mirror of
https://github.com/simon987/Much-Assembly-Required-Frontend.git
synced 2025-04-10 14:26:44 +00:00
Added support for vault worlds
This commit is contained in:
parent
c721ce97e1
commit
9c650c5387
65
mar/World.ts
65
mar/World.ts
@ -13,7 +13,9 @@ enum TileType {
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PLAIN,
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WALL,
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IRON,
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COPPER
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COPPER,
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VAULT_FLOOR,
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VAULT_WALL,
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}
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class Tile extends Phaser.Plugin.Isometric.IsoSprite {
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@ -62,6 +64,12 @@ class Tile extends Phaser.Plugin.Isometric.IsoSprite {
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return new IronTile(x, y);
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case TileType.COPPER:
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return new CopperTile(x, y);
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case TileType.VAULT_FLOOR:
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return new VaultFloorTile(x, y);
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case TileType.VAULT_WALL:
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return new VaultWallTile(x, y);
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case -1:
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return new VoidTile(x, y);
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case TileType.PLAIN:
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default:
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return new PlainTile(x, y);
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@ -127,6 +135,49 @@ class WallTile extends Tile {
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}
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}
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class VaultWallTile extends Tile {
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constructor(x: number, y: number) {
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super(x, y, config.wallSprite, 0.2);
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this.baseTint = config.vaultWallTint;
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this.tint = this.baseTint;
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this.tileType = "vault wall";
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}
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}
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class VaultFloorTile extends Tile {
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constructor(x: number, y: number) {
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super(x, y, config.plainSprite, 0);
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this.baseTint = config.vaultFloorTint;
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this.tint = this.baseTint;
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this.tileType = "vault floor";
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}
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}
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class VoidTile extends Tile {
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public onHover() {
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mar.tileIndicator.tileX = this.tileX;
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mar.tileIndicator.tileY = this.tileY;
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mar.tileIndicator.tileType = this.tileType;
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}
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public onExit() {
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}
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constructor(x: number, y: number) {
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super(x, y, config.plainSprite, 0);
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this.baseTint = config.vaultFloorTint;
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this.tileType = "void";
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this.alpha = 0;
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}
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}
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class IronTile extends Tile {
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constructor(x: number, y: number) {
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@ -173,13 +224,13 @@ class World {
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constructor(terrain, size) {
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//Setup World Arrows
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this.northArrow = new WorldArrow(528, -10, "ui/arrow_north", Direction.NORTH);
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this.northArrow = new WorldArrow(528, -20, "ui/arrow_north", Direction.NORTH);
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mar.isoGroup.add(this.northArrow);
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this.eastArrow = new WorldArrow(1115, 587, "ui/arrow_east", Direction.EAST);
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mar.isoGroup.add(this.eastArrow);
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this.southArrow = new WorldArrow(0, 0, "ui/arrow_south", Direction.SOUTH);
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mar.isoGroup.add(this.southArrow);
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this.westArrow = new WorldArrow(-60, 587, "ui/arrow_west", Direction.WEST);
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this.westArrow = new WorldArrow(-70, 587, "ui/arrow_west", Direction.WEST);
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mar.isoGroup.add(this.westArrow);
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//Create tilemap
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@ -208,12 +259,18 @@ class World {
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}
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//Update World arrows location
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this.eastArrow.isoY = 32 * (size + 2);
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this.eastArrow.isoX = 72.5 * (size) - 20;
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this.eastArrow.isoY = 32 * (size + 2);
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this.southArrow.isoX = 32 * (size + 1);
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this.southArrow.isoY = 72.5 * (size) + 20;
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this.northArrow.isoX = 32 * (size + 1);
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this.northArrow.isoY = -20;
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this.westArrow.isoX = -70;
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this.westArrow.isoY = 32 * (size + 2);
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//Update Phaser World size
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mar.game.world.width = (size + 2) * 128;
