diff --git a/mar/phaser/GameClient.js b/mar/phaser/GameClient.js index 8b4ddcc..6f067a1 100644 --- a/mar/phaser/GameClient.js +++ b/mar/phaser/GameClient.js @@ -125,7 +125,10 @@ var TerrainListener = (function () { mar.world.removeBigMessage(); } if (message.ok) { - //todo handle vault worlds here + var worldSize = message.size; + if (worldSize == undefined) { + worldSize = config.defaultWorldSize; + } if (DEBUG) { console.log("[MAR] World is available"); } @@ -133,13 +136,13 @@ var TerrainListener = (function () { if (DEBUG) { console.log("[MAR] Updating World terrain"); } - mar.world.updateTerrain(message.terrain); + mar.world.updateTerrain(message.terrain, worldSize); } else { if (DEBUG) { console.log("[MAR] Creating new World"); } - mar.world = new World(message.terrain); + mar.world = new World(message.terrain, worldSize); } } else { @@ -150,13 +153,13 @@ var TerrainListener = (function () { if (DEBUG) { console.log("[MAR] Updating World terrain"); } - mar.world.updateTerrain([]); + mar.world.updateTerrain([], config.defaultWorldSize); } else { if (DEBUG) { console.log("[MAR] Creating new World"); } - mar.world = new World([]); + mar.world = new World([], config.defaultWorldSize); } if (mar.world) { mar.world.setBigMessage("[Uncharted World]"); diff --git a/mar/phaser/GameClient.ts b/mar/phaser/GameClient.ts index 2d106ae..8531a28 100644 --- a/mar/phaser/GameClient.ts +++ b/mar/phaser/GameClient.ts @@ -143,7 +143,10 @@ class TerrainListener implements MessageListener { if (message.ok) { - //todo handle vault worlds here + let worldSize = message.size; + if (worldSize == undefined) { + worldSize = config.defaultWorldSize; + } if (DEBUG) { @@ -156,7 +159,7 @@ class TerrainListener implements MessageListener { console.log("[MAR] Updating World terrain"); } - mar.world.updateTerrain(message.terrain); + mar.world.updateTerrain(message.terrain, worldSize); } else { @@ -164,7 +167,7 @@ class TerrainListener implements MessageListener { console.log("[MAR] Creating new World"); } - mar.world = new World(message.terrain); + mar.world = new World(message.terrain, worldSize); } } else { @@ -180,7 +183,7 @@ class TerrainListener implements MessageListener { console.log("[MAR] Updating World terrain"); } - mar.world.updateTerrain([]); + mar.world.updateTerrain([], config.defaultWorldSize); } else { @@ -188,7 +191,7 @@ class TerrainListener implements MessageListener { console.log("[MAR] Creating new World"); } - mar.world = new World([]); + mar.world = new World([], config.defaultWorldSize); } if (mar.world) { diff --git a/mar/phaser/World.js b/mar/phaser/World.js index 9ba2102..ca7976b 100644 --- a/mar/phaser/World.js +++ b/mar/phaser/World.js @@ -119,32 +119,45 @@ var CopperTile = (function (_super) { return CopperTile; }(Tile)); var World = (function () { - function World(terrain) { + function World(terrain, size) { this.tiles = []; this.objects = []; - //Create tilemap - this.setTerrain(terrain); //Setup World Arrows - mar.isoGroup.add(new WorldArrow(528, -10, "ui/arrow_north", Direction.NORTH)); - mar.isoGroup.add(new WorldArrow(1115, 587, "ui/arrow_east", Direction.EAST)); - mar.isoGroup.add(new WorldArrow(528, 1170, "ui/arrow_south", Direction.SOUTH)); - mar.isoGroup.add(new WorldArrow(-60, 587, "ui/arrow_west", Direction.WEST)); + this.northArrow = new WorldArrow(528, -10, "ui/arrow_north", Direction.NORTH); + mar.isoGroup.add(this.northArrow); + this.eastArrow = new WorldArrow(1115, 587, "ui/arrow_east", Direction.EAST); + mar.isoGroup.add(this.eastArrow); + this.southArrow = new WorldArrow(0, 0, "ui/arrow_south", Direction.SOUTH); + mar.isoGroup.add(this.southArrow); + this.westArrow = new WorldArrow(-60, 587, "ui/arrow_west", Direction.WEST); + mar.isoGroup.add(this.westArrow); + //Create tilemap + this.setTerrain(terrain, size); } /** * Load terrain data from array and create Tiles * @param terrain + * @param size Size of a side of the World */ - World.prototype.setTerrain = function (terrain) { + World.prototype.setTerrain = function (terrain, size) { if (DEBUG) { - console.log("[MAR] Creating tilemap"); + console.log("[MAR] Creating tilemap of size " + size); } - for (var x = 0; x < config.worldSize; x++) { - for (var y = 0; y < config.worldSize; y++) { - var tile = Tile.createTile(terrain[y * config.worldSize + x], x, y); + for (var x = 0; x < size; x++) { + for (var y = 0; y < size; y++) { + var tile = Tile.createTile(terrain[y * size + x], x, y); this.tiles.push(tile); mar.isoGroup.add(tile); } } + //Update World arrows location + this.eastArrow.isoY = 32 * (size + 2); + this.eastArrow.isoX = 72.5 * (size) - 20; + this.southArrow.isoX = 32 * (size + 1); + this.southArrow.isoY = 72.5 * (size) + 20; + //Update Phaser World size + mar.game.world.width = (size + 2) * 128; + mar.game.world.height = (size + 2) * 64; }; World.prototype.setBigMessage = function (msg) { this.bigMessage = mar.game.add.text(908, 450, msg, { @@ -226,8 +239,9 @@ var World = (function () { /** * Delete current ojects and tiles and replace them with provided terrain * @param terrain + * @param size */ - World.prototype.updateTerrain = function (terrain) { + World.prototype.updateTerrain = function (terrain, size) { for (var i = 0; i < this.objects.length; i++) { this.objects[i].destroy(); } @@ -236,7 +250,7 @@ var World = (function () { } this.objects = []; this.tiles = []; - this.setTerrain(terrain); + this.setTerrain(terrain, size); mar.game.iso.topologicalSort(mar.isoGroup); }; return World; diff --git a/mar/phaser/World.ts b/mar/phaser/World.ts index 40623ed..42099cf 100644 --- a/mar/phaser/World.ts +++ b/mar/phaser/World.ts @@ -152,42 +152,64 @@ class World { private tiles: Tile[] = []; private objects: GameObject[] = []; + private northArrow: WorldArrow; + private eastArrow: WorldArrow; + private southArrow: WorldArrow; + private westArrow: WorldArrow; + + /** * Message displayed in the middle of the World */ private bigMessage: Phaser.Text; - constructor(terrain) { - - //Create tilemap - this.setTerrain(terrain); + constructor(terrain, size) { //Setup World Arrows - mar.isoGroup.add(new WorldArrow(528, -10, "ui/arrow_north", Direction.NORTH)); - mar.isoGroup.add(new WorldArrow(1115, 587, "ui/arrow_east", Direction.EAST)); - mar.isoGroup.add(new WorldArrow(528, 1170, "ui/arrow_south", Direction.SOUTH)); - mar.isoGroup.add(new WorldArrow(-60, 587, "ui/arrow_west", Direction.WEST)); + this.northArrow = new WorldArrow(528, -10, "ui/arrow_north", Direction.NORTH); + mar.isoGroup.add(this.northArrow); + this.eastArrow = new WorldArrow(1115, 587, "ui/arrow_east", Direction.EAST); + mar.isoGroup.add(this.eastArrow); + this.southArrow = new WorldArrow(0, 0, "ui/arrow_south", Direction.SOUTH); + mar.isoGroup.add(this.southArrow); + this.westArrow = new WorldArrow(-60, 587, "ui/arrow_west", Direction.WEST); + mar.isoGroup.add(this.westArrow); + + //Create tilemap + this.setTerrain(terrain, size); } /** * Load terrain data from array and create Tiles * @param terrain + * @param size Size of a side of the World */ - private setTerrain(terrain: number[]) { + private setTerrain(terrain: number[], size: number) { if (DEBUG) { - console.log("[MAR] Creating tilemap"); + console.log("[MAR] Creating tilemap of size " + size); } - for (let x = 0; x < config.worldSize; x++) { - for (let y = 0; y < config.worldSize; y++) { + for (let x = 0; x < size; x++) { + for (let y = 0; y < size; y++) { - let tile: Tile = Tile.createTile(terrain[y * config.worldSize + x], x, y); + let tile: Tile = Tile.createTile(terrain[y * size + x], x, y); this.tiles.push(tile); mar.isoGroup.add(tile); } } + + //Update