricBox, _super);
 | 
				
			||||||
    function ElectricBox(json) {
 | 
					    function ElectricBox(json) {
 | 
				
			||||||
        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/ElectricBox") || this;
 | 
					        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/ElectricBox") || this;
 | 
				
			||||||
@ -1359,12 +1396,14 @@ var ElectricBox = (function (_super) {
 | 
				
			|||||||
        _this.id = json.i;
 | 
					        _this.id = json.i;
 | 
				
			||||||
        _this.tileX = json.x;
 | 
					        _this.tileX = json.x;
 | 
				
			||||||
        _this.tileY = json.y;
 | 
					        _this.tileY = json.y;
 | 
				
			||||||
        _this.sparkEmitter = mar.game.add.emitter(_this.x, _this.y, 10);
 | 
					        //Spark particles
 | 
				
			||||||
 | 
					        _this.sparkEmitter = mar.game.make.emitter(0, 0, 10);
 | 
				
			||||||
 | 
					        _this.addChild(_this.sparkEmitter);
 | 
				
			||||||
        _this.sparkEmitter.makeParticles("sheet", ["effects/spark"], 10);
 | 
					        _this.sparkEmitter.makeParticles("sheet", ["effects/spark"], 10);
 | 
				
			||||||
        _this.sparkEmitter.minParticleSpeed.setTo(-250, -200);
 | 
					        _this.sparkEmitter.minParticleSpeed.setTo(-250, -200);
 | 
				
			||||||
        _this.sparkEmitter.maxParticleSpeed.setTo(250, 0);
 | 
					        _this.sparkEmitter.maxParticleSpeed.setTo(250, 0);
 | 
				
			||||||
        _this.sparkEmitter.gravity = new Phaser.Point(0, 500);
 | 
					        _this.sparkEmitter.gravity = new Phaser.Point(0, 500);
 | 
				
			||||||
        window.setTimeout(_this.makeSparks, mar.game.rnd.between(2000, 10000), _this);
 | 
					        window.setTimeout(_this.makeSparks, mar.game.rnd.between(5000, 25000), _this);
 | 
				
			||||||
        return _this;
 | 
					        return _this;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    ElectricBox.prototype.onTileHover = function () {
 | 
					    ElectricBox.prototype.onTileHover = function () {
 | 
				
			||||||
@ -1383,13 +1422,45 @@ var ElectricBox = (function (_super) {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    ElectricBox.prototype.makeSparks = function (self) {
 | 
					    ElectricBox.prototype.makeSparks = function (self) {
 | 
				
			||||||
        self.sparkEmitter.start(true, 450, null, 10);
 | 
					        self.sparkEmitter.start(true, 450, null, 10);
 | 
				
			||||||
        window.setTimeout(self.makeSparks, mar.game.rnd.between(2000, 10000), self);
 | 
					        window.setTimeout(self.makeSparks, mar.game.rnd.between(5000, 25000), self);
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
    ElectricBox.prototype.updateObject = function (json) {
 | 
					    ElectricBox.prototype.updateObject = function (json) {
 | 
				
			||||||
        //No op
 | 
					        //No op
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
    return ElectricBox;
 | 
					    return ElectricBox;
 | 
				
			||||||
}(GameObject));
 | 
					}(GameObject));
 | 
				
			||||||
 | 
					var Portal = /** @class */ (function (_super) {
 | 
				
			||||||
 | 
					    __extends(Portal, _super);
 | 
				
			||||||
 | 
					    function Portal(json) {
 | 
				
			||||||
 | 
					        var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/Portal") || this;
 | 
				
			||||||
 | 
					        _this.anchor.set(0.5, 0.3);
 | 
				
			||||||
 | 
					        _this.tint = config.portalTint;
 | 
				
			||||||
 | 
					        _this.setText("Portal");
 | 
				
			||||||
 | 
					        _this.text.visible = false;
 | 
				
			||||||
 | 
					        _this.id = json.i;
 | 
				
			||||||
 | 
					        _this.tileX = json.x;
 | 
				
			||||||
 | 
					        _this.tileY = json.y;
 | 
				
			||||||
 | 
					        return _this;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    Portal.prototype.onTileHover = function () {
 | 
				