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mar.game.world.height = (size + 2) * 64;
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124
mar/app.js
124
mar/app.js
@ -8,7 +8,7 @@ var __extends = (this && this.__extends) || (function () {
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var MarGame = /** @class */ (function () {
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var MarGame = (function () {
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function MarGame() {
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this.cursorPos = new Phaser.Plugin.Isometric.Point3();
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this.debugMessages = [];
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@ -220,7 +220,7 @@ var MarGame = /** @class */ (function () {
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};
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return MarGame;
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}());
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var DebugMessage = /** @class */ (function () {
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var DebugMessage = (function () {
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function DebugMessage(x, y) {
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this.x = x;
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this.y = y;
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@ -230,7 +230,7 @@ var DebugMessage = /** @class */ (function () {
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/**
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* Indicates hovered tile
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*/
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var TileIndicator = /** @class */ (function (_super) {
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var TileIndicator = (function (_super) {
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__extends(TileIndicator, _super);
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function TileIndicator() {
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return _super !== null && _super.apply(this, arguments) || this;
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@ -248,7 +248,7 @@ var TileIndicator = /** @class */ (function (_super) {
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/**
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* Indicates current World
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*/
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var WorldIndicator = /** @class */ (function (_super) {
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var WorldIndicator = (function (_super) {
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__extends(WorldIndicator, _super);
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function WorldIndicator() {
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return _super !== null && _super.apply(this, arguments) || this;
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@ -271,6 +271,8 @@ var DEBUG = true;
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var config = {
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tileTint: 0xFFFFFF,
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wallTint: 0xDDDDDD,
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vaultWallTint: 0x3f1c1c,
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vaultFloorTint: 0x3452C2A,
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oreTint: 0xF3F3F3,
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cubotHoverTint: 0x00FF00,
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cubotTint: 0xFFFFFF,
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@ -316,7 +318,7 @@ var config = {
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otherCubotAlpha: 0.6,
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defaultWorldSize: 16 //Will fallback to this when server does not provide world width
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};
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var Util = /** @class */ (function () {
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var Util = (function () {
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function Util() {
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}
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//todo: find a more elegant way of doing this. Maybe this is related: https://github.com/lewster32/phaser-plugin-isometric/issues/7
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@ -360,7 +362,7 @@ var Util = /** @class */ (function () {
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};
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return Util;
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}());
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var Debug = /** @class */ (function () {
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var Debug = (function () {
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function Debug() {
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}
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Debug.setTileAt = function (x, y, newTile) {
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@ -414,7 +416,7 @@ var mar = new MarGame();
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/**
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* Client-side keyboard buffer. It is overwritten by the server at the end of tick.
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*/
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var KeyboardBuffer = /** @class */ (function (_super) {
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var KeyboardBuffer = (function (_super) {
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__extends(KeyboardBuffer, _super);
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function KeyboardBuffer() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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@ -445,7 +447,7 @@ var KeyboardBuffer = /** @class */ (function (_super) {
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/**
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* Listens for object list
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*/
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var ObjectsListener = /** @class */ (function () {
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var ObjectsListener = (function () {
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function ObjectsListener() {
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}
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ObjectsListener.prototype.getListenedMessageType = function () {
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@ -461,7 +463,7 @@ var ObjectsListener = /** @class */ (function () {
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};
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return ObjectsListener;
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}());
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var TickListener = /** @class */ (function () {
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var TickListener = (function () {
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function TickListener() {
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}