World arrows location + this.eastArrow.isoY = 32 * (size + 2); + this.eastArrow.isoX = 72.5 * (size) - 20; + + this.southArrow.isoX = 32 * (size + 1); + this.southArrow.isoY = 72.5 * (size) + 20; + + //Update Phaser World size + mar.game.world.width = (size + 2) * 128; + mar.game.world.height = (size + 2) * 64; } public setBigMessage(msg: string) { @@ -287,8 +309,9 @@ class World { /** * Delete current ojects and tiles and replace them with provided terrain * @param terrain + * @param size */ - public updateTerrain(terrain: number[]) { + public updateTerrain(terrain: number[], size: number) { for (let i = 0; i < this.objects.length; i++) { this.objects[i].destroy(); @@ -300,7 +323,7 @@ class World { this.objects = []; this.tiles = []; - this.setTerrain(terrain); + this.setTerrain(terrain, size); mar.game.iso.topologicalSort(mar.isoGroup); } } diff --git a/mar/phaser/mar.js b/mar/phaser/mar.js index 0fc0ff4..45a206a 100644 --- a/mar/phaser/mar.js +++ b/mar/phaser/mar.js @@ -50,7 +50,8 @@ var config = { arrowTint: 0xFFFFFF, arrowHoverTint: 0x00FF00, selfUsernameColor: 0xFB4D0A, - otherCubotAlpha: 0.6 + otherCubotAlpha: 0.6, + defaultWorldSize: 16 }; var TileType; (function (TileType) { diff --git a/mar/phaser/mar.min.js b/mar/phaser/mar.min.js index 67bcaa4..13d51ae 100644 --- a/mar/phaser/mar.min.js +++ b/mar/phaser/mar.min.js @@ -1,4 +1,4 @@ var RENDERER_WIDTH=document.getElementById("game").clientWidth*window.devicePixelRatio,RENDERER_HEIGHT=window.innerHeight/1.4*window.devicePixelRatio,DEBUG=!0,config={tileTint:16777215,wallTint:14540253,oreTint:15987699,worldSize:16,cubotHoverTint:65280,cubotTint:16777215,textFill:"#FFFFFF",textStroke:"#9298a8",biomassTint:6535263,biomassHoverTint:65280,tileHoverTint:65280,itemIron:4408129,textIron:"#434341",itemCopper:13139256,textCopper:"#C87D38",hologramFill:"#0aced6",hologramStroke:"#12FFB0", -copperFill:"#C87D38",plainSprite:"tiles/tile",wallSprite:"tiles/bigTile",walkDuration:800,holoStyle:function(a){return{fontSize:32,fill:a?a:config.hologramFill,stroke:config.hologramStroke,strokeThickness:1,font:"fixedsys"}},kbBufferX:225,kbBufferY:20,arrowTextStyle:{fontSize:32,fill:"#ffffff",stroke:"#9298a8",strokeThickness:1,font:"fixedsys"},lowEnergy:100,lowEnergyTint:13369344,bigMessageFill:"#ff803d",arrowTint:16777215,arrowHoverTint:65280,selfUsernameColor:16469258,otherCubotAlpha:.6},TileType; -(function(a){a[a.PLAIN=0]="PLAIN";a[a.WALL=1]="WALL";a[a.IRON=2]="IRON";a[a.COPPER=3]="COPPER"})(TileType||(TileType={})); +copperFill:"#C87D38",plainSprite:"tiles/tile",wallSprite:"tiles/bigTile",walkDuration:800,holoStyle:function(a){return{fontSize:32,fill:a?a:config.hologramFill,stroke:config.hologramStroke,strokeThickness:1,font:"fixedsys"}},kbBufferX:225,kbBufferY:20,arrowTextStyle:{fontSize:32,fill:"#ffffff",stroke:"#9298a8",strokeThickness:1,font:"fixedsys"},lowEnergy:100,lowEnergyTint:13369344,bigMessageFill:"#ff803d",arrowTint:16777215,arrowHoverTint:65280,selfUsernameColor:16469258,otherCubotAlpha:.6,defaultWorldSize:16}, +TileType;(function(a){a[a.PLAIN=0]="PLAIN";a[a.WALL=1]="WALL";a[a.IRON=2]="IRON";a[a.COPPER=3]="COPPER"})(TileType||(TileType={})); var Util=function(){function a(){}a.getIsoY=function(b){return a.getIsoX(b)};a.getIsoX=function(a){return 71.5*a};a.getDeltaX=function(a){switch(a){case Direction.NORTH:case Direction.SOUTH:return 0;case Direction.EAST:return 1;case Direction.WEST:return-1}};a.getDeltaY=function(a){switch(a){case Direction.EAST:case Direction.WEST:return 0;case Direction.NORTH:return 1;case Direction.SOUTH:return-1}};return a}(),mar=new MarGame; diff --git a/mar/phaser/mar.ts b/mar/phaser/mar.ts index 5d60d6b..f5d93a4 100644 --- a/mar/phaser/mar.ts +++ b/mar/phaser/mar.ts @@ -53,7 +53,8 @@ let config = { arrowTint: 0xFFFFFF, arrowHoverTint: 0x00FF00, selfUsernameColor: 0xFB4D0A, - otherCubotAlpha: 0.6 + otherCubotAlpha: 0.6, + defaultWorldSize: 16 }; diff --git a/mar/phaser/phaser-plugin-isometric.min.js b/mar/phaser/phaser-plugin-isometric.min.js index 569a6bc..8131e25 100644 --- a/mar/phaser/phaser-plugin-isometric.min.js +++ b/mar/phaser/phaser-plugin-isometric.min.js @@ -1,3 +1,112 @@ -/* Phaser Isometric 0.9.4 - 27-12-2015 by Lewis Lane */ -Phaser.Plugin.Isometric=function(a,b,c){c=c||Phaser.Plugin.Isometric.CLASSIC,Phaser.Plugin.call(this,a,b),this.projector=new Phaser.Plugin.Isometric.Projector(this.game,c),this.game.iso=this.game.iso||this.projector},Phaser.Plugin.Isometric.prototype=Object.create(Phaser.Plugin.prototype),Phaser.Plugin.Isometric.prototype.constructor=Phaser.Plugin.Isometric,Phaser.Plugin.Isometric.VERSION="0.9.3",Phaser.Plugin.Isometric.UP=0,Phaser.Plugin.Isometric.DOWN=1,Phaser.Plugin.Isometric.FORWARDX=2,Phaser.Plugin.Isometric.FORWARDY=3,Phaser.Plugin.Isometric.BACKWARDX=4,Phaser.Plugin.Isometric.BACKWARDY=5,Phaser.Plugin.Isometric.ISOSPRITE="isosprite",Phaser.Plugin.Isometric.ISOARCADE="isoarcade",Phaser.Plugin.Isometric.Cube=function(a,b,c,d,e,f){a=a||0,b=b||0,c=c||0,d=d||0,e=e||0,f=f||0,this.x=a,this.y=b,this.z=c,this.widthX=d,this.widthY=e,this.height=f,this._corners=[new Phaser.Plugin.Isometric.Point3(this.x,this.y,this.z),new Phaser.Plugin.Isometric.Point3(this.x,this.y,this.z+this.height),new Phaser.Plugin.Isometric.Point3(this.x,this.y+this.widthY,this.z),new Phaser.Plugin.Isometric.Point3(this.x,this.y+this.widthY,this.z+this.height),new Phaser.Plugin.Isometric.Point3(this.x+this.widthX,this.y,this.z),new Phaser.Plugin.Isometric.Point3(this.x+this.widthX,this.y,this.z+this.height),new Phaser.Plugin.Isometric.Point3(this.x+this.widthX,this.y+this.widthY,this.z),new Phaser.Plugin.Isometric.Point3(this.x+this.widthX,this.y+this.widthY,this.z+this.height)]},Phaser.Plugin.Isometric.Cube.prototype.constructor=Phaser.Plugin.Isometric.Cube,Phaser.Plugin.Isometric.Cube.prototype={setTo:function(a,b,c,d,e,f){return this.x=a,this.y=b,this.z=c,this.widthX=d,this.widthY=e,this.height=f,this},copyFrom:function(a){this.setTo(a.x,a.y,a.z,a.widthX,a.widthY,a.height)},copyTo:function(a){return a.x=this.x,a.y=this.y,a.z=this.z,a.widthX=this.widthX,a.widthY=this.widthY,a.height=this.height,a},size:function(a){return Phaser.Plugin.Isometric.Cube.size(this,a)},contains:function(a,b,c){return Phaser.Plugin.Isometric.Cube.contains(this,a,b,c)},containsXY:function(a,b){return Phaser.Plugin.Isometric.Cube.containsXY(this,a,b)},clone:function(a){return Phaser.Plugin.Isometric.Cube.clone(this,a)},intersects:function(a){return Phaser.Plugin.Isometric.Cube.intersects(this,a)},getCorners:function(){return this._corners[0].setTo(this.x,this.y,this.z),this._corners[1].setTo(this.x,this.y,this.z+this.height),this._corners[2].setTo(this.x,this.y+this.widthY,this.z),this._corners[3].setTo(this.x,this.y+this.widthY,this.z+this.height),this._corners[4].setTo(this.x+this.widthX,this.y,this.z),this._corners[5].setTo(this.x+this.widthX,this.y,this.z+this.height),this._corners[6].setTo(this.x+this.widthX,this.y+this.widthY,this.z),this._corners[7].setTo(this.x+this.widthX,this.y+this.widthY,this.z+this.height),this._corners},toString:function(){return"[{Cube (x="+this.x+" y="+this.y+" z="+this.z+" widthX="+this.widthX+" widthY="+this.widthY+" height="+this.height+" empty="+this.empty+")}]"}},Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"halfWidthX",{get:function(){return Math.round(.5*this.widthX)}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"halfWidthY",{get:function(){return Math.round(.5*this.widthY)}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"halfHeight",{get:function(){return Math.round(.5*this.height)}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"bottom",{get:function(){return