			||||||
 | 
					        mar.game.tweens.removeFrom(this);
 | 
				
			||||||
 | 
					        mar.game.add.tween(this).to({ isoZ: 25 }, 200, Phaser.Easing.Quadratic.InOut, true);
 | 
				
			||||||
 | 
					        mar.game.add.tween(this.scale).to({ x: 1.06, y: 1.06 }, 200, Phaser.Easing.Linear.None, true);
 | 
				
			||||||
 | 
					        this.tint = config.cubotHoverTint;
 | 
				
			||||||
 | 
					        this.text.visible = true;
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					    Portal.prototype.onTileExit = function () {
 | 
				
			||||||
 | 
					        mar.game.tweens.removeFrom(this);
 | 
				
			||||||
 | 
					        mar.game.add.tween(this).to({ isoZ: 15 }, 400, Phaser.Easing.Bounce.Out, true);
 | 
				
			||||||
 | 
					        mar.game.add.tween(this.scale).to({ x: 1, y: 1 }, 200, Phaser.Easing.Linear.None, true);
 | 
				
			||||||
 | 
					        this.tint = config.portalTint;
 | 
				
			||||||
 | 
					        this.text.visible = false;
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					    Portal.prototype.updateObject = function (json) {
 | 
				
			||||||
 | 
					        //No op
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					    return Portal;
 | 
				
			||||||
 | 
					}(GameObject));
 | 
				
			||||||
///<reference path="phaser.d.ts"/>
 | 
					///<reference path="phaser.d.ts"/>
 | 
				
			||||||
///<reference path="phaser.plugin.isometric.d.ts"/>
 | 
					///<reference path="phaser.plugin.isometric.d.ts"/>
 | 
				
			||||||
var Direction;
 | 
					var Direction;
 | 
				
			||||||
@ -1408,7 +1479,7 @@ var TileType;
 | 
				
			|||||||
    TileType[TileType["VAULT_FLOOR"] = 4] = "VAULT_FLOOR";
 | 
					    TileType[TileType["VAULT_FLOOR"] = 4] = "VAULT_FLOOR";
 | 
				
			||||||
    TileType[TileType["VAULT_WALL"] = 5] = "VAULT_WALL";
 | 
					    TileType[TileType["VAULT_WALL"] = 5] = "VAULT_WALL";
 | 
				
			||||||
})(TileType || (TileType = {}));
 | 
					})(TileType || (TileType = {}));
 | 
				
			||||||
var Tile = (function (_super) {
 | 
					var Tile = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(Tile, _super);
 | 
					    __extends(Tile, _super);
 | 
				
			||||||
    function Tile(x, y, sprite, anchorY) {
 | 
					    function Tile(x, y, sprite, anchorY) {
 | 
				
			||||||
        var _this = _super.call(this, mar.game, Util.getIsoX(x), Util.getIsoY(y), 0, 'sheet', sprite) || this;
 | 
					        var _this = _super.call(this, mar.game, Util.getIsoX(x), Util.getIsoY(y), 0, 'sheet', sprite) || this;
 | 
				
			||||||
@ -1469,7 +1540,7 @@ var Tile = (function (_super) {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return Tile;
 | 
					    return Tile;
 | 
				
			||||||
}(Phaser.Plugin.Isometric.IsoSprite));
 | 
					}(Phaser.Plugin.Isometric.IsoSprite));
 | 
				
			||||||
var PlainTile = (function (_super) {
 | 
					var PlainTile = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(PlainTile, _super);
 | 
					    __extends(PlainTile, _super);
 | 
				
			||||||
    function PlainTile(x, y) {
 | 
					    function PlainTile(x, y) {
 | 
				
			||||||
        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
					        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
				
			||||||
@ -1480,7 +1551,7 @@ var PlainTile = (function (_super) {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    return PlainTile;
 | 
					    return PlainTile;
 | 
				