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TickListener.prototype.getListenedMessageType = function () {
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@ -483,7 +485,7 @@ var TickListener = /** @class */ (function () {
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};
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return TickListener;
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}());
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var UserInfoListener = /** @class */ (function () {
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var UserInfoListener = (function () {
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function UserInfoListener() {
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}
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UserInfoListener.prototype.getListenedMessageType = function () {
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@ -502,7 +504,7 @@ var UserInfoListener = /** @class */ (function () {
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};
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return UserInfoListener;
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}());
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var AuthListener = /** @class */ (function () {
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var AuthListener = (function () {
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function AuthListener() {
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}
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AuthListener.prototype.getListenedMessageType = function () {
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@ -524,7 +526,7 @@ var AuthListener = /** @class */ (function () {
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};
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return AuthListener;
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}());
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var TerrainListener = /** @class */ (function () {
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var TerrainListener = (function () {
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function TerrainListener() {
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}
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TerrainListener.prototype.getListenedMessageType = function () {
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@ -581,7 +583,7 @@ var TerrainListener = /** @class */ (function () {
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};
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return TerrainListener;
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}());
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var CodeListener = /** @class */ (function () {
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var CodeListener = (function () {
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function CodeListener() {
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}
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CodeListener.prototype.getListenedMessageType = function () {
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@ -592,7 +594,7 @@ var CodeListener = /** @class */ (function () {
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};
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return CodeListener;
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}());
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var CodeResponseListener = /** @class */ (function () {
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var CodeResponseListener = (function () {
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function CodeResponseListener() {
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}
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CodeResponseListener.prototype.getListenedMessageType = function () {
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@ -603,7 +605,7 @@ var CodeResponseListener = /** @class */ (function () {
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};
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return CodeResponseListener;
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}());
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var DebugResponseListener = /** @class */ (function () {
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var DebugResponseListener = (function () {
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function DebugResponseListener() {
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}
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DebugResponseListener.prototype.getListenedMessageType = function () {
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@ -614,7 +616,7 @@ var DebugResponseListener = /** @class */ (function () {
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};
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return DebugResponseListener;
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}());
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var GameClient = /** @class */ (function () {
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var GameClient = (function () {
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function GameClient() {
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this.listeners = [];
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this.getServerInfo();
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@ -822,7 +824,7 @@ var Action;
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Action[Action["LISTENING"] = 5] = "LISTENING";
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Action[Action["JUMPING"] = 6] = "JUMPING";
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})(Action || (Action = {}));
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var GameObject = /** @class */ (function (_super) {
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var GameObject = (function (_super) {
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__extends(GameObject, _super);
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function GameObject(x, y, z, key, frame) {
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return _super.call(this, mar.game, x, y, z, key, frame) || this;
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@ -877,7 +879,7 @@ var HologramMode;
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HologramMode[HologramMode["STRING"] = 2] = "STRING";
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HologramMode[HologramMode["DEC"] = 3] = "DEC";
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})(HologramMode || (HologramMode = {}));
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var Cubot = /** @class */ (function (_super) {
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var Cubot = (function (_super) {
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__extends(Cubot, _super);
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function Cubot(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", null) || this;
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@ -1133,7 +1135,7 @@ var Cubot = /** @class */ (function (_super) {
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};
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return Cubot;