this.z},set:function(a){this.height=a>=this.top?0:this.top-a,this.z=a}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"top",{get:function(){return this.z+this.height},set:function(a){this.height=a<=this.z?0:a-this.z}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"backX",{get:function(){return this.x},set:function(a){this.widthX=a>=this.frontX?0:this.frontX-a,this.x=a}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"backY",{get:function(){return this.y},set:function(a){this.widthY=a>=this.frontY?0:this.frontY-a,this.y=a}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"frontX",{get:function(){return this.x+this.widthX},set:function(a){this.widthX=a<=this.x?0:a-this.x}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"frontY",{get:function(){return this.y+this.widthY},set:function(a){this.widthY=a<=this.y?0:a-this.y}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"volume",{get:function(){return this.widthX*this.widthY*this.height}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"centerX",{get:function(){return this.x+this.halfWidthX},set:function(a){this.x=a-this.halfWidthX}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"centerY",{get:function(){return this.y+this.halfWidthY},set:function(a){this.y=a-this.halfWidthY}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"centerZ",{get:function(){return this.z+this.halfHeight},set:function(a){this.z=a-this.halfHeight}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"randomX",{get:function(){return this.x+Math.random()*this.widthX}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"randomY",{get:function(){return this.y+Math.random()*this.widthY}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"randomZ",{get:function(){return this.z+Math.random()*this.height}}),Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"empty",{get:function(){return!this.widthX||!this.widthY||!this.height},set:function(a){a===!0&&this.setTo(0,0,0,0,0,0)}}),Phaser.Plugin.Isometric.Cube.size=function(a,b){return"undefined"==typeof b||null===b?b=new Phaser.Plugin.Isometric.Point3(a.widthX,a.widthY,a.height):b.setTo(a.widthX,a.widthY,a.height),b},Phaser.Plugin.Isometric.Cube.clone=function(a,b){return"undefined"==typeof b||null===b?b=new Phaser.Plugin.Isometric.Cube(a.x,a.y,a.z,a.widthX,a.widthY,a.height):b.setTo(a.x,a.y,a.z,a.widthX,a.widthY,a.height),b},Phaser.Plugin.Isometric.Cube.contains=function(a,b,c,d){return a.widthX<=0||a.widthY<=0||a.height<=0?!1:b>=a.x&&b<=a.frontX&&c>=a.y&&c<=a.frontY&&d>=a.z&&d<=a.top},Phaser.Plugin.Isometric.Cube.containsXY=function(a,b,c){return a.widthX<=0||a.widthY<=0?!1:b>=a.x&&b<=a.frontX&&c>=a.y&&c<=a.frontY},Phaser.Plugin.Isometric.Cube.containsPoint3=function(a,b){return Phaser.Plugin.Isometric.Cube.contains(a,b.x,b.y,b.z)},Phaser.Plugin.Isometric.Cube.containsCube=function(a,b){return a.volume>b.volume?!1:a.x>=b.x&&a.y>=b.y&&a.z>=b.z&&a.frontX<=b.frontX&&a.frontY<=b.frontY&&a.top<=b.top},Phaser.Plugin.Isometric.Cube.intersects=function(a,b){return a.widthX<=0||a.widthY<=0||a.height<=0||b.widthX<=0||b.widthY<=0||b.height<=0?!1:!(a.frontXb.frontX||a.y>b.frontY||a.z>b.top||a.top0&&(this.position.x=Phaser.Math.snapTo(this.position.x,this.snap),this.position.y=Phaser.Math.snapTo(this.position.y,this.snap)),this._depthChanged=this._isoPositionChanged=this._isoBoundsChanged=!0)},Phaser.Plugin.Isometric.IsoSprite.prototype.resetIsoBounds=function(){"undefined"==typeof this._isoBounds&&(this._isoBounds=new Phaser.Plugin.Isometric.Cube);var a=Math.abs(this.scale.x),b=Math.abs(this.scale.y);return this._isoBounds.widthX=Math.round(.5*Math.abs(this.width))*a,this._isoBounds.widthY=Math.round(.5*Math.abs(this.width))*a,this._isoBounds.height=Math.round(Math.abs(this.height)-.5*Math.abs(this.width))*b,this._isoBounds.x=this.isoX+this._isoBounds.widthX*-this.anchor.x+.5*this._isoBounds.widthX,this._isoBounds.y=this.isoY+this._isoBounds.widthY*this.anchor.x-.5*this._isoBounds.widthY,this._isoBounds.z=this.isoZ-Math.abs(this.height)*(1-this.anchor.y)+Math.abs(.5*this.width),this._isoBounds},Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype,"isoX",{get:function(){return this._isoPosition.x},set:function(a){this._isoPosition.x=a,this._depthChanged=this._isoPositionChanged=this._isoBoundsChanged=!0,this.body&&(this.body._reset=!0)}}),Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype,"isoY",{get:function(){return this._isoPosition.y},set:function(a){this._isoPosition.y=a,this._depthChanged=this._isoPositionChanged=this._isoBoundsChanged=!0,this.body&&(this.body._reset=!0)}}),Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype,"isoZ",{get:function(){return this._isoPosition.z},set:function(a){this._isoPosition.z=a,this._depthChanged=this._isoPositionChanged=this._isoBoundsChanged=!0,this.body&&(this.body._reset=!0)}}),Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype,"isoPosition",{get:function(){return this._isoPosition}}),Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype,"isoBounds",{get:function(){return(this._isoBoundsChanged||!this._isoBounds)&&(this.resetIsoBounds(),this._isoBoundsChanged=!1),this._isoBounds}}),Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype,"depth",{get:function(){return this._depthChanged===!0&&(this._depth=this._isoPosition.x+this._isoPosition.y+1.25*this._isoPosition.z,this._depthChanged=!1),this._depth}}),Phaser.GameObjectCreator.prototype.isoSprite=function(a,b,c,d,e){return new Phaser.Plugin.Isometric.IsoSprite(this.game,a,b,c,d,e)},Phaser.GameObjectFactory.prototype.isoSprite=function(a,b,c,d,e,f){return"undefined"==typeof f&&(f=this.world),f.add(new Phaser.Plugin.Isometric.IsoSprite(this.game,a,b,c,d,e))},Phaser.Plugin.Isometric.prototype.addIsoSprite=function(a,b,c,d,e,f){return Phaser.GameObjectFactory.prototype.isoSprite.call(this.game.add,a,b,c,d,e,f)},Phaser.Utils.Debug.prototype.isoSprite=function(a,b,c){if(a.isoBounds){"undefined"==typeof c&&(c=!0),b=b||"rgba(0,255,0,0.4)";var d=[],e=a.isoBounds.getCorners(),f=-a.game.camera.x,g=-a.game.camera.y;if(this.start(),c){d=[e[1],e[3],e[2],e[6],e[4],e[5],e[1]],d=d.map(function(b){var c=a.game.iso.project(b);return c.x+=f,c.y+=g,c}),this.context.beginPath(),this.context.fillStyle=b,this.context.moveTo(d[0].x,d[0].y);for(var h=1;hthis.maxObjects&&this.levelthis.bounds.top&&(b=4):a.y>this.bounds.frontY&&(a.zthis.bounds.top&&(b=6)):a.x>this.bounds.frontX&&(a.ythis.bounds.top&&(b=5):a.y>this.bounds.frontY&&(a.zthis.bounds.top&&(b=7))),b},retrieve:function(a){var b,c;if(a instanceof Phaser.Plugin.Isometric.Cube)b=this.objects,c=this.getIndex(a);else{if(!a.body)return this._empty;b=this.objects,c=this.getIndex(a.body)}return this.nodes[0]&&(-1!==c?b=b.concat(this.nodes[c].retrieve(a)):(b=b.concat(this.nodes[0].retrieve(a)),b=b.concat(this.nodes[1].retrieve(a)),b=b.concat(this.nodes[2].retrieve(a)),b=b.concat(this.nodes[3].retrieve(a)),b=b.concat(this.nodes[4].retrieve(a)),b=b.concat(this.nodes[5].retrieve(a)),b=b.concat(this.nodes[6].retrieve(a)),b=b.concat(this.nodes[7].retrieve(a)))),b},clear:function(){this.objects.length=0;for(var a=this.nodes.length;a--;)this.nodes[a].clear(),this.nodes.splice(a,1);this.nodes.length=0}},Phaser.Plugin.Isometric.Octree.prototype.constructor=Phaser.Plugin.Isometric.Octree,Phaser.Utils.Debug.prototype.octree=function(a,b){b=b||"rgba(255,0,0,0.3)",this.start();var c,d,e=a.bounds;if(0===a.nodes.length){this.context.strokeStyle=b;var f=new Phaser.Plugin.Isometric.Cube(e.x,e.y,e.z,e.widthX,e.widthY,e.height),g=f.getCorners(),h=-this.game.camera.x,i=-this.game.camera.y;for(d=g.slice(0,g.length),d=d.map(function(a){var b=this.game.iso.project(a);return b.x+=h,b.y+=i,b}),this.context.moveTo(d[0].x,d[0].y),this.context.beginPath(),this.context.strokeStyle=b,this.context.lineTo(d[1].x,d[1].y),this.context.lineTo(d[3].x,d[3].y),this.context.lineTo(d[2].x,d[2].y),this.context.lineTo(d[6].x,d[6].y),this.context.lineTo(d[4].x,d[4].y),this.context.lineTo(d[5].x,d[5].y),this.context.lineTo(d[1].x,d[1].y),this.context.lineTo(d[0].x,d[0].y),this.context.lineTo(d[4].x,d[4].y),this.context.moveTo(d[0].x,d[0].y),this.context.lineTo(d[2].x,d[2].y),this.context.moveTo(d[3].x,d[3].y),this.context.lineTo(d[7].x,d[7].y),this.context.lineTo(d[6].x,d[6].y),this.context.moveTo(d[7].x,d[7].y),this.context.lineTo(d[5].x,d[5].y),this.context.stroke(),this.context.closePath(),c=0;ce&&null!