			||||||
}(Tile));
 | 
					}(Tile));
 | 
				
			||||||
var WallTile = (function (_super) {
 | 
					var WallTile = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(WallTile, _super);
 | 
					    __extends(WallTile, _super);
 | 
				
			||||||
    function WallTile(x, y) {
 | 
					    function WallTile(x, y) {
 | 
				
			||||||
        var _this = _super.call(this, x, y, config.wallSprite, 0.2) || this;
 | 
					        var _this = _super.call(this, x, y, config.wallSprite, 0.2) || this;
 | 
				
			||||||
@ -1491,7 +1562,7 @@ var WallTile = (function (_super) {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    return WallTile;
 | 
					    return WallTile;
 | 
				
			||||||
}(Tile));
 | 
					}(Tile));
 | 
				
			||||||
var VaultWallTile = (function (_super) {
 | 
					var VaultWallTile = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(VaultWallTile, _super);
 | 
					    __extends(VaultWallTile, _super);
 | 
				
			||||||
    function VaultWallTile(x, y) {
 | 
					    function VaultWallTile(x, y) {
 | 
				
			||||||
        var _this = _super.call(this, x, y, config.wallSprite, 0.2) || this;
 | 
					        var _this = _super.call(this, x, y, config.wallSprite, 0.2) || this;
 | 
				
			||||||
@ -1502,7 +1573,7 @@ var VaultWallTile = (function (_super) {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    return VaultWallTile;
 | 
					    return VaultWallTile;
 | 
				
			||||||
}(Tile));
 | 
					}(Tile));
 | 
				
			||||||
var VaultFloorTile = (function (_super) {
 | 
					var VaultFloorTile = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(VaultFloorTile, _super);
 | 
					    __extends(VaultFloorTile, _super);
 | 
				
			||||||
    function VaultFloorTile(x, y) {
 | 
					    function VaultFloorTile(x, y) {
 | 
				
			||||||
        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
					        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
				
			||||||
@ -1513,7 +1584,7 @@ var VaultFloorTile = (function (_super) {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    return VaultFloorTile;
 | 
					    return VaultFloorTile;
 | 
				
			||||||
}(Tile));
 | 
					}(Tile));
 | 
				
			||||||
var VoidTile = (function (_super) {
 | 
					var VoidTile = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(VoidTile, _super);
 | 
					    __extends(VoidTile, _super);
 | 
				
			||||||
    function VoidTile(x, y) {
 | 
					    function VoidTile(x, y) {
 | 
				
			||||||
        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
					        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
				
			||||||
@ -1531,7 +1602,7 @@ var VoidTile = (function (_super) {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
    return VoidTile;
 | 
					    return VoidTile;
 | 
				
			||||||
}(Tile));
 | 
					}(Tile));
 | 
				
			||||||
var IronTile = (function (_super) {
 | 
					var IronTile = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(IronTile, _super);
 | 
					    __extends(IronTile, _super);
 | 
				
			||||||
    function IronTile(x, y) {
 | 
					    function IronTile(x, y) {
 | 
				
			||||||
        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
					        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
				
			||||||
@ -1543,7 +1614,7 @@ var IronTile = (function (_super) {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    return IronTile;
 | 
					    return IronTile;
 | 
				
			||||||
}(Tile));
 | 
					}(Tile));
 | 
				
			||||||
var CopperTile = (function (_super) {
 | 
					var CopperTile = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(CopperTile, _super);
 | 
					    __extends(CopperTile, _super);
 | 
				
			||||||
    function CopperTile(x, y) {
 | 
					    function CopperTile(x, y) {
 | 
				
			||||||
        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
					        var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
 | 
				
			||||||
@ -1555,7 +1626,7 @@ var CopperTile = (function (_super) {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    return CopperTile;
 | 
					    return CopperTile;
 | 
				
			||||||
}(Tile));
 | 
					}(Tile));
 | 
				
			||||||
var World = (function () {
 | 
					var World = /** @class */ (function () {
 | 
				
			||||||
    function World(terrain, size) {
 | 
					    function World(terrain, size) {
 | 
				