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}(GameObject));
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var HarvesterNPC = /** @class */ (function (_super) {
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var HarvesterNPC = (function (_super) {
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__extends(HarvesterNPC, _super);
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function HarvesterNPC(json) {
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var _this = _super.call(this, json) || this;
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@ -1193,7 +1195,7 @@ var HarvesterNPC = /** @class */ (function (_super) {
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};
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return HarvesterNPC;
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}(Cubot));
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var BiomassBlob = /** @class */ (function (_super) {
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var BiomassBlob = (function (_super) {
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__extends(BiomassBlob, _super);
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function BiomassBlob(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 10, "sheet", 1) || this;
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@ -1232,7 +1234,7 @@ var BiomassBlob = /** @class */ (function (_super) {
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};
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return BiomassBlob;
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}(GameObject));
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var Factory = /** @class */ (function (_super) {
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var Factory = (function (_super) {
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__extends(Factory, _super);
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function Factory(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/factory") || this;
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@ -1268,7 +1270,7 @@ var Factory = /** @class */ (function (_super) {
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;
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return Factory;
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}(GameObject));
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var RadioTower = /** @class */ (function (_super) {
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var RadioTower = (function (_super) {
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__extends(RadioTower, _super);
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function RadioTower(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/RadioTower") || this;
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@ -1299,7 +1301,7 @@ var RadioTower = /** @class */ (function (_super) {
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};
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return RadioTower;
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}(GameObject));
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var VaultDoor = /** @class */ (function (_super) {
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var VaultDoor = (function (_super) {
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__extends(VaultDoor, _super);
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function VaultDoor(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/biomass/idle/0001") || this;
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@ -1346,8 +1348,10 @@ var TileType;
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TileType[TileType["WALL"] = 1] = "WALL";
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TileType[TileType["IRON"] = 2] = "IRON";
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TileType[TileType["COPPER"] = 3] = "COPPER";
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TileType[TileType["VAULT_FLOOR"] = 4] = "VAULT_FLOOR";
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TileType[TileType["VAULT_WALL"] = 5] = "VAULT_WALL";
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})(TileType || (TileType = {}));
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var Tile = /** @class */ (function (_super) {
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var Tile = (function (_super) {
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__extends(Tile, _super);
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function Tile(x, y, sprite, anchorY) {
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var _this = _super.call(this, mar.game, Util.getIsoX(x), Util.getIsoY(y), 0, 'sheet', sprite) || this;
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@ -1368,6 +1372,12 @@ var Tile = /** @class */ (function (_super) {
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return new IronTile(x, y);
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case TileType.COPPER:
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return new CopperTile(x, y);
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case TileType.VAULT_FLOOR:
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return new VaultFloorTile(x, y);
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case TileType.VAULT_WALL:
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return new VaultWallTile(x, y);
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case -1:
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return new VoidTile(x, y);
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case TileType.PLAIN:
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default:
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return new PlainTile(x, y);
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@ -1402,7 +1412,7 @@ var Tile = /** @class */ (function (_super) {
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};
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return Tile;
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}(Phaser.Plugin.Isometric.IsoSprite));
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var PlainTile = /** @class */ (function (_super) {
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var PlainTile = (function (_super) {
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__extends(PlainTile, _super);
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function PlainTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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@ -1413,7 +1423,7 @@ var PlainTile = /** @class */ (function (_super) {
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}
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return PlainTile;
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}(Tile));
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var WallTile = /** @class */ (function (_super) {
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var WallTile = (function (_super) {
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__extends(WallTile, _super);
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function WallTile(x, y) {
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var _this = _super.call(this, x, y, config.wallSprite, 0.2) || this;
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@ -1424,7 +1434,47 @@ var WallTile = /** @class */ (function (_super) {