==a.isoSpritesBehind[e];e++)d(a.isoSpritesBehind[e]),a.isoSpritesBehind[e]=null;a[c]=n++}}var e,f;if(a instanceof Phaser.Group)e=a.children,f=!0;else{if(!a.length)return;e=a}c=c||"isoDepth",b="undefined"==typeof b?1.5:b;var g,h,i,j,k,l,m=e.length;for(i=0;m>i;i++){for(g=e[i],l=0,g.isoSpritesBehind||(g.isoSpritesBehind=[]),j=0;m>j;j++)i!=j&&(h=e[j],k=g.body||g.isoBounds,h._isoPosition.x+bi;i++)d(e[i]);f&&a.sort(c)}},Object.defineProperty(Phaser.Plugin.Isometric.Projector.prototype,"projectionAngle",{get:function(){return this._projectionAngle},set:function(a){a!==this._projectionAngle&&(this._projectionAngle=a,this._transform=[Math.cos(this._projectionAngle),Math.sin(this._projectionAngle)])}}),Phaser.Plugin.Isometric.Body=function(a){this.sprite=a,this.game=a.game,this.type=Phaser.Plugin.Isometric.ISOARCADE,this.enable=!0,this.offset=new Phaser.Plugin.Isometric.Point3,this.position=new Phaser.Plugin.Isometric.Point3(a.isoX,a.isoY,a.isoZ),this.prev=new Phaser.Plugin.Isometric.Point3(this.position.x,this.position.y,this.position.z),this.allowRotation=!0,this.rotation=a.rotation,this.preRotation=a.rotation,this.sourceWidthX=a.texture.frame.width,this.sourceWidthY=a.texture.frame.width,this.sourceHeight=a.texture.frame.height,this.widthX=Math.ceil(.5*a.width),this.widthY=Math.ceil(.5*a.width),this.height=a.height-Math.ceil(.5*a.width),this.halfWidthX=Math.abs(.5*this.widthX),this.halfWidthY=Math.abs(.5*this.widthY),this.halfHeight=Math.abs(.5*this.height),this.center=new Phaser.Plugin.Isometric.Point3(a.isoX+this.halfWidthX,a.isoY+this.halfWidthY,a.isoZ+this.halfHeight),this.velocity=new Phaser.Plugin.Isometric.Point3,this.newVelocity=new Phaser.Plugin.Isometric.Point3,this.deltaMax=new Phaser.Plugin.Isometric.Point3,this.acceleration=new Phaser.Plugin.Isometric.Point3,this.drag=new Phaser.Plugin.Isometric.Point3,this.allowGravity=!0,this.gravity=new Phaser.Plugin.Isometric.Point3,this.bounce=new Phaser.Plugin.Isometric.Point3,this.maxVelocity=new Phaser.Plugin.Isometric.Point3(1e4,1e4,1e4),this.angularVelocity=0,this.angularAcceleration=0,this.angularDrag=0,this.maxAngular=1e3,this.mass=1,this.angle=0,this.speed=0,this.facing=Phaser.NONE,this.immovable=!1,this.moves=!0,this.customSeparateX=!1,this.customSeparateY=!1,this.customSeparateZ=!1,this.overlapX=0,this.overlapY=0,this.overlapZ=0,this.embedded=!1,this.collideWorldBounds=!1,this.checkCollision={none:!1,any:!0,up:!0,down:!0,frontX:!0,frontY:!0,backX:!0,backY:!0},this.touching={none:!0,up:!1,down:!1,frontX:!1,frontY:!1,backX:!1,backY:!1},this.wasTouching={none:!0,up:!1,down:!1,frontX:!1,frontY:!1,backX:!1,backY:!1},this.blocked={up:!1,down:!1,frontX:!1,frontY:!1,backX:!1,backY:!1},this.phase=0,this.skipTree=!1,this._reset=!0,this._sx=a.scale.x,this._sy=a.scale.y,this._dx=0,this._dy=0,this._dz=0,this._corners=[new Phaser.Plugin.Isometric.Point3(this.x,this.y,this.z),new Phaser.Plugin.Isometric.Point3(this.x,this.y,this.z+this.height),new Phaser.Plugin.Isometric.Point3(this.x,this.y+this.widthY,this.z),new Phaser.Plugin.Isometric.Point3(this.x,this.y+this.widthY,this.z+this.height),new Phaser.Plugin.Isometric.Point3(this.x+this.widthX,this.y,this.z),new Phaser.Plugin.Isometric.Point3(this.x+this.widthX,this.y,this.z+this.height),new Phaser.Plugin.Isometric.Point3(this.x+this.widthX,this.y+this.widthY,this.z),new Phaser.Plugin.Isometric.Point3(this.x+this.widthX,this.y+this.widthY,this.z+this.height)]},Phaser.Plugin.Isometric.Body.prototype={updateBounds:function(){var a=Math.abs(this.sprite.scale.x),b=Math.abs(this.sprite.scale.y);(a!==this._sx||b!==this._sy)&&(this.widthX=Math.ceil(.5*this.sprite.width),this.widthY=Math.ceil(.5*this.sprite.width),this.height=Math.ceil(this.sprite.height-.5*this.sprite.width),this.halfWidthX=Math.floor(2*this.widthX),this.halfWidthY=Math.floor(2*this.widthY),this.halfHeight=Math.floor(2*this.height),this._sx=a,this._sy=b,this.center.setTo(this.position.x+this.halfWidthX,this.position.y+this.halfWidthY,this.position.z+this.halfHeight),this._reset=!0)},preUpdate:function(){this.enable&&(this.phase=1,this.wasTouching.none=this.touching.none,this.wasTouching.up=this.touching.up,this.wasTouching.down=this.touching.down,this.wasTouching.backX=this.touching.backX,this.wasTouching.backY=this.touching.backY,this.wasTouching.frontX=this.touching.frontX,this.wasTouching.frontY=this.touching.frontY,this.touching.none=!0,this.touching.up=!1,this.touching.down=!1,this.touching.backX=!1,this.touching.backY=!1,this.touching.frontX=!1,this.touching.frontY=!1,this.blocked.up=!1,this.blocked.down=!1,this.blocked.backX=!1,this.blocked.frontX=!1,this.blocked.backY=!1,this.blocked.backX=!1,this.embedded=!1,this.updateBounds(),this.position.x=this.sprite.isoX+(this.widthX*-this.sprite.anchor.x+.5*this.widthX)+this.offset.x,this.position.y=this.sprite.isoY+(this.widthY*this.sprite.anchor.x-.5*this.widthY)+this.offset.y,this.position.z=this.sprite.isoZ-Math.abs(this.sprite.height)*(1-this.sprite.anchor.y)+Math.abs(.5*this.sprite.width)+this.offset.z,this.rotation=this.sprite.angle,this.preRotation=this.rotation,(this._reset||this.sprite.fresh===!0)&&(this.prev.x=this.position.x,this.prev.y=this.position.y,this.prev.z=this.position.z),this.moves&&(this.game.physics.isoArcade.updateMotion(this),this.newVelocity.set(this.velocity.x*this.game.time.physicsElapsed,this.velocity.y*this.game.time.physicsElapsed,this.velocity.z*this.game.time.physicsElapsed),this.position.x+=this.newVelocity.x,this.position.y+=this.newVelocity.y,this.position.z+=this.newVelocity.z,(this.position.x!==this.prev.x||this.position.y!==this.prev.y||this.position.z!==this.prev.z)&&(this.speed=Math.sqrt(this.velocity.x*this.velocity.x+this.velocity.y*this.velocity.y+this.velocity.z*this.velocity.z),this.angle=Math.atan2(this.velocity.y,this.velocity.x)),this.collideWorldBounds&&this.checkWorldBounds(),this.sprite.outOfBoundsKill&&!this.game.physics.isoArcade.bounds.intersects(this.sprite.isoBounds)&&this.sprite.kill()),this._dx=this.deltaX(),this._dy=this.deltaY(),this._dz=this.deltaZ(),this._reset=!1)},postUpdate:function(){this.enable&&2!==this.phase&&(this.phase=2,this._reset&&(this.prev.x=this.position.x,this.prev.y=this.position.y,this.prev.z=this.position.z),this.deltaAbsX()>=this.deltaAbsY()&&this.deltaAbsX()>=this.deltaAbsZ()?this.deltaX()<0?this.facing=Phaser.Plugin.Isometric.BACKWARDX:this.deltaX()>0&&(this.facing=Phaser.Plugin.Isometric.FORWARDX):this.deltaAbsY()>=this.deltaAbsX()&&this.deltaAbsY()>=this.deltaAbsZ()?this.deltaY()<0?this.facing=Phaser.Plugin.Isometric.BACKWARDY:this.deltaY()>0&&(this.facing=Phaser.Plugin.Isometric.FORWARDY):this.deltaZ()<0?this.facing=Phaser.Plugin.Isometric.DOWN:this.deltaZ()>0&&(this.facing=Phaser.Plugin.Isometric.UP),this.moves&&(this._dx=this.deltaX(),this._dy=this.deltaY(),this._dz=this.deltaZ(),0!