			||||||
        this.tiles = [];
 | 
					        this.tiles = [];
 | 
				
			||||||
        this.objects = [];
 | 
					        this.objects = [];
 | 
				
			||||||
@ -1699,7 +1770,7 @@ var World = (function () {
 | 
				
			|||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a 'button' sprite that changes world in a direction
 | 
					 * Represents a 'button' sprite that changes world in a direction
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
var WorldArrow = (function (_super) {
 | 
					var WorldArrow = /** @class */ (function (_super) {
 | 
				
			||||||
    __extends(WorldArrow, _super);
 | 
					    __extends(WorldArrow, _super);
 | 
				
			||||||
    function WorldArrow(x, y, frame, direction) {
 | 
					    function WorldArrow(x, y, frame, direction) {
 | 
				
			||||||
        var _this = _super.call(this, mar.game, x, y, 10, "sheet", frame) || this;
 | 
					        var _this = _super.call(this, mar.game, x, y, 10, "sheet", frame) || this;
 | 
				
			||||||
@ -1747,14 +1818,14 @@ var ConsoleMode;
 | 
				
			|||||||
    ConsoleMode[ConsoleMode["CLEAR"] = 0] = "CLEAR";
 | 
					    ConsoleMode[ConsoleMode["CLEAR"] = 0] = "CLEAR";
 | 
				
			||||||
    ConsoleMode[ConsoleMode["NORMAL"] = 1] = "NORMAL";
 | 
					    ConsoleMode[ConsoleMode["NORMAL"] = 1] = "NORMAL";
 | 
				
			||||||
})(ConsoleMode || (ConsoleMode = {}));
 | 
					})(ConsoleMode || (ConsoleMode = {}));
 | 
				
			||||||
var PlainTextConsoleMode = (function () {
 | 
					var PlainTextConsoleMode = /** @class */ (function () {
 | 
				
			||||||
    function PlainTextConsoleMode(lineWidth, dialImage) {
 | 
					    function PlainTextConsoleMode(lineWidth, dialImage) {
 | 
				
			||||||
        this.width = lineWidth;
 | 
					        this.width = lineWidth;
 | 
				
			||||||
        this.dialImage = dialImage;
 | 
					        this.dialImage = dialImage;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    return PlainTextConsoleMode;
 | 
					    return PlainTextConsoleMode;
 | 
				
			||||||
}());
 | 
					}());
 | 
				
			||||||
var PlainTextConsole = (function () {
 | 
					var PlainTextConsole = /** @class */ (function () {
 | 
				
			||||||
    function PlainTextConsole(text, id, colorId, scrollId, resetID, dialId) {
 | 
					    function PlainTextConsole(text, id, colorId, scrollId, resetID, dialId) {
 | 
				
			||||||
        this.colorToggled = false;
 | 
					        this.colorToggled = false;
 | 
				
			||||||
        this.autoScroll = true;
 | 
					        this.autoScroll = true;
 | 
				
			||||||
 | 
				
			|||||||
@ -6,6 +6,7 @@ let RENDERER_HEIGHT = (window.innerHeight / 1.40) * window.devicePixelRatio;
 | 
				
			|||||||
let DEBUG: boolean = true;
 | 
					let DEBUG: boolean = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
let config = {
 | 
					let config = {
 | 
				
			||||||
 | 
					    portalTint: 0xff43c8,
 | 
				
			||||||
    tileTint: 0xFFFFFF,
 | 
					    tileTint: 0xFFFFFF,
 | 
				
			||||||
    wallTint: 0xDDDDDD,
 | 
					    wallTint: 0xDDDDDD,
 | 
				
			||||||
    vaultWallTint: 0x3f1c1c,
 | 
					    vaultWallTint: 0x3f1c1c,
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										1014
									
								
								mar/sprites.json
									
									
									
									
									
								
							
							
						
						
									
										1014
									
								
								mar/sprites.json
									
									
									
									
									
								
							
										
											
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								mar/sprites.png
									
									
									
									
									
								
							
							
						
						
									
										
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							| 
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