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}
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return WallTile;
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}(Tile));
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var IronTile = /** @class */ (function (_super) {
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var VaultWallTile = (function (_super) {
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__extends(VaultWallTile, _super);
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function VaultWallTile(x, y) {
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var _this = _super.call(this, x, y, config.wallSprite, 0.2) || this;
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_this.baseTint = config.vaultWallTint;
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_this.tint = _this.baseTint;
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_this.tileType = "vault wall";
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return _this;
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}
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return VaultWallTile;
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}(Tile));
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var VaultFloorTile = (function (_super) {
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__extends(VaultFloorTile, _super);
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function VaultFloorTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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_this.baseTint = config.vaultFloorTint;
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_this.tint = _this.baseTint;
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_this.tileType = "vault floor";
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return _this;
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}
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return VaultFloorTile;
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}(Tile));
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var VoidTile = (function (_super) {
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__extends(VoidTile, _super);
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function VoidTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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_this.baseTint = config.vaultFloorTint;
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_this.tileType = "void";
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_this.alpha = 0;
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return _this;
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}
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VoidTile.prototype.onHover = function () {
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mar.tileIndicator.tileX = this.tileX;
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mar.tileIndicator.tileY = this.tileY;
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mar.tileIndicator.tileType = this.tileType;
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};
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VoidTile.prototype.onExit = function () {
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};
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return VoidTile;
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}(Tile));
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var IronTile = (function (_super) {
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__extends(IronTile, _super);
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function IronTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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@ -1436,7 +1486,7 @@ var IronTile = /** @class */ (function (_super) {
|
||||
}
|
||||
return IronTile;
|
||||
}(Tile));
|
||||
var CopperTile = /** @class */ (function (_super) {
|
||||
var CopperTile = (function (_super) {
|
||||
__extends(CopperTile, _super);
|
||||
function CopperTile(x, y) {
|
||||
var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
|
||||
@ -1448,18 +1498,18 @@ var CopperTile = /** @class */ (function (_super) {
|
||||
}
|
||||
return CopperTile;
|
||||
}(Tile));
|
||||
var World = /** @class */ (function () {
|
||||
var World = (function () {
|
||||
function World(terrain, size) {
|
||||
this.tiles = [];
|
||||
this.objects = [];
|
||||
//Setup World Arrows
|
||||
this.northArrow = new WorldArrow(528, -10, "ui/arrow_north", Direction.NORTH);
|
||||
this.northArrow = new WorldArrow(528, -20, "ui/arrow_north", Direction.NORTH);
|
||||
mar.isoGroup.add(this.northArrow);
|
||||
this.eastArrow = new WorldArrow(1115, 587, "ui/arrow_east", Direction.EAST);
|
||||
mar.isoGroup.add(this.eastArrow);
|
||||
this.southArrow = new WorldArrow(0, 0, "ui/arrow_south", Direction.SOUTH);
|
||||
mar.isoGroup.add(this.southArrow);
|
||||
this.westArrow = new WorldArrow(-60, 587, "ui/arrow_west", Direction.WEST);
|
||||
this.westArrow = new WorldArrow(-70, 587, "ui/arrow_west", Direction.WEST);
|
||||
mar.isoGroup.add(this.westArrow);
|
||||
//Create tilemap
|
||||
this.setTerrain(terrain, size);
|
||||
@ -1481,10 +1531,14 @@ var World = /** @class */ (function () {
|
||||
}
|
||||
}
|
||||
//Update World arrows location
|
||||
this.eastArrow.isoY = 32 * (size + 2);
|
||||
this.eastArrow.isoX = 72.5 * (size) - 20;
|
||||
this.eastArrow.isoY = 32 * (size + 2);
|
||||
this.southArrow.isoX = 32 * (size + 1);
|
||||
this.southArrow.isoY = 72.5 * (size) + 20;
|
||||
this.northArrow.isoX = 32 * (size + 1);
|
||||
this.northArrow.isoY = -20;
|
||||
this.westArrow.isoX = -70;
|
||||
this.westArrow.isoY = 32 * (size + 2);
|
||||
//Update Phaser World size
|
||||
mar.game.world.width = (size + 2) * 128;
|
||||
mar.game.world.height = (size + 2) * 64;
|
||||
@ -1588,7 +1642,7 @@ var World = /** @class */ (function () {
|
||||
/**
|
||||
* Represents a 'button' sprite that changes world in a direction
|
||||
*/
|
||||
var WorldArrow = /** @class */ (function (_super) {
|
||||
var WorldArrow = (function (_super) {
|
||||
__extends(WorldArrow, _super);
|
||||
function WorldArrow(x, y, frame, direction) {
|
||||
var _this = _super.call(this, mar.game, x, y, 10, "sheet", frame) || this;
|
||||
@ -1636,14 +1690,14 @@ var ConsoleMode;
|
||||
ConsoleMode[ConsoleMode["CLEAR"] = 0] = "CLEAR";
|
||||
ConsoleMode[ConsoleMode["NORMAL"] = 1] = "NORMAL";
|
||||
})(ConsoleMode || (ConsoleMode = {}));
|
||||
var PlainTextConsoleMode = /** @class */ (function () {
|
||||
var PlainTextConsoleMode = (function () {
|
||||
function PlainTextConsoleMode(lineWidth, dialImage) {
|
||||
this.width = lineWidth;
|
||||
this.dialImage = dialImage;
|
||||
}
|
||||
return PlainTextConsoleMode;
|
||||
}());
|
||||
var PlainTextConsole = /** @class */ (function () {
|
||||
var PlainTextConsole = (function () {
|
||||
function PlainTextConsole(text, id, colorId, scrollId, resetID, dialId) {
|
||||
this.colorToggled = false;
|
||||
this.autoScroll = true;
|
||||
|
@ -8,6 +8,8 @@ let DEBUG: boolean = true;
|
||||
let config = {
|
||||
tileTint: 0xFFFFFF,
|
||||
wallTint: 0xDDDDDD,
|
||||
vaultWallTint: 0x3f1c1c,
|
||||
vaultFloorTint: 0x3452C2A,
|
||||
oreTint: 0xF3F3F3,
|
||||
cubotHoverTint: 0x00FF00,
|
||||
cubotTint: 0xFFFFFF,
|
||||
|
Loading…
x
Reference in New Issue
Block a user