==this.deltaMax.x&&0!==this._dx&&(this._dx<0&&this._dx<-this.deltaMax.x?this._dx=-this.deltaMax.x:this._dx>0&&this._dx>this.deltaMax.x&&(this._dx=this.deltaMax.x)),0!==this.deltaMax.y&&0!==this._dy&&(this._dy<0&&this._dy<-this.deltaMax.y?this._dy=-this.deltaMax.y:this._dy>0&&this._dy>this.deltaMax.y&&(this._dy=this.deltaMax.y)),0!==this.deltaMax.z&&0!==this._dz&&(this._dz<0&&this._dz<-this.deltaMax.z?this._dz=-this.deltaMax.z:this._dz>0&&this._dz>this.deltaMax.z&&(this._dz=this.deltaMax.z)),this.sprite.isoX+=this._dx,this.sprite.isoY+=this._dy,this.sprite.isoZ+=this._dz),this.center.setTo(this.position.x+this.halfWidthX,this.position.y+this.halfWidthY,this.position.z+this.halfHeight),this.allowRotation&&(this.sprite.angle+=this.deltaR()),this.prev.x=this.position.x,this.prev.y=this.position.y,this.prev.z=this.position.z,this._reset=!1)},destroy:function(){this.sprite=null},checkWorldBounds:function(){this.position.xthis.game.physics.isoArcade.bounds.frontX&&this.game.physics.isoArcade.checkCollision.frontX&&(this.position.x=this.game.physics.isoArcade.bounds.frontX-this.widthX,this.velocity.x*=-this.bounce.x,this.blocked.frontX=!0),this.position.ythis.game.physics.isoArcade.bounds.frontY&&this.game.physics.isoArcade.checkCollision.frontY&&(this.position.y=this.game.physics.isoArcade.bounds.frontY-this.widthY,this.velocity.y*=-this.bounce.y,this.blocked.frontY=!0),this.position.zthis.game.physics.isoArcade.bounds.top&&this.game.physics.isoArcade.checkCollision.up&&(this.position.z=this.game.physics.isoArcade.bounds.top-this.height,this.velocity.z*=-this.bounce.z,this.blocked.up=!0)},setSize:function(a,b,c,d,e,f){"undefined"==typeof d&&(d=this.offset.x),"undefined"==typeof e&&(e=this.offset.y),"undefined"==typeof f&&(f=this.offset.z),this.sourceWidthX=a,this.sourceWidthY=b,this.sourceHeight=c,this.widthX=this.sourceWidthX*this._sx,this.widthY=this.sourceWidthY*this._sx,this.height=this.sourceHeight*this._sy,this.halfWidthX=Math.floor(.5*this.widthX),this.halfWidthY=Math.floor(.5*this.widthY),this.halfHeight=Math.floor(.5*this.height),this.offset.setTo(d,e,f),this.center.setTo(this.position.x+this.halfWidthX,this.position.y+this.halfWidthY,this.position.z+this.halfHeight)},reset:function(a,b,c){this.velocity.set(0),this.acceleration.set(0),this.angularVelocity=0,this.angularAcceleration=0,this.position.x=a+(this.widthX*-this.sprite.anchor.x+.5*this.widthX)+this.offset.x,this.position.y=b+(this.widthY*this.sprite.anchor.x-.5*this.widthY)+this.offset.y,this.position.z=c-Math.abs(this.sprite.height)*(1-this.sprite.anchor.y)+Math.abs(.5*this.sprite.width)+this.offset.z,this.prev.x=this.position.x,this.prev.y=this.position.y,this.prev.z=this.position.z,this.rotation=this.sprite.angle,this.preRotation=this.rotation,this._sx=this.sprite.scale.x,this._sy=this.sprite.scale.y,this.center.setTo(this.position.x+this.halfWidthX,this.position.y+this.halfWidthY,this.position.z+this.halfHeight),this.sprite._isoPositionChanged=!0},hitTest:function(a,b,c){return Phaser.Plugin.Isometric.Cube.contains(this,a,b,c)},onFloor:function(){return this.blocked.down},onWall:function(){return this.blocked.frontX||this.blocked.frontY||this.blocked.backX||this.blocked.backY},deltaAbsX:function(){return this.deltaX()>0?this.deltaX():-this.deltaX()},deltaAbsY:function(){return this.deltaY()>0?this.deltaY():-this.deltaY()},deltaAbsZ:function(){return this.deltaZ()>0?this.deltaZ():-this.deltaZ()},deltaX:function(){return this.position.x-this.prev.x},deltaY:function(){return this.position.y-this.prev.y},deltaZ:function(){return this.position.z-this.prev.z},deltaR:function(){return this.rotation-this.preRotation},getCorners:function(){return this._corners[0].setTo(this.x,this.y,this.z),this._corners[1].setTo(this.x,this.y,this.z+this.height),this._corners[2].setTo(this.x,this.y+this.widthY,this.z),this._corners[3].setTo(this.x,this.y+this.widthY,this.z+this.height),this._corners[4].setTo(this.x+this.widthX,this.y,this.z),this._corners[5].setTo(this.x+this.widthX,this.y,this.z+this.height),this._corners[6].setTo(this.x+this.widthX,this.y+this.widthY,this.z),this._corners[7].setTo(this.x+this.widthX,this.y+this.widthY,this.z+this.height),this._corners}},Object.defineProperty(Phaser.Plugin.Isometric.Body.prototype,"top",{get:function(){return this.position.z+this.height}}),Object.defineProperty(Phaser.Plugin.Isometric.Body.prototype,"frontX",{get:function(){return this.position.x+this.widthX}}),Object.defineProperty(Phaser.Plugin.Isometric.Body.prototype,"right",{get:function(){return this.position.x+this.widthX}}),Object.defineProperty(Phaser.Plugin.Isometric.Body.prototype,"frontY",{get:function(){return this.position.y+this.widthY -}}),Object.defineProperty(Phaser.Plugin.Isometric.Body.prototype,"bottom",{get:function(){return this.position.y+this.widthY}}),Object.defineProperty(Phaser.Plugin.Isometric.Body.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(Phaser.Plugin.Isometric.Body.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),Object.defineProperty(Phaser.Plugin.Isometric.Body.prototype,"z",{get:function(){return this.position.z},set:function(a){this.position.z=a}}),Phaser.Plugin.Isometric.Body.render=function(a,b,c,d){"undefined"==typeof d&&(d=!0),c=c||"rgba(0,255,0,0.4)";var e=[],f=b.getCorners(),g=-b.sprite.game.camera.x,h=-b.sprite.game.camera.y;if(d){e=[f[1],f[3],f[2],f[6],f[4],f[5],f[1]],e=e.map(function(a){var c=b.sprite.game.iso.project(a);return c.x+=g,c.y+=h,c}),a.beginPath(),a.fillStyle=c,a.moveTo(e[0].x,e[0].y);for(var i=1;i0&&this.enable(a[c],!0));else a instanceof Phaser.Group?this.enable(a.children,b):(this.enableBody(a),b&&a.hasOwnProperty("children")&&a.children.length>0&&this.enable(a.children,!0))},enableBody:function(a){a.hasOwnProperty("body")&&null===a.body&&(a.body=new Phaser.Plugin.Isometric.Body(a))},updateMotion:function(a){this._velocityDelta=this.computeVelocity(0,a,a.angularVelocity,a.angularAcceleration,a.angularDrag,a.maxAngular)-a.angularVelocity,a.angularVelocity+=this._velocityDelta,a.rotation+=a.angularVelocity*this.game.time.physicsElapsed,a.velocity.x=this.computeVelocity(1,a,a.velocity.x,a.acceleration.x,a.drag.x,a.maxVelocity.x),a.velocity.y=this.computeVelocity(2,a,a.velocity.y,a.acceleration.y,a.drag.y,a.maxVelocity.y),a.velocity.z=this.computeVelocity(3,a,a.velocity.z,a.acceleration.z,a.drag.z,a.maxVelocity.z)},computeVelocity:function(a,b,c,d,e,f){return f=f||1e4,1===a&&b.allowGravity?c+=(this.gravity.x+b.gravity.x)*this.game.time.physicsElapsed:2===a&&b.allowGravity?c+=(this.gravity.y+b.gravity.y)*this.game.time.physicsElapsed:3===a&&b.allowGravity&&(c+=(this.gravity.z+b.gravity.z)*this.game.time.physicsElapsed),d?c+=d*this.game.time.physicsElapsed:e&&(this._drag=e*this.game.time.physicsElapsed,c-this._drag>0?c-=this._drag:c+this._drag<0?c+=this._drag:c=0),c>f?c=f:-f>c&&(c=-f),c},overlap:function(a,b,c,d,e){if(c=c||null,d=d||null,e=e||c,this._result=!1,this._total=0,Array.isArray(b))for(var f=0,g=b.length;g>f;f++)this.collideHandler(a,b[f],c,d,e,!0);else this.collideHandler(a,b,c,d,e,!0);return this._total>0},collide:function(a,b,c,d,e){if(c=c||null,d=d||null,e=e||c,this._result=!1,this._total=0,Array.isArray(b))for(var f=0,g=b.length;g>f;f++)this.collideHandler(a,b[f],c,d,e,!1);else this.collideHandler(a,b,c,d,e,!1);return this._total>0},collideHandler:function(a,b,c,d,e,f){return b||a.type!==Phaser.GROUP?void(a&&b&&a.exists&&b.exists&&(a.type===Phaser.Plugin.Isometric.ISOSPRITE?b.type===Phaser.Plugin.Isometric.ISOSPRITE?this.collideSpriteVsSprite(a,b,c,d,e,f):b.type===Phaser.GROUP&&this.collideSpriteVsGroup(a,b,c,d,e,f):a.type===Phaser.GROUP&&(b.type===Phaser.Plugin.Isometric.ISOSPRITE?this.collideSpriteVsGroup(b,a,c,d,e,f):b.type===Phaser.GROUP&&this.collideGroupVsGroup(a,b,c,d,e,f)))):void this.collideGroupVsSelf(a,c,d,e,f)},collideSpriteVsSprite:function(a,b,c,d,e,f){return a.body&&b.body?(this.separate(a.body,b.body,d,e,f)&&(c&&c.call(e,a,b),this._total++),!0):!1},collideSpriteVsGroup:function(a,b,c,d,e,f){var g,h;if(0!==b.length&&a.body)if(a.body.skipTree||this.skipTree)for(g=0,h=b.children.length;h>g;g++)b.children[g]&&b.children[g].exists&&this.collideSpriteVsSprite(a,b.children[g],c,d,e,f);else for(this.useQuadTree?(this.quadTree.clear(),this.quadTree.reset(this.bounds.x,this.bounds.y,this.bounds.widthX,this.bounds.widthY,this.maxObjects,this.maxLevels),this.quadTree.populate(b),this._potentials=this.quadTree.retrieve(a)):(this.octree.clear(),this.octree.reset(this.bounds.x,this.bounds.y,this.bounds.z,this.bounds.widthX,this.bounds.widthY,this.bounds.height,this.maxObjects,this.maxLevels),this.octree.populate(b),this._potentials=this.octree.retrieve(a)),g=0,h=this._potentials.length;h>g;g++)this.separate(a.body,this._potentials[g],d,e,f)&&(c&&c.call(e,a,this._potentials[g].sprite),this._total++)},collideGroupVsSelf:function(a,b,c,d,e){if(0!==a.length)for(var f=a.children.length,g=0;f>g;g++)for(var h=g+1;f>=h;h++)a.children[g]&&a.children[h]&&a.children[g].exists&&a.children[h].exists&&this.collideSpriteVsSprite(a.children[g],a.children[h],b,c,d,e)},collideGroupVsGroup:function(a,b,c,d,e,f){if(0!==a.length&&0!==b.length)for(var g=0,h=a.children.length;h>g;g++)a.children[g].exists&&this.collideSpriteVsGroup(a.children[g],b,c,d,e,f)},separate:function(a,b,c,d,e){return a.enable&&b.enable&&this.intersects(a,b)?c&&c.call(d,a.sprite,b.sprite)===!1?!1:e?!0:(this._result=this.forceXY||Math.abs(this.gravity.z+a.gravity.z)=b.frontX?!1:a.y>=b.frontY?!1:a.top<=b.z?!1:a.z>=b.top?!1:!0},separateX:function(a,b,c){return a.immovable&&b.immovable?!1:(this._overlap=0,this.intersects(a,b)&&(this._maxOverlap=a.deltaAbsX()+b.deltaAbsX()+this.OVERLAP_BIAS,0===a.deltaX()&&0===b.deltaX()?(a.embedded=!0,b.embedded=!0):a.deltaX()>b.deltaX()?(this._overlap=a.frontX-b.x,this._overlap>this._maxOverlap||a.checkCollision.frontX===!1||b.checkCollision.backX===!1?this._overlap=0:(a.touching.none=!1,a.touching.frontX=!0,b.touching.none=!1,b.touching.backX=!0)):a.deltaX()this._maxOverlap||a.checkCollision.backX===!1||b.checkCollision.frontX===!1?this._overlap=0:(a.touching.none=!1,a.touching.backX=!0,b.touching.none=!1,b.touching.frontX=!0)),0!==this._overlap)?(a.overlapX=this._overlap,b.overlapX=this._overlap,c||a.customSeparateX||b.customSeparateX?!0:(this._velocity1=a.velocity.x,this._velocity2=b.velocity.x,a.immovable||b.immovable?a.immovable?b.immovable||(b.x+=this._overlap,b.velocity.x=this._velocity1-this._velocity2*b.bounce.x):(a.x=a.x-this._overlap,a.velocity.x=this._velocity2-this._velocity1*a.bounce.x):(this._overlap*=.5,a.x=a.x-this._overlap,b.x+=this._overlap,this._newVelocity1=Math.sqrt(this._velocity2*this._velocity2*b.mass/a.mass)*(this._velocity2>0?1:-1),this._newVelocity2=Math.sqrt(this._velocity1*this._velocity1*a.mass/b.mass)*(this._velocity1>0?1:-1),this._average=.5*(this._newVelocity1+this._newVelocity2),this._newVelocity1-=this._average,this._newVelocity2-=this._average,a.velocity.x=this._average+this._newVelocity1*a.bounce.x,b.velocity.x=this._average+this._newVelocity2*b.bounce.x),!0)):!1)},separateY:function(a,b,c){return a.immovable&&b.immovable?!1:(this._overlap=0,this.intersects(a,b)&&(this._maxOverlap=a.deltaAbsY()+b.deltaAbsY()+this.OVERLAP_BIAS,0===a.deltaY()&&0===b.deltaY()?(a.embedded=!0,b.embedded=!0):a.deltaY()>b.deltaY()?(this._overlap=a.frontY-b.y,this._overlap>this._maxOverlap||a.checkCollision.frontY===!1||b.checkCollision.backY===!1?this._overlap=0:(a.touching.none=!1,a.touching.frontY=!0,b.touching.none=!1,b.touching.backY=!0)):a.deltaY()this._maxOverlap||a.checkCollision.backY===!1||b.checkCollision.frontY===!1?this._overlap=0:(a.touching.none=!1,a.touching.backY=!0,b.touching.none=!1,b.touching.frontY=!0)),0!==this._overlap)?(a.overlapY=this._overlap,b.overlapY=this._overlap,c||a.customSeparateY||b.customSeparateY?!0:(this._velocity1=a.velocity.y,this._velocity2=b.velocity.y,a.immovable||b.immovable?a.immovable?b.immovable||(b.y+=this._overlap,b.velocity.y=this._velocity1-this._velocity2*b.bounce.y):(a.y=a.y-this._overlap,a.velocity.y=this._velocity2-this._velocity1*a.bounce.y):(this._overlap*=.5,a.y=a.y-this._overlap,b.y+=this._overlap,this._newVelocity1=Math.sqrt(this._velocity2*this._velocity2*b.mass/a.mass)*(this._velocity2>0?1:-1),this._newVelocity2=Math.sqrt(this._velocity1*this._velocity1*a.mass/b.mass)*(this._velocity1>0?1:-1),this._average=.5*(this._newVelocity1+this._newVelocity2),this._newVelocity1-=this._average,this._newVelocity2-=this._average,a.velocity.y=this._average+this._newVelocity1*a.bounce.y,b.velocity.y=this._average+this._newVelocity2*b.bounce.y),!0)):!1)},separateZ:function(a,b,c){return a.immovable&&b.immovable?!1:(this._overlap=0,this.intersects(a,b)&&(this._maxOverlap=a.deltaAbsZ()+b.deltaAbsZ()+this.OVERLAP_BIAS,0===a.deltaZ()&&0===b.deltaZ()?(a.embedded=!0,b.embedded=!0):a.deltaZ()>b.deltaZ()?(this._overlap=a.top-b.z,this._overlap>this._maxOverlap||a.checkCollision.down===!1||b.checkCollision.up===!1?this._overlap=0:(a.touching.none=!1,a.touching.down=!0,b.touching.none=!1,b.touching.up=!0)):a.deltaZ()this._maxOverlap||a.checkCollision.up===!1||b.checkCollision.down===!1?this._overlap=0:(a.touching.none=!1,a.touching.up=!0,b.touching.none=!1,b.touching.down=!0)),0!==this._overlap)?(a.overlapZ=this._overlap,b.overlapZ=this._overlap,c||a.customSeparateY||b.customSeparateZ?!0:(this._velocity1=a.velocity.z,this._velocity2=b.velocity.z,a.immovable||b.immovable?a.immovable?b.immovable||(b.z+=this._overlap,b.velocity.z=this._velocity1-this._velocity2*b.bounce.z,a.moves&&(b.x+=a.x-a.prev.x,b.y+=a.y-a.prev.y)):(a.z=a.z-this._overlap,a.velocity.z=this._velocity2-this._velocity1*a.bounce.z,b.moves&&(a.x+=b.x-b.prev.x,a.y+=b.y-b.prev.y)):(this._overlap*=.5,a.z=a.z-this._overlap,b.z+=this._overlap,this._newVelocity1=Math.sqrt(this._velocity2*this._velocity2*b.mass/a.mass)*(this._velocity2>0?1:-1),this._newVelocity2=Math.sqrt(this._velocity1*this._velocity1*a.mass/b.mass)*(this._velocity1>0?1:-1),this._average=.5*(this._newVelocity1+this._newVelocity2),this._newVelocity1-=this._average,this._newVelocity2-=this._average,a.velocity.z=this._average+this._newVelocity1*a.bounce.z,b.velocity.z=this._average+this._newVelocity2*b.bounce.z),!0)):!1)},distanceBetween:function(a,b){return this._dx=a.x-b.x,this._dy=a.y-b.y,this._dz=a.z-b.z,Math.sqrt(this._dx*this._dx+this._dy*this._dy+this._dz*this._dz)},distanceToXY:function(a,b,c){return this._dx=a.x-b,this._dy=a.y-c,Math.sqrt(this._dx*this._dx+this._dy*this._dy)},distanceToXYZ:function(a,b,c,d){return this._dx=a.x-b,this._dy=a.y-c,this._dz=a.z-d,Math.sqrt(this._dx*this._dx+this._dy*this._dy+this._dz*this._dz)},distanceToPointer:function(a,b){b=b||this.game.input.activePointer;var c=this.game.iso.unproject(b.position,void 0,a.z);c.z=a.z;var d=this.anglesToXYZ(a,c.x,c.y,c.z);return d.r},anglesToXYZ:function(a,b,c,d){var e=this.distanceToXYZ(a,b,c,d),f=Math.atan2(c-a.y,b-a.x),g=Math.acos((d-a.z)/e);return{r:e,theta:f,phi:g}},angleToPointer:function(a,b){b=b||this.game.input.activePointer;var c=this.game.iso.unproject(b.position,void 0,a.z);c.z=a.z;var d=this.anglesToXYZ(a,c.x,c.y,c.z);return d.theta},velocityFromAngles:function(a,b,c,d){return void 0===b&&(b=Math.sin(Math.PI/2)),void 0===c&&(c=60),d=d||new Phaser.Point,new Phaser.Plugin.Isometric.Point3(Math.cos(a)*Math.sin(b)*c,Math.sin(a)*Math.sin(b)*c,Math.cos(b)*c)},accelerateToXYZ:function(a,b,c,d,e,f,g,h){void 0===e&&(e=60),void 0===f&&(f=500),void 0===g&&(g=500),void 0===h&&(h=500);var i=this.anglesToXYZ(a.body,b,c,d),j=this.velocityFromAngles(i.theta,i.phi,e);return a.body.acceleration.setTo(j.x,j.y,j.z),a.body.maxVelocity.setTo(f,g,h),i.theta},moveToXYZ:function(a,b,c,d,e,f){"undefined"==typeof e&&(e=60),"undefined"==typeof f&&(f=0),f>0&&(e=this.distanceToXYZ(a.body,b,c,d)/(f/1e3));var g=this.anglesToXYZ(a.body,b,c,d),h=this.velocityFromAngles(g.theta,g.phi,e);return a.body.velocity.copyFrom(h),g.theta},moveToObject:function(a,b,c,d){return this.moveToXYZ(a,b.x,b.y,b.z,c,d)},moveToPointer:function(a,b,c,d){c=c||this.game.input.activePointer;var e=this.game.iso.unproject(c.position,void 0,a.body.z);e.z=a.body.z,"undefined"==typeof b&&(b=60),"undefined"==typeof d&&(d=0),d>0&&(b=this.distanceToXYZ(a.body,e.x,e.y,e.z)/(d/1e3));var f=this.anglesToXYZ(a.body,e.x,e.y,e.z),g=this.velocityFromAngles(f.theta,f.phi,b);return a.body.velocity.x=g.x,a.body.velocity.y=g.y,f.theta}},Phaser.Physics.prototype.isoArcade=null,Phaser.Physics.prototype.parseConfig=function(a){return function(){return this.config.hasOwnProperty("isoArcade")&&this.config.isoArcade===!0&&Phaser.Plugin.Isometric.hasOwnProperty("IsoArcade")&&(this.isoArcade=new Phaser.Plugin.Isometric(this.game,this.config)),a.call(this)}}(Phaser.Physics.prototype.parseConfig),Phaser.Physics.prototype.startSystem=function(a){return function(b){return b===Phaser.Plugin.Isometric.ISOARCADE&&null===this.isoArcade&&(this.isoArcade=new Phaser.Plugin.Isometric.Arcade(this.game),this.setBoundsToWorld()),a.call(this,b)}}(Phaser.Physics.prototype.startSystem),Phaser.Physics.prototype.enable=function(a){return function(b,c){return c===Phaser.Plugin.Isometric.ISOARCADE&&this.isoArcade&&this.isoArcade.enable(b),a.call(this,b,c)}}(Phaser.Physics.prototype.enable),Phaser.Physics.prototype.setBoundsToWorld=function(a){return function(){return this.isoArcade&&this.isoArcade.setBoundsToWorld(),a.call(this)}}(Phaser.Physics.prototype.setBoundsToWorld),Phaser.Physics.prototype.destroy=function(a){return function(){return this.isoArcade=null,a.call(this)}}(Phaser.Physics.prototype.destroy); \ No newline at end of file +/* + 2015 Lewis Lane (Rotates.org) + @license {@link http://opensource.org/licenses/MIT|MIT License} +*/ +var $jscomp=$jscomp||{};$jscomp.scope={};$jscomp.ASSUME_ES5=!1;$jscomp.ASSUME_NO_NATIVE_MAP=!1;$jscomp.ASSUME_NO_NATIVE_SET=!1;$jscomp.defineProperty=$jscomp.ASSUME_ES5||"function"==typeof Object.defineProperties?Object.defineProperty:function(a,b,c){a!=Array.prototype&&a!=Object.prototype&&(a[b]=c.value)};$jscomp.getGlobal=function(a){return"undefined"!=typeof window&&window===a?a:"undefined"!=typeof global&&null!=global?global:a};$jscomp.global=$jscomp.getGlobal(this); +$jscomp.polyfill=function(a,b,c,d){if(b){c=$jscomp.global;a=a.split(".");for(d=0;dc&&(c=Math.max(0,b+c));if(null==d||d>b)d=b;d=Number(d);0>d&&(d=Math.max(0,b+d));for(c=Number(c||0);c=this.top?0:this.top-a;this.z=a}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"top",{get:function(){return this.z+this.height},set:function(a){this.height=a<=this.z?0:a-this.z}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"backX",{get:function(){return this.x},set:function(a){this.widthX=a>=this.frontX?0:this.frontX-a;this.x=a}}); +Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"backY",{get:function(){return this.y},set:function(a){this.widthY=a>=this.frontY?0:this.frontY-a;this.y=a}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"frontX",{get:function(){return this.x+this.widthX},set:function(a){this.widthX=a<=this.x?0:a-this.x}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"frontY",{get:function(){return this.y+this.widthY},set:function(a){this.widthY=a<=this.y?0:a-this.y}}); +Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"volume",{get:function(){return this.widthX*this.widthY*this.height}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"centerX",{get:function(){return this.x+this.halfWidthX},set:function(a){this.x=a-this.halfWidthX}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"centerY",{get:function(){return this.y+this.halfWidthY},set:function(a){this.y=a-this.halfWidthY}}); +Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"centerZ",{get:function(){return this.z+this.halfHeight},set:function(a){this.z=a-this.halfHeight}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"randomX",{get:function(){return this.x+Math.random()*this.widthX}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"randomY",{get:function(){return this.y+Math.random()*this.widthY}}); +Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"randomZ",{get:function(){return this.z+Math.random()*this.height}});Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype,"empty",{get:function(){return!this.widthX||!this.widthY||!this.height},set:function(a){!0===a&&this.setTo(0,0,0,0,0,0)}});Phaser.Plugin.Isometric.Cube.size=function(a,b){"undefined"===typeof b||null===b?b=new Phaser.Plugin.Isometric.Point3(a.widthX,a.widthY,a.height):b.setTo(a.widthX,a.widthY,a.height);return b}; +Phaser.Plugin.Isometric.Cube.clone=function(a,b){"undefined"===typeof b||null===b?b=new Phaser.Plugin.Isometric.Cube(a.x,a.y,a.z,a.widthX,a.widthY,a.height):b.setTo(a.x,a.y,a.z,a.widthX,a.widthY,a.height);return b};Phaser.Plugin.Isometric.Cube.contains=function(a,b,c,d){return 0>=a.widthX||0>=a.widthY||0>=a.height?!1:b>=a.x&&b<=a.frontX&&c>=a.y&&c<=a.frontY&&d>=a.z&&d<=a.top}; +Phaser.Plugin.Isometric.Cube.containsXY=function(a,b,c){return 0>=a.widthX||0>=a.widthY?!1:b>=a.x&&b<=a.frontX&&c>=a.y&&c<=a.frontY};Phaser.Plugin.Isometric.Cube.containsPoint3=function(a,b){return Phaser.Plugin.Isometric.Cube.contains(a,b.x,b.y,b.z)};Phaser.Plugin.Isometric.Cube.containsCube=function(a,b){return a.volume>b.volume?!1:a.x>=b.x&&a.y>=b.y&&a.z>=b.z&&a.frontX<=b.frontX&&a.frontY<=b.frontY&&a.top<=b.top}; +Phaser.Plugin.Isometric.Cube.intersects=function(a,b){return 0>=a.widthX||0>=a.widthY||0>=a.height||0>=b.widthX||0>=b.widthY||0>=b.height?!1:!(a.frontXb.frontX||a.y>b.frontY||a.z>b.top||a.topthis.maxObjects&&this.levelthis.bounds.top&&(b=4):a.y>this.bounds.frontY&&(a.zthis.bounds.top&&(b=6)):a.x>this.bounds.frontX&&(a.ythis.bounds.top&&(b=5):a.y>this.bounds.frontY&&(a.zthis.bounds.top&&(b=7)));return b},retrieve:function(a){if(a instanceof +Phaser.Plugin.Isometric.Cube){var b=this.objects;var c=this.getIndex(a)}else{if(!a.body)return this._empty;b=this.objects;c=this.getIndex(a.body)}this.nodes[0]&&(-1!==c?b=b.concat(this.nodes[c].retrieve(a)):(b=b.concat(this.nodes[0].retrieve(a)),b=b.concat(this.nodes[1].retrieve(a)),b=b.concat(this.nodes[2].retrieve(a)),b=b.concat(this.nodes[3].retrieve(a)),b=b.concat(this.nodes[4].retrieve(a)),b=b.concat(this.nodes[5].retrieve(a)),b=b.concat(this.nodes[6].retrieve(a)),b=b.concat(this.nodes[7].retrieve(a)))); +return b},clear:function(){this.objects.length=0;for(var a=this.nodes.length;a--;)this.nodes[a].clear(),this.nodes.splice(a,1);this.nodes.length=0}};Phaser.Plugin.Isometric.Octree.prototype.constructor=Phaser.Plugin.Isometric.Octree; +Phaser.Utils.Debug.prototype.octree=function(a,b){b=b||"rgba(255,0,0,0.3)";this.start();var c=a.bounds;if(0===a.nodes.length){this.context.strokeStyle=b;c=(new Phaser.Plugin.Isometric.Cube(c.x,c.y,c.z,c.widthX,c.widthY,c.height)).getCorners();var d=-this.game.camera.x,e=-this.game.camera.y;c=c.slice(0,c.length);c=c.map(function(a){a=this.game.iso.project(a);a.x+=d;a.y+=e;return a});this.context.moveTo(c[0].x,c[0].y);this.context.beginPath();this.context.strokeStyle=b;this.context.lineTo(c[1].x,c[1].y); +this.context.lineTo(c[3].x,c[3].y);this.context.lineTo(c[2].x,c[2].y);this.context.lineTo(c[6].x,c[6].y);this.context.lineTo(c[4].x,c[4].y);this.context.lineTo(c[5].x,c[5].y);this.context.lineTo(c[1].x,c[1].y);this.context.lineTo(c[0].x,c[0].y);this.context.lineTo(c[4].x,c[4].y);this.context.moveTo(c[0].x,c[0].y);this.context.lineTo(c[2].x,c[2].y);this.context.moveTo(c[3].x,c[3].y);this.context.lineTo(c[7].x,c[7].y);this.context.lineTo(c[6].x,c[6].y);this.context.moveTo(c[7].x,c[7].y);this.context.lineTo(c[5].x, +c[5].y);this.context.stroke();this.context.closePath();for(b=0;b=this.deltaAbsY()&&this.deltaAbsX()>=this.deltaAbsZ()?0>this.deltaX()?this.facing=Phaser.Plugin.Isometric.BACKWARDX:0=this.deltaAbsX()&&this.deltaAbsY()>=this.deltaAbsZ()?0>this.deltaY()? +this.facing=Phaser.Plugin.Isometric.BACKWARDY:0this.deltaZ()?this.facing=Phaser.Plugin.Isometric.DOWN:0this._dx&&this._dx<-this.deltaMax.x?this._dx=-this.deltaMax.x:0this.deltaMax.x&&(this._dx=this.deltaMax.x)),0!==this.deltaMax.y&&0!==this._dy&& +(0>this._dy&&this._dy<-this.deltaMax.y?this._dy=-this.deltaMax.y:0this.deltaMax.y&&(this._dy=this.deltaMax.y)),0!==this.deltaMax.z&&0!==this._dz&&(0>this._dz&&this._dz<-this.deltaMax.z?this._dz=-this.deltaMax.z:0this.deltaMax.z&&(this._dz=this.deltaMax.z)),this.sprite.isoX+=this._dx,this.sprite.isoY+=this._dy,this.sprite.isoZ+=this._dz),this.center.setTo(this.position.x+this.halfWidthX,this.position.y+this.halfWidthY,this.position.z+this.halfHeight),this.allowRotation&& +(this.sprite.angle+=this.deltaR()),this.prev.x=this.position.x,this.prev.y=this.position.y,this.prev.z=this.position.z,this._reset=!1)},destroy:function(){this.sprite=null},checkWorldBounds:function(){this.position.xthis.game.physics.isoArcade.bounds.frontX&&this.game.physics.isoArcade.checkCollision.frontX&& +(this.position.x=this.game.physics.isoArcade.bounds.frontX-this.widthX,this.velocity.x*=-this.bounce.x,this.blocked.frontX=!0);this.position.ythis.game.physics.isoArcade.bounds.frontY&&this.game.physics.isoArcade.checkCollision.frontY&&(this.position.y=this.game.physics.isoArcade.bounds.frontY- +this.widthY,this.velocity.y*=-this.bounce.y,this.blocked.frontY=!0);this.position.zthis.game.physics.isoArcade.bounds.top&&this.game.physics.isoArcade.checkCollision.up&&(this.position.z=this.game.physics.isoArcade.bounds.top-this.height,this.velocity.z*=-this.bounce.z,this.blocked.up=!0)},setSize:function(a, +b,c,d,e,f){"undefined"===typeof d&&(d=this.offset.x);"undefined"===typeof e&&(e=this.offset.y);"undefined"===typeof f&&(f=this.offset.z);this.sourceWidthX=a;this.sourceWidthY=b;this.sourceHeight=c;this.widthX=this.sourceWidthX*this._sx;this.widthY=this.sourceWidthY*this._sx;this.height=this.sourceHeight*this._sy;this.halfWidthX=Math.floor(.5*this.widthX);this.halfWidthY=Math.floor(.5*this.widthY);this.halfHeight=Math.floor(.5*this.height);this.offset.setTo(d,e,f);this.center.setTo(this.position.x+ +this.halfWidthX,this.position.y+this.halfWidthY,this.position.z+this.halfHeight)},reset:function(a,b,c){this.velocity.set(0);this.acceleration.set(0);this.angularAcceleration=this.angularVelocity=0;this.position.x=a+(this.widthX*-this.sprite.anchor.x+.5*this.widthX)+this.offset.x;this.position.y=b+(this.widthY*this.sprite.anchor.x-.5*this.widthY)+this.offset.y;this.position.z=c-Math.abs(this.sprite.height)*(1-this.sprite.anchor.y)+Math.abs(.5*this.sprite.width)+this.offset.z;this.prev.x=this.position.x; +this.prev.y=this.position.y;this.prev.z=this.position.z;this.preRotation=this.rotation=this.sprite.angle;this._sx=this.sprite.scale.x;this._sy=this.sprite.scale.y;this.center.setTo(this.position.x+this.halfWidthX,this.position.y+this.halfWidthY,this.position.z+this.halfHeight);this.sprite._isoPositionChanged=!0},hitTest:function(a,b,c){return Phaser.Plugin.Isometric.Cube.contains(this,a,b,c)},onFloor:function(){return this.blocked.down},onWall:function(){return this.blocked.frontX||this.blocked.frontY|| +this.blocked.backX||this.blocked.backY},deltaAbsX:function(){return 0c+this._drag?c+this._drag:0);c>f?c=f:c<-f&&(c=-f);return c},overlap:function(a,b,c,d,e){c=c||null;d=d||null;e=e||c;this._result=!1;this._total=0;if(Array.isArray(b))for(var f=0,g=b.length;f=b.frontX||a.y>=b.frontY||a.top<=b.z||a.z>=b.top?!1:!0},separateX:function(a,b,c){if(a.immovable&&b.immovable)return!1;this._overlap=0;if(this.intersects(a,b)&&(this._maxOverlap=a.deltaAbsX()+b.deltaAbsX()+this.OVERLAP_BIAS,0===a.deltaX()&&0===b.deltaX()?(a.embedded=!0,b.embedded=!0):a.deltaX()>b.deltaX()?(this._overlap=a.frontX-b.x,this._overlap>this._maxOverlap||!1===a.checkCollision.frontX|| +!1===b.checkCollision.backX?this._overlap=0:(a.touching.none=!1,a.touching.frontX=!0,b.touching.none=!1,b.touching.backX=!0)):a.deltaX()this._maxOverlap||!1===a.checkCollision.backX||!1===b.checkCollision.frontX?this._overlap=0:(a.touching.none=!1,a.touching.backX=!0,b.touching.none=!1,b.touching.frontX=!0)),0!==this._overlap)){a.overlapX=this._overlap;b.overlapX=this._overlap;if(c||a.customSeparateX||b.customSeparateX)return!0;this._velocity1= +a.velocity.x;this._velocity2=b.velocity.x;a.immovable||b.immovable?a.immovable?b.immovable||(b.x+=this._overlap,b.velocity.x=this._velocity1-this._velocity2*b.bounce.x):(a.x-=this._overlap,a.velocity.x=this._velocity2-this._velocity1*a.bounce.x):(this._overlap*=.5,a.x-=this._overlap,b.x+=this._overlap,this._newVelocity1=Math.sqrt(this._velocity2*this._velocity2*b.mass/a.mass)*(0 +b.deltaY()?(this._overlap=a.frontY-b.y,this._overlap>this._maxOverlap||!1===a.checkCollision.frontY||!1===b.checkCollision.backY?this._overlap=0:(a.touching.none=!1,a.touching.frontY=!0,b.touching.none=!1,b.touching.backY=!0)):a.deltaY()this._maxOverlap||!1===a.checkCollision.backY||!1===b.checkCollision.frontY?this._overlap=0:(a.touching.none=!1,a.touching.backY=!0,b.touching.none=!1,b.touching.frontY=!0)),0!==this._overlap)){a.overlapY= +this._overlap;b.overlapY=this._overlap;if(c||a.customSeparateY||b.customSeparateY)return!0;this._velocity1=a.velocity.y;this._velocity2=b.velocity.y;a.immovable||b.immovable?a.immovable?b.immovable||(b.y+=this._overlap,b.velocity.y=this._velocity1-this._velocity2*b.bounce.y):(a.y-=this._overlap,a.velocity.y=this._velocity2-this._velocity1*a.bounce.y):(this._overlap*=.5,a.y-=this._overlap,b.y+=this._overlap,this._newVelocity1=Math.sqrt(this._velocity2*this._velocity2*b.mass/a.mass)*(0b.deltaZ()?(this._overlap=a.top-b.z,this._overlap>this._maxOverlap||!1===a.checkCollision.down||!1===b.checkCollision.up?this._overlap=0:(a.touching.none=!1,a.touching.down=!0,b.touching.none=!1,b.touching.up=!0)):a.deltaZ()this._maxOverlap||!1===a.checkCollision.up||!1===b.checkCollision.down?this._overlap=0:(a.touching.none=!1,a.touching.up= +!0,b.touching.none=!1,b.touching.down=!0)),0!==this._overlap)){a.overlapZ=this._overlap;b.overlapZ=this._overlap;if(c||a.customSeparateY||b.customSeparateZ)return!0;this._velocity1=a.velocity.z;this._velocity2=b.velocity.z;a.immovable||b.immovable?a.immovable?b.immovable||(b.z+=this._overlap,b.velocity.z=this._velocity1-this._velocity2*b.bounce.z,a.moves&&(b.x+=a.x-a.prev.x,b.y+=a.y-a.prev.y)):(a.z-=this._overlap,a.velocity.z=this._velocity2-this._velocity1*a.bounce.z,b.moves&&(a.x+=b.x-b.prev.x, +a.y+=b.y-b.prev.y)):(this._overlap*=.5,a.z-=this._overlap,b.z+=this._overlap,this._newVelocity1=Math.sqrt(this._velocity2*this._velocity2*b.mass/a.mass)*(0